gocha
469bf325a1
Lua: remove 'extern int fromPause' from doPopup. it doesn't exist.
2009-10-13 21:50:59 +00:00
gocha
3b86027f01
FCEU_LuaGui speedup
2009-10-12 22:43:26 +00:00
gocha
e462f55688
Lua: upgrade gui.popup, add input.popup.
2009-10-12 22:30:06 +00:00
qeed
643f8f7cff
define forceinline to be nothing if it is a unix and not using gcc
2009-10-12 19:28:07 +00:00
qeed
d3ef9e7f81
woops, fix forceinline define
2009-10-12 19:05:23 +00:00
qeed
d0b9f45f02
fixed linux compilation errors
2009-10-12 19:04:28 +00:00
gocha
841e8f4c3b
helpdoc: add gui.opacity, and some minor changes.
2009-10-12 08:16:19 +00:00
gocha
f075b248ae
Lua: converted internal graphic buffer to 32bpp, however, the final output is still indexed 8bpp (XBuf); sideeffects: add gui.opacity, fix gui.line, add small font of gens lua (not used), gui.gdoverlay supports indexed image.
2009-10-12 07:32:31 +00:00
adelikat
ea652c6836
Win32 - removed the RAM Filter dialog since it is doubly redundant compared to both cheat search and Ram search. Some minor changes to the help doc.
2009-10-12 02:51:38 +00:00
gocha
9553ec70c7
re-add movie.playbeginning for backward compatibility; add the description of emu.registerbefore, emu.registerafter, emu.registerexit, memory.getregister, memory.setregister, memory.registerwrite and memory.registerexec to the Lua functions list.
2009-10-11 23:48:45 +00:00
adelikat
888febcd19
Added some backwards compatible lua functions. Cleaned some lua stuff up, added documentation on lua changes to the help file.
2009-10-11 21:11:30 +00:00
gocha
3cabff32c6
add memory.[get|set]register; since I don't know about NES specification much, there are only a, x, y, and pc at present.
2009-10-11 08:50:09 +00:00
gocha
3ab41b359c
ported memory hook codes from gens, then re-implemented memory.registerwrite, and add memory.registerexec; FIXME: CallRegisteredLuaMemHook in nsf.c, I couldn't get how it should be; there might be other issues possibly
2009-10-11 08:34:10 +00:00
gocha
d7b02d9549
Lua: add movie.recording and movie.playing, and rename movie.playbeginning to movie.replay
2009-10-11 05:29:41 +00:00
gocha
cc55d175a6
Lua: add emu.framecount and other alternative names of existing functions.
2009-10-11 05:09:17 +00:00
gocha
f0a1983112
Lua: rename fceu_* functions to emu_*
2009-10-11 04:39:05 +00:00
qeed
080eb55ee4
update test
2009-10-11 02:01:38 +00:00
qeed
8b2708c45a
update changelog
2009-10-11 01:57:28 +00:00
qeed
5e4aa9b7ad
fixed dragon lair (mapper 4 version) in new ppu
2009-10-11 01:56:19 +00:00
qeed
5a2750d160
Fixed linux compilation issues
2009-10-10 23:12:21 +00:00
zeromus
6d75c9ce0d
newppu: fix bug in _vt = 30,31 latching causing general malfunction (fix tecmo super bowl)
2009-10-10 22:36:16 +00:00
adelikat
c3e6bb0013
PunchOutChallenge - more customizations added.
2009-10-10 04:19:55 +00:00
adelikat
193583641c
Punchout challenge lua script - more additions.
2009-10-09 22:36:09 +00:00
ugetab
086e53310f
Minor NSF related Hex Editor update. Cuts display of PPU Memory to 0x0000-0x1FFF, because 0x2000-0x3FFF only show 0 due to a bug-fix.
2009-10-09 20:00:54 +00:00
adelikat
11cc53bab7
Adding a WIP of my Punch-out!! Challenge lua script.
