Stenzek
f4df18b7cf
Cheats: Make FormatCodeForFile() public
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Needed for Android.
2025-04-20 00:23:23 +10:00
Stenzek
1caf45cf62
SmallString: Fix possible non-null-termination in set_size()
2025-04-19 23:56:35 +10:00
Stenzek
437430cbc4
System: Pull screenshot format from path extension
2025-04-19 22:49:16 +10:00
Stenzek
1f10cac42a
GPUThread: Align commands to 16 bytes
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Apparently some of the types end up 16-byte aligned on Android x86_64.
2025-04-19 22:45:21 +10:00
Stenzek
bd558efaaa
CMake: Use upstream-compatible Findzstd
2025-04-19 20:43:27 +10:00
Stenzek
876b80ccd2
ImGuiManager: Fix incorrect backend flag on aux window
2025-04-19 18:07:06 +10:00
Stenzek
df2a5a5e67
ImGuiManager: Move drawing out of GPUDevice
2025-04-19 16:21:29 +10:00
Stenzek
a86eabc1f0
Win32RawInputSource: Fix handling of absolute positioned devices
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Maybe? Works in VMware now, I don't have any actual tablets.
2025-04-18 18:48:31 +10:00
Stenzek
75ae7deadb
FullscreenUI: Add padding to game list
2025-04-18 14:44:25 +10:00
Stenzek
1fa77e530b
FullscreenUI: Center achievement/leaderboard images
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Fixes the placeholder image being stretched.
2025-04-17 21:05:54 +10:00
Stenzek
9a6725367b
FullscreenUI: Change default background name
2025-04-17 21:05:44 +10:00
Stenzek
def6b76116
FullscreenUI: Make menu item borders optional
2025-04-17 21:05:44 +10:00
Stenzek
5b5eef61d7
FullscreenUI: Increase spacing between menu items
2025-04-17 21:05:44 +10:00
Stenzek
7aa831c8df
FullscreenUI: Improve look of slider popups
2025-04-17 21:05:44 +10:00
Stenzek
ddf906f377
FullscreenUI: Polish achievements login dialog
2025-04-17 21:05:44 +10:00
Stenzek
9c819d9676
ImGuiManager: Fix tab key handling
2025-04-17 21:05:44 +10:00
Stenzek
c9ae4dcd0f
SPU: Enable VU meter in debug builds
2025-04-17 21:05:44 +10:00
Stenzek
3d2085f797
GPU: Fix some CPU thread state reads
2025-04-14 22:20:29 +10:00
Stenzek
4c1aba62fc
System: Remove unused function
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And rename instances of "filename" to "path".
2025-04-14 22:20:29 +10:00
Stenzek
a0de2febad
GPUThread: Minor logic corrections
2025-04-14 22:19:17 +10:00
Stenzek
751d81eff0
GPU/TextureCache: Handle FetchTexture() fails
2025-04-14 22:19:17 +10:00
Anderson Cardoso
7583425c56
Atualização Português do Brasil ( #3407 )
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Atualizado para a última versão
2025-04-14 22:18:57 +10:00
Stenzek
ebf33f32fa
FullscreenUI: Crash fix
2025-04-13 13:58:46 +10:00
Stenzek
89301688db
Qt: Use grid layout for forms
...
Fixes inconsistent widget sizes under KDE theme.
2025-04-13 13:58:44 +10:00
Stenzek
2e6c6dffae
Qt: Slightly adjust widget sizes
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Fixes cut-off with default KDE theme.
2025-04-13 13:58:44 +10:00
Stenzek
cf7feec9c4
Deps: Swap lunasvg for plutosvg
2025-04-13 13:58:44 +10:00
Stenzek
03d6d12b8a
Image: Export RGBA8 conversion functions
2025-04-13 13:58:32 +10:00
shikulja
57fc5b9d23
Update Russian translation ( #3405 )
2025-04-13 13:54:19 +10:00
Daniel Nylander
46dd32ad4d
Updated Swedish translation ( #3403 )
2025-04-12 21:21:16 +10:00
Stenzek
ca46c11829
FullscreenUI: More string_view usage
2025-04-12 21:14:51 +10:00
Stenzek
65fd6f9ff3
FullscreenUI: Fix crash in hotkey settings
2025-04-12 21:14:47 +10:00
Stenzek
b78d3b4b79
dep/imgui: Update to v1.91.9b
2025-04-12 21:13:59 +10:00
Stenzek
32963c3f6a
Controller: Use string_view() for localised strings
2025-04-12 14:51:58 +10:00
Stenzek
057398b4ab
FullscreenUI: Mostly replace C string usage with string_view
2025-04-12 14:13:05 +10:00
Stenzek
8f8f7cd1cb
Achievements: Queue RAIntegration writes on CPU thread
2025-04-12 12:35:05 +10:00
Stenzek
faa7ca5121
FullscreenUI: Add confirmation to hardcore mode enable/reset
2025-04-12 12:30:53 +10:00
Stenzek
9573286e3b
FullscreenUI: Increase notification rounding
2025-04-12 12:30:31 +10:00
Stenzek
c192bd798b
Bus: Stub out 0x1F802080
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Used by some homebrew.
2025-04-11 22:18:27 +10:00
Stenzek
fca250257c
Achievements: Initialize RAIntegration in two parts
2025-04-11 22:13:07 +10:00
Stenzek
c1e01af511
Host: Expose RunOnUIThread() to core
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I hate this, but sadly needed for RAIntegration...
2025-04-11 22:13:07 +10:00
Stenzek
f0d4816de7
RegTest: Add function queueing for RunOnCPUThread()
2025-04-11 22:13:07 +10:00
Stenzek
5f48adb53a
RegTest: Compile fix
2025-04-11 22:13:07 +10:00
Stenzek
2eecf6b79d
GPU/HW: Clear depth at vblank time in 480i games
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If this is a 480i single buffer game, then rendering should complete within one vblank.
Therefore we should clear the depth buffer, because the drawing area may not change.
2025-04-10 22:02:40 +10:00
Stenzek
e7a3465598
Achievements: Display hardcore disabled subtitle in game summary
2025-04-10 21:45:45 +10:00
Stenzek
284b13cd43
Achievements: Fix starting with RAIntegration-forced HC mode
2025-04-10 21:40:34 +10:00
Stenzek
8e73b1db7e
Achievements: Display notification on subset complete
2025-04-10 21:32:26 +10:00
Stenzek
6165b504b8
Achievements: Use new badge_url/badge_locked_url fields
2025-04-10 21:24:08 +10:00
Stenzek
4708a8fda4
Achievements: Fix login while ingame
2025-04-10 21:12:35 +10:00
Stenzek
21560537c2
Achievements: Fix crash starting with no game
2025-04-10 02:29:45 +10:00
Stenzek
15a81e5543
Deps: Remove RAInterface
2025-04-10 02:18:17 +10:00