Stenzek
e91ae5f1b9
GPU/HW: Only compile page texture shaders if TC is enabled
...
Knocks about 1/4 off the total pipelines with the default config.
2024-12-14 15:56:46 +10:00
Stenzek
dcaee9b87e
Qt: Add ISO Browser to Tools menu
2024-12-14 14:10:07 +10:00
Stenzek
726aa67d1b
CPU/CodeCache: Only cache EXP1 blocks up to 0x1F060000
...
Neither cart type has code mapped above this address.
Saves ~91MB of memory.
2024-12-14 14:10:06 +10:00
Anderson Cardoso
b99fb22522
Atualização Português do Brasil ( #3342 )
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atualizado para a última versão
2024-12-14 13:47:46 +10:00
Stenzek
b832dfbb3a
CDROM: Zero out seek start/end after read
2024-12-14 13:47:20 +10:00
Stenzek
c25c0067af
CDROM: Handle repeated SeekL to same target
...
Fixes more lockups in Resident Evil 3.
2024-12-14 13:36:20 +10:00
Stenzek
e683c89770
CPU/Recompiler: Fix ICache updates on ARM32
2024-12-14 01:05:42 +10:00
Stenzek
5687dd22bd
PIO: Add basic flash cartridge support
2024-12-13 23:22:57 +10:00
Stenzek
2f6eaa1d43
CPU/Interpreter: Address ICache lines in words
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Might help on ARM32, because no unaligned access.
Otherwise, ~23% perf boost in debug builds. But this is pretty
meaningless.
2024-12-13 23:22:57 +10:00
Stenzek
25ffc5a248
GameDatabase: Warn if multitap enabled on unsupported game
...
Fear Effect sends a multitap read command, but doesn't know how to
handle it. There's probably others.
Also add a DisableMultitap trait for these games to force it off.
2024-12-13 18:41:00 +10:00
Stenzek
50fbaf90e6
Qt: Add debug menu options for log sinks/timestamps
2024-12-13 18:08:44 +10:00
Stenzek
8f19912c64
GPU/ShaderGen: Use sample instead of load at 1x as well
...
Consistency. Mali ends up ever-so-slightly faster with sample versus
texel loads, apparently.
Also fixes compile errors when using texture filtering on GLSL ES.
2024-12-13 14:36:21 +10:00
Stenzek
db848d1381
System: Remove redundant GameDB lookup
2024-12-12 17:43:00 +10:00
Stenzek
5577328f35
Controller: Allow !compatsettings to always start in analog mode
2024-12-12 17:42:37 +10:00
Stenzek
99f133223c
CPU/Recompiler: Create block links for self-looping blocks
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This way invalidation will rewrite the jump back to the compiler.
Otherwise a SMC block can end up looping itself indefinitely.
Might help with Spyro 2/3. I can't seem to make them crash anymore.
2024-12-12 16:28:51 +10:00
Stenzek
2e805d56dd
CPU/CodeCache: Always backpatch KSEG2 writes
2024-12-12 16:24:54 +10:00
Stenzek
c3a2156c79
CPU/CodeCache: Fix event kicking for Cached Interpreter
2024-12-12 16:24:19 +10:00
Stenzek
cdcf05a878
CPU/Recompiler: Only truncate block for future writes
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If we overwrite an instruction that has already executed, it
should invalidate the block next time.
2024-12-12 16:23:32 +10:00
Stenzek
e507fdcb1f
System: Load state before calling OnSystemStarted()
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Needed for transitent state cleanup on Android.
2024-12-11 22:04:21 +10:00
Stenzek
d8af8e4a60
GPU/HW: Fix possibly-stale display with MSAA+Show VRAM
2024-12-11 22:04:21 +10:00
Stenzek
9743ce01a0
OpenGLDevice: Support GLES 3.0
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Android emulator still doesn't have GLES 3.1...
2024-12-11 22:04:21 +10:00
Stenzek
69947fb907
GPU/TextureCache: Look for replacements outside of subdirectory
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i.e. old setups that do not have the `replacements` subdirectory.
