Commit Graph

9135 Commits

Author SHA1 Message Date
Stenzek e36cf8246b
GameDB: Tama - Adventurous Ball in Giddy Labyrinth hash 2025-02-14 23:50:45 +10:00
Stenzek bde3d8be19
CDROM: Increase delay for pause-when-paused
Fixes lockup in Tama - Adventurous Ball in Giddy Labyrinth.
2025-02-14 23:50:45 +10:00
Stenzek e0620fcd40
System: Fix setting-altering game patch behaviour
e.g. overclock was only half applying
2025-02-14 23:50:34 +10:00
Stenzek bceadadcb4
Image: Fix possible unaligned movaps 2025-02-14 22:51:29 +10:00
Stenzek 6802f77cb9
CrashHandler: More Wcast-function-type-mismatch fixes 2025-02-14 22:06:44 +10:00
Stenzek af085d7e5a
CI: Bump to LLVM/clang 19 2025-02-14 19:25:05 +10:00
Stenzek ced9ee4b0b
Qt: Update glyph ranges 2025-02-14 19:02:22 +10:00
Stenzek dc6d6b91d4
PostProcessing: Fix abort on slow compile in big picture 2025-02-14 19:01:40 +10:00
Stenzek 5060e72b96
Qt: Fix missing vibration binding for NegConRumble 2025-02-14 19:01:40 +10:00
Stenzek 5ae32d3c70
System: Fix black screen when changing options while paused 2025-02-14 19:01:40 +10:00
Stenzek 953bd0919b
RegTest: Fix flipped images in OpenGL
We're reading the framebuffer, not rendered image.
2025-02-14 19:01:40 +10:00
Stenzek b68d7c8adb
Image: Vectorize RGBA8 conversion and add A1BGR5 2025-02-14 19:01:40 +10:00
Stenzek 9b2cf0abbd
InputSource: Fix Wcast-function-type-mismatch 2025-02-14 19:01:40 +10:00
Stenzek 5913de947f
VulkanDevice: Fix incorrect texture format for A1BGR5 2025-02-14 19:01:40 +10:00
Stenzek 3a44c3a758
GPU: Fix prerotated presenting with OpenGL 2025-02-14 19:01:39 +10:00
Stenzek 995a34e0e3
CMake: Correctly unset host page size if set via cache
Fixes x86 flatpak builds unnecessarily using dynamic page size.
2025-02-14 19:01:39 +10:00
zkdpower f90fdf66c8
Update the Simple-Chinese translation to latest. (#3371)
* Update the Simple-Chinese translation to latest.
2025-02-14 19:01:28 +10:00
Stenzek 7bc18c8538
DDGoController: Rewrite to support axis input
And add virtual buttons for each of the possible states.
2025-02-12 21:52:02 +10:00
Stenzek a25d5dcd2f
CI: Apply SDL3 joystick patch 2025-02-12 19:24:24 +10:00
Anderson Cardoso cd89f62935
Atualização Português do Brasil (#3369)
Atualizado para a última versão.
2025-02-12 19:22:13 +10:00
Stenzek ce616f1c5c
Cheats: Reapply frame end codes immediately on reload
Otherwise you end up with a single frame where the old code is used.
2025-02-10 23:45:24 +10:00
Stenzek c137c562cd
Qt: Fix incorrect recommended value 2025-02-10 23:45:24 +10:00
Stenzek 36d5708391
GPU/HW: Fall back to replacements from first disc
So you only need one copy.
2025-02-10 23:45:24 +10:00
Daniel Nylander f6e8ebec99
Updating Swedish translation (100%) (#3367) 2025-02-10 23:44:23 +10:00
zkdpower 2876713f0f
Update the Simple-Chinese translation to latest. (#3368)
* Update the Simple-Chinese translation to latest.

