Commit Graph

1482 Commits

Author SHA1 Message Date
qeed e63fb66b40 [ES-1064] Qi Long Zhu (C) should be mostly playable now, still some graphic glitches though 2009-10-19 10:18:20 +00:00
gocha 15c980ff10 win32: improved Edit action of Lua console. it tries to open a script by other ways if there is no association with "edit" action. 2009-10-19 04:34:48 +00:00
gocha 0ed6811c8c Lua: add register s and p. 2009-10-19 04:07:30 +00:00
zeromus 4e4013993d fix some random annoying gcc warnings 2009-10-19 03:37:38 +00:00
zeromus 51b0429c24 fix osx compile issues 2009-10-19 03:09:25 +00:00
gocha 25cdffc734 add lua console, and add/replace print, tostring, addressof, and copytable. 2009-10-19 03:01:26 +00:00
ugetab 972e87ca32 Makes the Trace Logger refresh adequately when using stepping options in the debugger. No visible speed reduction over the previous coding. 2009-10-17 18:08:32 +00:00
gocha 8b8cc62b26 Lua: change defaultSize of memory.registerexec 2009-10-15 01:12:57 +00:00
gocha 9ca250083a Lua: initialize 'transparencyModifier' 2009-10-14 22:43:12 +00:00
gocha 469bf325a1 Lua: remove 'extern int fromPause' from doPopup. it doesn't exist. 2009-10-13 21:50:59 +00:00
gocha 3b86027f01 FCEU_LuaGui speedup 2009-10-12 22:43:26 +00:00
gocha e462f55688 Lua: upgrade gui.popup, add input.popup. 2009-10-12 22:30:06 +00:00
qeed 643f8f7cff define forceinline to be nothing if it is a unix and not using gcc 2009-10-12 19:28:07 +00:00
qeed d3ef9e7f81 woops, fix forceinline define 2009-10-12 19:05:23 +00:00
qeed d0b9f45f02 fixed linux compilation errors 2009-10-12 19:04:28 +00:00
gocha 841e8f4c3b helpdoc: add gui.opacity, and some minor changes. 2009-10-12 08:16:19 +00:00
gocha f075b248ae Lua: converted internal graphic buffer to 32bpp, however, the final output is still indexed 8bpp (XBuf); sideeffects: add gui.opacity, fix gui.line, add small font of gens lua (not used), gui.gdoverlay supports indexed image. 2009-10-12 07:32:31 +00:00
adelikat ea652c6836 Win32 - removed the RAM Filter dialog since it is doubly redundant compared to both cheat search and Ram search. Some minor changes to the help doc. 2009-10-12 02:51:38 +00:00
gocha 9553ec70c7 re-add movie.playbeginning for backward compatibility; add the description of emu.registerbefore, emu.registerafter, emu.registerexit, memory.getregister, memory.setregister, memory.registerwrite and memory.registerexec to the Lua functions list. 2009-10-11 23:48:45 +00:00
adelikat 888febcd19 Added some backwards compatible lua functions. Cleaned some lua stuff up, added documentation on lua changes to the help file. 2009-10-11 21:11:30 +00:00
gocha 3cabff32c6 add memory.[get|set]register; since I don't know about NES specification much, there are only a, x, y, and pc at present. 2009-10-11 08:50:09 +00:00
gocha 3ab41b359c ported memory hook codes from gens, then re-implemented memory.registerwrite, and add memory.registerexec; FIXME: CallRegisteredLuaMemHook in nsf.c, I couldn't get how it should be; there might be other issues possibly 2009-10-11 08:34:10 +00:00
gocha d7b02d9549 Lua: add movie.recording and movie.playing, and rename movie.playbeginning to movie.replay 2009-10-11 05:29:41 +00:00
gocha cc55d175a6 Lua: add emu.framecount and other alternative names of existing functions. 2009-10-11 05:09:17 +00:00
gocha f0a1983112 Lua: rename fceu_* functions to emu_* 2009-10-11 04:39:05 +00:00
qeed 080eb55ee4 update test 2009-10-11 02:01:38 +00:00
qeed 8b2708c45a update changelog 2009-10-11 01:57:28 +00:00
qeed 5e4aa9b7ad fixed dragon lair (mapper 4 version) in new ppu 2009-10-11 01:56:19 +00:00
qeed 5a2750d160 Fixed linux compilation issues 2009-10-10 23:12:21 +00:00
zeromus 6d75c9ce0d newppu: fix bug in _vt = 30,31 latching causing general malfunction (fix tecmo super bowl) 2009-10-10 22:36:16 +00:00
adelikat c3e6bb0013 PunchOutChallenge - more customizations added. 2009-10-10 04:19:55 +00:00
adelikat 193583641c Punchout challenge lua script - more additions. 2009-10-09 22:36:09 +00:00
ugetab 086e53310f Minor NSF related Hex Editor update. Cuts display of PPU Memory to 0x0000-0x1FFF, because 0x2000-0x3FFF only show 0 due to a bug-fix. 2009-10-09 20:00:54 +00:00
adelikat 11cc53bab7 Adding a WIP of my Punch-out!! Challenge lua script. 2009-10-09 17:56:17 +00:00
adelikat 99d2e02893 Added a lua script for Mike Tyson's Punch-Out!! (Works for Punch-out!! as well). Displays various stats like enemy HP, and damage amounts 2009-10-09 14:57:44 +00:00
ugetab 18cd4d6569 Fixed a debugger crash error I introduced while adding .deb saving, fixed an internal Unif/FDS filename issue that was affecting .deb saving/loading, and enabled bank display in the debugger for NSF and NES. FDS and Unif banks displayed aren't right, but shouldn't be a serious problem, even if not fixed. 2009-10-08 17:55:21 +00:00
gocha 2e8e6ccdcd Replace SubWCRev.exe with older one, which needs no dlls to run. 2009-10-08 14:25:40 +00:00
gocha 493e086850 vs200x: print svn revision number in version string. 2009-10-08 13:48:15 +00:00
gocha 449d62e0a8 activate ramwatch hotkeys 2009-10-08 13:04:27 +00:00
gocha 197322bcf1 win32: fix new ramsearch 2009-10-08 08:06:45 +00:00
gocha 585cb80257 add gens style RAM tools; RAM watch somehow works, but RAM search doesn't work well for some reasons. I hope I'll fix it a little later. 2009-10-08 07:04:41 +00:00
gocha dfeff60615 Remove emu.OnClose and register fceulib as emu instead.
Add emu.registerbefore, emu.registerafter and emu.registerexit.
2009-10-08 05:02:22 +00:00
gocha 526f3a7a81 add 253.cpp to vc8/vc9 2009-10-08 04:07:29 +00:00
gocha 313ed75b55 Lua: register entire LuaBitOp library. 2009-10-08 03:45:47 +00:00
qeed 36d61a2b2c updated mapper253 to the point where the title screen displays ok, gameplay is still b0rked though 2009-10-06 00:50:42 +00:00
CaH4e3 ec6398fd6e mapper 103 fixed now 2009-10-05 08:15:36 +00:00
qeed b5b5c7affc preliminary support for mapper 253 2009-10-04 13:56:43 +00:00
qeed 1c6ac0a46c added save state for the mapper rams 2009-10-03 23:11:28 +00:00
adelikat dca0ce9ba6 Updated the changelog to reflect gocha's last commit. 2009-10-01 16:35:07 +00:00
gocha 41ab92edb3 movie dialog: changed framerate from 60 (or 50 for PAL games) to real framerate.
movie: fixed the initial value of rerecord count. it should be 0, not 1.
2009-10-01 14:59:41 +00:00