adelikat
e915bf8739
2008-06-22 15:27:54 +00:00
zeromus
67c4a6d6ab
batch fcm->fm2 convert rough draft (look in the file menu)
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the headers arent output fully correct.. and there is no error reporting.. but it works.
2008-06-22 06:53:49 +00:00
zeromus
69bc4b3f72
added obj/bg display toggle
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much cleanups
fix memwatch configuration saving
2008-06-22 02:38:00 +00:00
zeromus
79de2d8295
- a ton of cleanups
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- re-enabling some tasedit functionality
- stabilize emu during tasedit by disabling features
- clarify/stabilize some basic tas stuff (interaction with reset/poweron)
- remove a bunch of warnings
2008-06-21 07:24:01 +00:00
zeromus
94a807d428
line ending fix
2008-06-20 22:27:10 +00:00
zeromus
8009546872
add binary movie mode, which is used when saving movies into savestates
2008-06-20 22:15:30 +00:00
zeromus
d159696288
ever so slightly faster movie i/o? this has hit diminishing returns. binary mode is all that is left
2008-06-20 06:52:20 +00:00
zeromus
f17b83fb22
show correct movie data in replay dialog once again
2008-06-20 04:18:04 +00:00
zeromus
105a3e2516
try fixing zapper movies again
2008-06-20 00:50:01 +00:00
adelikat
c8e3eef74d
Fixed a potential movie desync problem for FDS games. (Disables disk shadow write during movie play). (This was a fceu.22 fix originally)
2008-06-20 00:12:56 +00:00
zeromus
e75fd93f68
oops. how did i check that in
2008-06-19 23:53:44 +00:00
zeromus
0883fdd050
fix to zapper movies and minor fix to movie loading
2008-06-19 16:19:48 +00:00
zeromus
0d6820d922
see if this fixes zapper movies
2008-06-19 03:26:37 +00:00
zeromus
85b5214f40
ohh i was wrong. dont do that.
2008-06-19 03:24:09 +00:00
zeromus
3078b63a3c
take into account first scanline when drawing the zapper input aid (crosshair)
2008-06-19 02:42:19 +00:00
zeromus
0eef479304
consistentify newlines
2008-06-19 02:41:47 +00:00
zeromus
0a05a707a0
movie file wasnt being closed correctly (perhaps fix the tas crashing bug)
2008-06-18 08:22:19 +00:00
punkrockguy318
8cd90d3352
added support for sound buffer size
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also created a script to generate the gfceu.xml file
2008-06-18 01:46:02 +00:00
punkrockguy318
2958ab4e71
changed samples in sdl to 512; SDL's recommended setting for games
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seems to help sound playback on *nix
if this causes anyone a regression let me know
2008-06-18 01:29:02 +00:00
punkrockguy318
aabdacab84
fixed error in which we had two duplicate -p options; the port option would not work (not that netplay even works)
2008-06-18 01:12:15 +00:00
jeblanchard
0b7bf686a7
fewer warnings
2008-06-17 23:46:55 +00:00
jeblanchard
bf48a6f29e
cmake update
2008-06-17 23:40:08 +00:00
punkrockguy318
757f810a1f
changed itoa -> sprintf()
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itoa does not work with gcc, but sprintf serves our purposes
2008-06-17 17:58:33 +00:00
punkrockguy318
8b03a5401b
sdl now builds
2008-06-17 17:38:32 +00:00
punkrockguy318
427c7ad721
fixed gamepad config issue
2008-06-17 17:36:01 +00:00
punkrockguy318
a5d1f30977
updated setup files to reflect glade->builder change
2008-06-17 17:33:48 +00:00
punkrockguy318
6733a2f8a3
fixed more compile issues with gcc
2008-06-17 16:59:16 +00:00
punkrockguy318
d9adfc4b69
Fixed some g++ compile issues
2008-06-17 16:42:02 +00:00
punkrockguy318
763a886c74
ocd
2008-06-17 16:04:14 +00:00
punkrockguy318
f4228ee4d8
[[Split portion of a mixed commit.]]
2008-06-17 16:02:45 +00:00
punkrockguy318
76ba622dcc
[[Split portion of a mixed commit.]]
2008-06-17 16:02:45 +00:00
punkrockguy318
a9dc04c394
[[Split portion of a mixed commit.]]
2008-06-17 16:02:45 +00:00
punkrockguy318
12e4300a35
bumped version number to .7
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gfceu works with stable fceu
gfceu .7 works with fceux
2008-06-17 15:53:40 +00:00
punkrockguy318
cff7eb225a
Major code cleanup
2008-06-17 15:46:41 +00:00
punkrockguy318
e6cc29b7d2
code cleanup
2008-06-17 15:04:13 +00:00
punkrockguy318
d547cc57ba
Transitioned from gtk.glade to gtk.Builder. gtk.glade will be depreciated soon and builder is much cleaner.
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gtk.Builder requires pygtk >= 2.12, so as does gfceux
2008-06-17 14:39:48 +00:00
punkrockguy318
bb4030d361
Fixed some issues with loading the glade file.
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Fixed an issue where the glade UI wouldn't load when prefix isn't /usr/
Elegantly closes when the glade file cannot be read
2008-06-17 13:59:54 +00:00
zeromus
fdf51e672f
finally fix the bad replay synching bug?
2008-06-17 08:32:24 +00:00
zeromus
742969facb
fix a bug which caused mmc1 (and maybe other mappers) not to re-initialize their save ram whenever they were replayed multiple times in release mode
2008-06-17 08:12:48 +00:00
zeromus
b82c266971
fixed a bad bug in memorystream which makes movie savestates work better
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and now they work faster too
2008-06-17 07:55:27 +00:00
zeromus
ce3a9796c3
fixed fresh bug in movie savestates
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thought of a better way to do the _P -> __P and _S -> __S conversion (simply make a new file x6502abbrev.h that has _P and _S defined in it which is to be included last in any file that needs it)
2008-06-17 07:10:53 +00:00
zeromus
e0a14909f0
faster compiles (mappers include 1/3 as much code now)
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fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients.
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
punkrockguy318
1a725b5850
this may sound OCD but I changed the tenses in the driver usage so they are consisent.
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descriptions are now all Enables .. Sets .. rather than inconsistant Enable/Enables Set/Sets
2008-06-14 04:54:26 +00:00
punkrockguy318
f51b7f29aa
Added new commandline option: --noframe
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When enabled, this passed the SDL_NOFRAME flag when setting video. This is useful for people who want to use fceux dual head.
2008-06-14 04:41:46 +00:00
zeromus
62d4ca6cdb
slight performance boosts to save/load state when movies are running
2008-06-13 19:15:24 +00:00
jeblanchard
e42d3d288f
Fix frame-count of 0 in replay dialog
2008-06-13 02:03:55 +00:00
zeromus
66b43671bb
fixed recent breakages in movie recording
2008-06-13 01:42:30 +00:00
zeromus
41d375a435
fix bug in guid parsing causing rerecording always to fail
2008-06-13 01:33:46 +00:00
jeblanchard
c83e2968be
politics
2008-06-13 00:23:54 +00:00
jeblanchard
fc36382f62
Fix SDL joystick input
2008-06-12 23:06:10 +00:00