* Update the Simple-Chinese translation to latest.
2025-02-10 23:44:11 +10:00
Stenzek ef4c00a896
Qt: Use display name for a couple of recommended values 2025-02-10 02:21:19 +10:00
Stenzek 7a587d927f
Qt: Fix overlapping widgets in macro trigger shift-click 2025-02-10 02:15:27 +10:00
Stenzek 3eed0d0613
CI/Flatpak: Don't strip SDL3 libraries 2025-02-10 02:01:50 +10:00
zkdpower 788b9cd3bf
Update the Simple-Chinese translation to latest. (#3365) 2025-02-10 02:00:38 +10:00
JukePlz 2dfa164629
GameDB: Dezaemon Plus Select 100 does not support analog mode (#3364) 2025-02-10 02:00:08 +10:00
Víctor "IlDucci c1f8a525ca
Spanish (Spain) translation update 2025-02-09 (#3366)
Adding latest changes and cleaning up unused translations.
2025-02-10 01:59:49 +10:00
Stenzek 5fb5dcdd70
Achievements: Improve summary popup
Put hardcore mode notice on its own line, rather than in
parenthesis in the title.
2025-02-09 18:24:06 +10:00
Stenzek 46ae3e55ea
Cheats: Show disabled code count when HC/safe mode is active 2025-02-09 17:45:19 +10:00
Stenzek 4ce48abfc1
GPU/HW: Fix incorrect source rect for page replacements 2025-02-09 17:45:16 +10:00
Stenzek ac4ef4f853
Gt: Update glyph ranges 2025-02-09 16:50:02 +10:00
zkdpower 07f973076d
update the Simple-Chinese Translation to latest. (#3363) 2025-02-09 16:49:38 +10:00
Stenzek 8132c51a12
Cheats: Add 'Ignore' field to file format
Codes with Ignore set to true will not be listed/loaded.
2025-02-09 15:58:23 +10:00
Stenzek 4236beabaf
System: Fix setting-altering patches not applying on startup 2025-02-09 15:38:12 +10:00
Stenzek 0428a93315
Qt: Fix possible crash when rescanning game list 2025-02-09 15:04:09 +10:00
Stenzek 3e8ef44a1d
Deps: Update to SDL3 3.2.4 2025-02-09 15:04:09 +10:00
Stenzek 901927d7fe
CDROM: Don't panic on unknown register read 2025-02-09 13:23:37 +10:00
Stenzek 94b2060979
GPU: Clear display texture on fatal error 2025-02-09 13:22:03 +10:00
Stenzek 06b02183cb
GPU/HW: Split transparent draws if dual-source blend unsupported
The ordering is not correct otherwise. Ape Escape has a bunch of
overlapping sprites that have a mix of opaque and transparent texels,
and the transparent texels are repeated multiple times when the
opaque texels should cancel them out.

Only affects old Mali drivers.
2025-02-09 13:07:53 +10:00
Stenzek 2663ac9666
CDImage: Improve PBP load error reporting 2025-02-08 17:33:58 +10:00
Stenzek 160c34ef28
CDROM: Avoid additional stat() call loading subchannel
And use BuildRelativePath() for title-based subchannel files.

Fixes flaky loading on Android, some devices return a zero-sized file
when querying a non-existant file.........
2025-02-08 15:54:38 +10:00
Stenzek 81bca06707
System: Add hash to OnGameChanged 2025-02-08 15:03:17 +10:00
Stenzek acb355a8c3
CDImage: Make .bin loader track length match .cue
Fixes different hashes for loading single-track .bin games directly.
2025-02-08 15:02:56 +10:00
Stenzek f2cca01e29
ImGuiManager: Fix achievement unlock icon not showing 2025-02-08 01:46:44 +10:00
Daniel Nylander 084422355a
Updated Swedish translation (#3362) 2025-02-08 01:46:34 +10:00
Stenzek 063bb96e5d
D3D11Device: Always query timestamp before present start
Fixes high GPU usage reporting in D3D11 with AMD GPUs + Optimal Frame
Pacing.
2025-02-07 15:58:35 +10:00