2024-12-11 15:02:55 +10:00
Stenzek
d871c17f3f
Settings: Set sprite texture filter on reset
2024-12-11 14:54:26 +10:00
Stenzek
5eac1e4800
VulkanDevice: Blacklist FSI on AMD Windows
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Yay for random GPU resets, it's fine on NVIDIA.
2024-12-11 12:46:25 +10:00
Stenzek
1edcc8c0ac
System: Merge system taints with state taints on load
2024-12-10 20:19:27 +10:00
Stenzek
cc567d9498
Cheats: Fix hash-suffixed files incorrectly loading
2024-12-10 20:19:26 +10:00
Stenzek
e137d3b5c7
Common: Fix rectangle rempty() on ARM32
2024-12-10 16:49:45 +10:00
Stenzek
5767397231
Qt: Remove 'Enable Cheats' from Console Settings
...
This was moved to Game Properties ages ago.
2024-12-10 13:19:08 +10:00
Stenzek
0bb83f6fd7
OpenGLDevice: Fix inverted cache file lock
2024-12-10 13:17:06 +10:00
Stenzek
1e839224e8
CDROM: Fix physical disc reading without SubQ on Linux
2024-12-10 02:28:02 +10:00
Stenzek
2e6deca76f
FileSystem: Don't use POSIX locks on Android
...
Requires SDK 24, and it's pointless anyway.
2024-12-10 02:26:54 +10:00
Stenzek
b814666134
CPU/Recompiler: Fix ARM32 build (again)
2024-12-10 02:26:45 +10:00
Stenzek
1bea8817f1
Host: Add ConfirmMessageAsync()
2024-12-10 02:26:45 +10:00
Stenzek
42535591bc
HTTPDownloader: Log errors on request failure
2024-12-10 02:26:45 +10:00
Stenzek
a1928de4d0
ImGuiOverlays: Pack SaveStateSelectorUI state
2024-12-09 15:35:07 +10:00
Stenzek
765a46fc88
FullscreenUI: Pack state in struct
2024-12-09 15:02:05 +10:00
Stenzek
53c08c52ed
ImGuiFullscreen: Pack state in struct
2024-12-09 15:01:57 +10:00
Stenzek
5d7cb6c5dc
System: Move state compression/writing to worker thread
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Reduce hitches when saving.
2024-12-09 14:16:55 +10:00
Stenzek
31d953dac2
System: Prevent memcard blocking resume state save
...
Because otherwise you end up with a stale/old resume state, which is
arguably worse.
2024-12-09 13:42:41 +10:00
Stenzek
5bf7227790
CPU/CodeCache: Use code buffer section on Android
2024-12-08 19:44:27 +10:00
Stenzek
1adf36ccb2
Build: Fix out-of-tree CMake scmversion extraction on Windows
2024-12-08 19:44:27 +10:00
Stenzek
b6eb41e2cf
Qt: Improve binding widget tooltip
2024-12-08 19:44:27 +10:00
Stenzek
2999f15d7a
StringUtil: Add UTF-16 encoding/decoding functions
2024-12-08 19:44:27 +10:00
Stenzek
7f3687de81
Common: Report assertion failure/panic message for Android
2024-12-08 14:19:25 +10:00
Stenzek
3a661a1c3d
Cheats: Move file clearing into core
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Needed for Android.
2024-12-08 02:58:50 +10:00
Stenzek
d5432da082
Settings: Disable runahead/rewind in Safe Mode
2024-12-08 02:58:50 +10:00
Stenzek
f9155e5ce7
Settings: Fix incorrect data type for rewind slots
2024-12-08 02:58:50 +10:00
Stenzek
5725a0360b
GPU: Use A1BGR5 format for SW/HashCache if available
2024-12-06 18:28:09 +10:00
Stenzek
8c5fadafba
GPUTexture: Add A1BGR5 format
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Needed for GLES, since RGB5A1 + BGRA + REV isn't listed as
a valid format.
