ansstuff
5a2d97662f
* red lines for lag frames, "Show lag frames" in View menu,
...
* "||" button also cancels turbo-seeking
* different method of accounting tweakCount: increment once per greenzone invalidation
2011-09-06 15:42:03 +00:00
ansstuff
9a76571490
* Total overhaul of JumpToFrame function and of TryDumpIncremental routine (logging savestates), now TAS Editor is more stable
...
* replay.cpp: fixed bug when trying to open Replay without having ROM loaded
2011-09-05 20:28:01 +00:00
ansstuff
2a75b9b8e8
* added "Follow playback" in View menu
...
* "<<" button now jumps to the beginning of greenzone
* changing currFrameCounter doesn't reset selection anymore
* fixed "Select All" function
2011-09-05 13:12:24 +00:00
ansstuff
711bc0c438
TAS Editor usability tweaks:
...
* fixed column widths
* frame_display can be shown in taseditor mode
* ">>" button now jumps to the end of greenzone
* some other hotkeys now also work in TAS Editor
Fixed hidden bug:
* user could change previous input by clicking on header (thus not changing currFrameCounter) and then continue greenzoning from irrelevant savestate with Frame Advance key
* how it was fixed: now currFrameCounter resets to last frame of greenzone
2011-09-03 14:33:51 +00:00
CaH4e3
4197dc1957
fixed bus conflict emulation, no kage no densetsu bug anymore
2011-09-03 14:14:22 +00:00
ansstuff
790af32e1b
Added 4 pads support; also now current frame is shown by blue line; minor cleanups.
2011-08-31 18:32:54 +00:00
mart0258
1de5077bcb
Ram Search updates list when emulator is paused (on Power, or when resetting search)
2011-08-30 15:15:44 +00:00
zeromus
5850d48823
win32: fix context menus to use rightclicks in context menus correctly
2011-08-25 07:33:56 +00:00
CaH4e3
dea31f040e
PAL/NTSC noise fixed
2011-08-19 07:53:07 +00:00
brandonevans
72f17fb40c
Button Count
...
-Made it so that the registerload / registersave functions are only used if registerload exists. I'll presume there is no emulator that supports one and not the other. This will allow VBA to use this script, although it'll be missing one of the better features until it supports this function.
-Made the number of controllers tracked configurable. VBA was counting everything twice when this was set to 2. It will still default to 2, but it'll be easier for people to modify this for VBA now.
2011-07-20 09:22:09 +00:00
zeromus
94960278e5
slightly improve hud text rendering wrapping
2011-07-18 02:31:11 +00:00
brandonevans
a1b6392832
Button Count
...
-As Lua starts counting from 1, and there may be a slot 0, increment the slot before saving / loading, storing data for slot 0 in states[1]
-Prevented the script from loading non-existent data.
-Removed the space from the file name so that it is more consistent with the FCEUX Lua repository, which this script is now a member of. :)
-Added messages when you save or (fail to) load data to / from a state.
-Made it so the script displays the button counts when you save / load a state.
2011-07-17 20:15:41 +00:00
adelikat
d3c2998c8e
Add Button Count lua script written by Brandon Evans
2011-07-15 23:57:52 +00:00
punkrockguy318
4645ee126b
sdl: patch to resolve 'XKeysymToString' complication errors on debian sid and osx (thanks antonio ospite!)
2011-07-15 04:00:09 +00:00
plombo
a0b26b8b2b
sdl: fixed --nogui option and removed SDL.NoGUI from fceux.cfg
2011-07-05 20:28:37 +00:00
fatratknight
36a2723fe4
Reordered a function call. Now it updates the lua window with the proper file path when you select a lua script from the recent menu.
2011-07-05 01:56:44 +00:00
zeromus
5975decb3d
try fixing lua drawing alpha blending stuff
2011-07-01 04:01:20 +00:00
adelikat
b5487e4acd
Add AVI-HeadsUpDisplay lua script which is a script that allows the input display & frame counter to be captured into AVIs
2011-06-30 11:18:18 +00:00
adelikat
c99ab3e42c
RBI Baseball script written by me
2011-06-26 23:35:30 +00:00
zeromus
469a7bed9b
win32: poll hotkeys while no rom is loaded
2011-06-16 17:19:57 +00:00
punkrockguy318
2728d05731
sdl - added "vsync toggle" to TODO list
2011-06-10 01:19:21 +00:00
aquanull
ce8c18789f
Some minimal fixes and clean-ups.
