Commit Graph

1493 Commits

Author SHA1 Message Date
zeromus d6d2cea7cd fix zapper movie savestate bugs 2008-06-28 20:20:40 +00:00
punkrockguy318 832f346fc8 most of the SDL hotkeys can now be mapped in the config file under SDL.Hotkeys.* 2008-06-28 15:49:37 +00:00
zeromus f206b4c76a fix the avi output for non-44khz sound generation 2008-06-27 07:24:30 +00:00
zeromus fdd28ef2cb tasedit refinements 2008-06-27 07:16:08 +00:00
zeromus cc30240f72 changes to rerecord accounting 2008-06-27 04:39:14 +00:00
zeromus b8bc74350b diagnostic message did its job. taking it out 2008-06-27 04:22:33 +00:00
zeromus e7bf6f1d16 debug prints for rerecord count 2008-06-27 04:02:16 +00:00
adelikat dad4f4c498 .7z files now show up in the Open file dialog box. 2008-06-26 23:48:57 +00:00
zeromus f334b0dce8 repair recent filenames
support recent filenames with 7z archives
2008-06-26 06:49:05 +00:00
zeromus 6f9831ec68 7zip archive browsing
configurable no-bg-render fill color
change to poweron sequence for movies. hopefully that wont break any compatibility.....
2008-06-25 06:34:08 +00:00
adelikat 2e73f0dffe Auto-save fixed 2008-06-25 04:16:43 +00:00
adelikat f01cb59af5 Take 2! 2008-06-25 04:01:06 +00:00
adelikat 97f2ad9fb7 Attempt #1 to add movie name to auto-save files 2008-06-25 03:36:38 +00:00
adelikat 137437ac0e Enable Auto-save saved to config 2008-06-25 01:30:35 +00:00
adelikat 3eecd0033e Changed rewind to auto-save 2008-06-25 00:43:02 +00:00
adelikat 18c4e20c21 oops, that Memwatch is actually fixed now. 2008-06-23 02:42:47 +00:00
zeromus 373a543044 this cheat window was acting weird 2008-06-23 00:57:01 +00:00
adelikat 82cdb6a12e Fixed crashing bug related to memwatch and "load last file on memwatch startup" 2008-06-23 00:50:20 +00:00
zeromus 15cc62e978 - movie metadata support
- movie metadata display
2008-06-22 23:41:24 +00:00
adelikat f6117fa516 Moved FCM Convert in res. Sorry for the small update. 2008-06-22 23:23:43 +00:00
zeromus 29736a18f6 fix bug in splitpath that made tas savestate filename generation fail 2008-06-22 23:04:38 +00:00
zeromus a91d2c414e better movie conversion 2008-06-22 22:25:30 +00:00
punkrockguy318 851ef0d7fb fixed build errors on sdl 2008-06-22 22:06:14 +00:00
zeromus 67c4a6d6ab batch fcm->fm2 convert rough draft (look in the file menu)
the headers arent output fully correct.. and there is no error reporting.. but it works.
2008-06-22 06:53:49 +00:00
zeromus 69bc4b3f72 added obj/bg display toggle
much cleanups
fix memwatch configuration saving
2008-06-22 02:38:00 +00:00
zeromus 79de2d8295 - a ton of cleanups
- re-enabling some tasedit functionality
- stabilize emu during tasedit by disabling features
- clarify/stabilize some basic tas stuff (interaction with reset/poweron)
- remove a bunch of warnings
2008-06-21 07:24:01 +00:00
zeromus 94a807d428 line ending fix 2008-06-20 22:27:10 +00:00
zeromus 8009546872 add binary movie mode, which is used when saving movies into savestates 2008-06-20 22:15:30 +00:00
zeromus d159696288 ever so slightly faster movie i/o? this has hit diminishing returns. binary mode is all that is left 2008-06-20 06:52:20 +00:00
zeromus f17b83fb22 show correct movie data in replay dialog once again 2008-06-20 04:18:04 +00:00
zeromus 105a3e2516 try fixing zapper movies again 2008-06-20 00:50:01 +00:00
adelikat c8e3eef74d Fixed a potential movie desync problem for FDS games. (Disables disk shadow write during movie play). (This was a fceu.22 fix originally) 2008-06-20 00:12:56 +00:00
zeromus e75fd93f68 oops. how did i check that in 2008-06-19 23:53:44 +00:00
zeromus 0883fdd050 fix to zapper movies and minor fix to movie loading 2008-06-19 16:19:48 +00:00
zeromus 0d6820d922 see if this fixes zapper movies 2008-06-19 03:26:37 +00:00
zeromus 85b5214f40 ohh i was wrong. dont do that. 2008-06-19 03:24:09 +00:00
zeromus 3078b63a3c take into account first scanline when drawing the zapper input aid (crosshair) 2008-06-19 02:42:19 +00:00
zeromus 0eef479304 consistentify newlines 2008-06-19 02:41:47 +00:00
zeromus 0a05a707a0 movie file wasnt being closed correctly (perhaps fix the tas crashing bug) 2008-06-18 08:22:19 +00:00
punkrockguy318 2958ab4e71 changed samples in sdl to 512; SDL's recommended setting for games
seems to help sound playback on *nix

if this causes anyone a regression let me know
2008-06-18 01:29:02 +00:00
punkrockguy318 aabdacab84 fixed error in which we had two duplicate -p options; the port option would not work (not that netplay even works) 2008-06-18 01:12:15 +00:00
jeblanchard 0b7bf686a7 fewer warnings 2008-06-17 23:46:55 +00:00
jeblanchard bf48a6f29e cmake update 2008-06-17 23:40:08 +00:00
punkrockguy318 757f810a1f changed itoa -> sprintf()
itoa does not work with gcc, but sprintf serves our purposes
2008-06-17 17:58:33 +00:00
punkrockguy318 8b03a5401b sdl now builds 2008-06-17 17:38:32 +00:00
punkrockguy318 6733a2f8a3 fixed more compile issues with gcc 2008-06-17 16:59:16 +00:00
punkrockguy318 d9adfc4b69 Fixed some g++ compile issues 2008-06-17 16:42:02 +00:00
zeromus fdf51e672f finally fix the bad replay synching bug? 2008-06-17 08:32:24 +00:00
zeromus 742969facb fix a bug which caused mmc1 (and maybe other mappers) not to re-initialize their save ram whenever they were replayed multiple times in release mode 2008-06-17 08:12:48 +00:00
zeromus b82c266971 fixed a bad bug in memorystream which makes movie savestates work better
and now they work faster too
2008-06-17 07:55:27 +00:00