2024-12-06 18:28:09 +10:00
Anderson Cardoso
c3a9ab3cc8
Atualização Português do Brasil ( #3341 )
...
Atualizado para a última versão
2024-12-06 18:27:58 +10:00
Stenzek
f0c456893c
GPUDevice: Support pre-rotating swap chains
2024-12-06 15:38:51 +10:00
Stenzek
acf04ed67a
GPUDevice: Use row-major matrix packing
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With column vectors. mul() turns into dot products instead of madds.
2024-12-06 15:10:15 +10:00
Stenzek
e22d67f4aa
GSVector: Add 4x4 matrix class
2024-12-06 15:10:15 +10:00
Stenzek
9c327af280
GPUDevice: Typedef auto-recycled texture
2024-12-06 15:10:15 +10:00
Stenzek
52feb1a37d
PostProcessing: Improve compile error reporting
2024-12-06 15:10:15 +10:00
Stenzek
c9c4307871
FileSystem: Android build fix
2024-12-06 15:10:15 +10:00
Stenzek
042a2d72f7
Threading: Add IsCallingThread() to ThreadHandle
2024-12-06 15:10:15 +10:00
Stenzek
5c4d95fd51
Settings: Add missing GPU feature disables
2024-12-06 15:07:56 +10:00
Stenzek
6d080c1a3f
GPU: Fix additional GL_POP() causing validation errors
2024-12-06 14:51:57 +10:00
Stenzek
3670c131e3
Qt: Hook up extract button in ISO browser
2024-12-05 18:59:32 +10:00
Stenzek
ea632665c1
Qt: Fix possible game settings save error with sliders
2024-12-05 18:57:35 +10:00
Stenzek
0c7636b3c3
System: Add missing safe mode disable messages
2024-12-05 17:04:09 +10:00
Stenzek
541985fb70
Qt: Add ISO Browser
2024-12-05 16:30:21 +10:00
Stenzek
58f5d7e1ba
Qt: Fix missing status message on delayed progress show
2024-12-05 16:30:21 +10:00
Stenzek
e9644c7eeb
ISOReader: Add file extraction helpers
2024-12-05 16:30:21 +10:00
Víctor "IlDucci
20df4ec14e
Spanish (Spain) update 2024/12/03 ( #3340 )
...
Translation of latest changes.
2024-12-05 16:30:09 +10:00
Stenzek
fe3b4154b7
PostProcessing: Fix crash on UI open with OpenGL
2024-12-03 22:35:49 +10:00
Stenzek
3ca2579882
Qt: Add additional early SSE4.1 check on Windows
...
reshadefx uses roundss in std::unordered_map initializers, no other way
to stop this. If it's not reshade, it'll probably be something else.
2024-12-03 19:13:35 +10:00
Stenzek
84a1e209ea
OpenGLDevice: Lock pipeline cache on Linux
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Prevents multiple processes from trampling on one another.
2024-12-03 17:35:07 +10:00
Stenzek
04e472d088
FileSystem: Add non-blocking option to POSIXLock
2024-12-03 17:29:47 +10:00
Stenzek
d93c713fb7
FileSystem: Make POSIXLock moveable
2024-12-03 17:29:47 +10:00
Stenzek
5b6e3a952c
System: Reset code cache on fastmem mode change
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Fixes excess backpatching and potential crashes when changing mode.
2024-12-03 17:29:47 +10:00
Stenzek
0a2facfaeb
Settings: Don't enable fastmem without recompiler
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Don't need to bother allocating memory otherwise.
2024-12-03 16:54:42 +10:00
Stenzek
d3ceda0c5b
CPU/CodeCache: Improve block host size heuristics
...
Codegen is much better these days, especially with NewRec.