2011-06-09 12:17:47 +00:00
punkrockguy318
153a3d6f23
add PUBLIC_RELEASE option to SConstruct; commented out by default
2011-06-04 05:33:05 +00:00
punkrockguy318
6879b92768
changelog update
2011-06-02 04:08:42 +00:00
punkrockguy318
68200c2d6a
sdl - fixed "--help" fix introduced with previous revision
2011-06-02 04:07:14 +00:00
punkrockguy318
cff16d4ae4
sdl - print usage when help arguments are passed even if SDL cannot be initialized
2011-06-02 04:02:11 +00:00
punkrockguy318
a29f585d7b
added two items items to the log that were features the plombo added but never got added to the changelog (theres probably more)
2011-05-30 06:28:11 +00:00
zeromus
c36da5bb50
win32: add hotkey for ntview
2011-05-09 05:57:35 +00:00
zeromus
1c509ed632
win32: try calculating debugger font height
2011-05-07 17:47:24 +00:00
CaH4e3
1f57d295cb
Debugger line number calculation doesn't appear to be right anyway
2011-05-07 10:47:49 +00:00
zeromus
6ce0cee9a0
win32: tighten up the address mousepos calculation and resize behaviour line in the debugger
2011-05-06 20:59:54 +00:00
punkrockguy318
55e45af3dd
sdl: fix compile error
2011-04-26 02:29:04 +00:00
punkrockguy318
0d20afaf5e
sdl: ESCAPE now quits by default (unless your running with gui). this can be disabled by setting "SDL.Hotkeys.Quit = 0" in fceux.cfg
2011-04-21 03:36:08 +00:00
punkrockguy318
bf3ca067eb
sdl: readme update
2011-04-21 03:30:32 +00:00
punkrockguy318
43abe9fe7c
sdl: dont bomb out on inputcfg in certain combonations of gtk toggle and nogui toggle
2011-04-21 01:23:15 +00:00
plombo
c7096f4d4a
sdl: revert revision 2160; fixes --inputcfg
2011-04-21 00:26:19 +00:00
punkrockguy318
c9678317a4
sdl: cleaned up showusage string
2011-04-21 00:01:26 +00:00
punkrockguy318
12e3a9b07a
sdl: create ~/.fceux dir with 755 permission
2011-04-20 23:21:43 +00:00
punkrockguy318
e9d616d416
sdl: updated TODO
2011-04-18 14:38:49 +00:00
punkrockguy318
8077c10ad6
sdl: bugfix - list option "nogui" properly as "--nogui" instead of "--no-gui"
2011-04-18 13:53:54 +00:00
punkrockguy318
9196ec72b0
sdl: added GTK3 build option to SConstruct (although code is not yet gtk3 compatible)
...
sdl: cleaned some build code
2011-04-09 03:20:48 +00:00
punkrockguy318
7fcfed38bd
gtk: use accelerator functions instead of direct access for future gtk3 compilation
2011-04-09 03:12:46 +00:00
plombo
fdb03d894b
sdl: remove useless commented code
2011-04-09 00:00:15 +00:00
punkrockguy318
75f1a4f6f9
sdl: todo commit
2011-04-01 19:24:18 +00:00
punkrockguy318
85e74ed681
sdl: add menu file and png icon to source tree
2011-04-01 19:22:36 +00:00
punkrockguy318
ee980142f5
sdl: pause before switching to fullscreen; resume when switch is complete
2011-03-31 00:26:22 +00:00
punkrockguy318
b5c95f8a82
gtk: string change; there were two "q" menu shortcuts in the File menu
2011-03-30 03:16:12 +00:00
plombo
602b7e82fe
sdl: make previous commit compatible with SDL 1.3
2011-03-30 03:11:34 +00:00
plombo
1b5b6ee38d
sdl: change the way that the Shift and Alt keys are detected
...
Fixes an issue that would occur after switching from SDL fullscreen to GTK+ windowed, where pressing Enter after releasing Alt in windowed mode would trigger a switch back to fullscreen.
2011-03-30 02:56:44 +00:00
plombo
3dbcd76aa9
gtk: don't show state slot changes on the game screen if they are done using the menu (as opposed to using a hotkey)
2011-03-29 23:52:06 +00:00