2009-10-09 17:56:17 +00:00
adelikat
99d2e02893
Added a lua script for Mike Tyson's Punch-Out!! (Works for Punch-out!! as well). Displays various stats like enemy HP, and damage amounts
2009-10-09 14:57:44 +00:00
ugetab
18cd4d6569
Fixed a debugger crash error I introduced while adding .deb saving, fixed an internal Unif/FDS filename issue that was affecting .deb saving/loading, and enabled bank display in the debugger for NSF and NES. FDS and Unif banks displayed aren't right, but shouldn't be a serious problem, even if not fixed.
2009-10-08 17:55:21 +00:00
gocha
2e8e6ccdcd
Replace SubWCRev.exe with older one, which needs no dlls to run.
2009-10-08 14:25:40 +00:00
gocha
493e086850
vs200x: print svn revision number in version string.
2009-10-08 13:48:15 +00:00
gocha
449d62e0a8
activate ramwatch hotkeys
2009-10-08 13:04:27 +00:00
gocha
197322bcf1
win32: fix new ramsearch
2009-10-08 08:06:45 +00:00
gocha
585cb80257
add gens style RAM tools; RAM watch somehow works, but RAM search doesn't work well for some reasons. I hope I'll fix it a little later.
2009-10-08 07:04:41 +00:00
gocha
dfeff60615
Remove emu.OnClose and register fceulib as emu instead.
...
Add emu.registerbefore, emu.registerafter and emu.registerexit.
2009-10-08 05:02:22 +00:00
gocha
526f3a7a81
add 253.cpp to vc8/vc9
2009-10-08 04:07:29 +00:00
gocha
313ed75b55
Lua: register entire LuaBitOp library.
2009-10-08 03:45:47 +00:00
qeed
36d61a2b2c
updated mapper253 to the point where the title screen displays ok, gameplay is still b0rked though
2009-10-06 00:50:42 +00:00
CaH4e3
ec6398fd6e
mapper 103 fixed now
2009-10-05 08:15:36 +00:00
qeed
b5b5c7affc
preliminary support for mapper 253
2009-10-04 13:56:43 +00:00
qeed
1c6ac0a46c
added save state for the mapper rams
2009-10-03 23:11:28 +00:00
adelikat
dca0ce9ba6
Updated the changelog to reflect gocha's last commit.
2009-10-01 16:35:07 +00:00
gocha
41ab92edb3
movie dialog: changed framerate from 60 (or 50 for PAL games) to real framerate.
...
movie: fixed the initial value of rerecord count. it should be 0, not 1.
2009-10-01 14:59:41 +00:00
fatratknight
9706c82a8c
Moved an if statement out of a function that prevented input.get from working properly with a mouse on movie playback. Just a quick fix.
2009-09-29 21:29:23 +00:00
qeed
0b96e69ca2
added mapper ram reading, this gets some more games in action 52 to work
2009-09-27 13:01:36 +00:00
qeed
18bbb65d4b
update changelog
2009-09-27 03:00:52 +00:00
qeed
d08c507765
fixed action 52, should work like 2.0.3 version
2009-09-27 02:52:51 +00:00
adelikat
ae6c73ceef
newppulist - earthworm jim 3 plays fine so removing from the list.
2009-09-22 00:00:23 +00:00
ugetab
6b6d218388
Working Debugger list(.deb) Saving and Loading finished.
...
It's even less of a hassle to use now than it is to use in FCEUXDSP. Debugger/watchpoints automatically reload on game change, no phantom information traversing .deb files, and it's compatible with the FCEUXDSP .deb files.
Took a long time to write & debug the code, so there may still be errors I didn't catch.
2009-09-18 03:29:44 +00:00
ugetab
86ce4304cb
Nearly working Debugger list Saving and Loading.
...
It loads correctly. It saves correctly in most cases.
The issue is that it randomly overwrites the debugger's list for an opened game if you cycle through the recent files list, or it otherwise fails to load the opened game's .deb file.
2009-09-17 06:36:09 +00:00
fatratknight
995d178b42
Added two more counters. Select will now toggle the bar.
2009-09-17 04:49:27 +00:00
fatratknight
680396a4c3
Now sums up number of frames off from perfect timing. Just because I feel like it, it also counts perfect hits.
2009-09-17 03:56:03 +00:00