2024-12-03 16:54:28 +10:00
Stenzek
9a5ee3aae6
Qt: Fix horizontal scrollbar showing in summary track list
2024-12-03 16:16:38 +10:00
Anderson Cardoso
03eb4a6bf9
Atualização Português do Brasil ( #3339 )
2024-12-03 14:45:36 +10:00
Stenzek
25063d4018
Achievements: Fix overlay stacking
2024-12-03 14:13:04 +10:00
Stenzek
14ff89d0c0
MetalDevice: Fix incorrect pixel format for RGB5A1
2024-12-03 13:28:19 +10:00
Stenzek
cbc22a89f7
GPU/HW: Fix TC + SW-For-Readbacks combo
2024-12-02 20:45:02 +10:00
Stenzek
3959c83bd4
GPU/TextureCache: Fix split writes not dumping
2024-12-02 20:12:40 +10:00
Stenzek
22edf23269
GPU: Fix parameter logging of some commands
2024-12-02 17:24:18 +10:00
Stenzek
6756c96fa2
CDROM: Improve SeekL -> ReadN timing
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See comments - Mech stops at target Data - 2, or SubQ target.
2024-12-02 17:24:16 +10:00
Stenzek
2f70d1bd9c
CPU: Write trace log to data directory
2024-12-01 23:21:33 +10:00
Stenzek
e9848a6182
Misc: Collapse more niche log channels
2024-12-01 23:21:33 +10:00
Stenzek
9df59713da
GPUDevice: Put debug messages/scopes behind conditions
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And completely compile them out in Release builds.
Gets Devel close to Release in terms of performance.
2024-12-01 23:21:33 +10:00
Stenzek
0faa9cf650
Build: Add Devel configuration
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Gets you debug assertions and logging, while still producing an
optimized executable.
2024-12-01 23:21:33 +10:00
Stenzek
4aa9857c53
Qt: Fix fallback binding layout not including motors
2024-12-01 21:17:54 +10:00
Stenzek
7c627a8c83
Controller: Add JogCon
...
This is probably wrong, but I have no way of testing it with an actual
force feedback wheel.
PRs welcome to improve it further.
2024-12-01 21:17:54 +10:00
Stenzek
f9c125c1a1
InputManager: Add ForceFeedbackDevice interface
2024-12-01 21:08:52 +10:00
Stenzek
b87c6dde6c
CDROM: More logging tidy-up
2024-12-01 18:15:42 +10:00
Stenzek
4fe3e1147d
Controller: Add GetPortDisplayName() that takes pad index
2024-12-01 17:47:55 +10:00
Stenzek
9fc9f4b9e9
Settings: Fix hash cache fields not being compared
2024-12-01 16:53:29 +10:00
Stenzek
00132c6070
AnalogController: Fix more log spam
2024-12-01 14:49:38 +10:00
Stenzek
9c2244f40e
Qt: CustomizeWindowHint should be set for no-close-button
2024-12-01 14:39:26 +10:00
Stenzek
c6746e76f1
CPU/Intepreter: Raise #RI on invalid COP0 move
2024-12-01 14:27:24 +10:00
Stenzek
62414b0c4c
CPU/Interpreter: IBE should not set BD/BT
...
Apparently. Nothing relies on this. :P
2024-12-01 14:27:24 +10:00
Stenzek
67041d217b
Qt: Improve shortcuts
...
- CTRL/+, CTRL/- no longer show in menu for zooming, but still activate.
- CTRL+O will open a new disc/game from file.
- F5 will refresh the game list (i.e. scan for new games).
- F3/CTRL+F will send focus to the game list search box.
- Pressing Enter in the search box will send focus to the first game
list row.
- ALT+ENTER in the game list will open Game Properties.
2024-12-01 14:27:24 +10:00
Stenzek
145ad2db27
GameList: Fix scanning of ELF files
2024-12-01 13:10:20 +10:00
Stenzek
9dec34c8c0
Settings: Disable texture replacements if TC disabled
...
Stops replacements being enumerated in the software renderer as well.
2024-11-30 14:42:51 +10:00
Stenzek
f1435dcf67
Settings: Bump maximum hash cache size
...
Hopefully mobile will be okay with it.. I know Adreno GL
craps out around 8,000 texture objects.
2024-11-30 14:36:07 +10:00