GPU/HW: Fall back to replacements from first disc
So you only need one copy.
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@ -1,7 +1,8 @@
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2025 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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#include "gpu_hw_texture_cache.h"
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#include "game_database.h"
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#include "gpu_hw.h"
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#include "gpu_hw_shadergen.h"
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#include "gpu_sw_rasterizer.h"
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@ -3457,16 +3458,34 @@ bool GPUTextureCache::EnsureGameDirectoryExists()
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std::string GPUTextureCache::GetTextureReplacementDirectory()
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{
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const std::string& serial = GPUThread::GetGameSerial();
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std::string dir =
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Path::Combine(EmuFolders::Textures,
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SmallString::from_format("{}" FS_OSPATH_SEPARATOR_STR "replacements", GPUThread::GetGameSerial()));
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Path::Combine(EmuFolders::Textures, SmallString::from_format("{}" FS_OSPATH_SEPARATOR_STR "replacements", serial));
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if (!FileSystem::DirectoryExists(dir.c_str()))
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{
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// Check for the old directory structure without a replacements subdirectory.
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std::string altdir = Path::Combine(EmuFolders::Textures, GPUThread::GetGameSerial());
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std::string altdir = Path::Combine(EmuFolders::Textures, serial);
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if (FileSystem::DirectoryExists(altdir.c_str()))
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{
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WARNING_LOG("Using deprecated texture replacement directory {}", altdir);
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dir = std::move(altdir);
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dir = std::move(altdir);
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}
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else
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{
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// If this is a multi-disc game, try the first disc.
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const GameDatabase::Entry* dbentry = GameDatabase::GetEntryForSerial(serial);
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if (dbentry && !dbentry->disc_set_serials.empty() && serial != dbentry->disc_set_serials.front())
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{
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altdir =
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Path::Combine(EmuFolders::Textures, SmallString::from_format("{}" FS_OSPATH_SEPARATOR_STR "replacements",
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dbentry->disc_set_serials.front()));
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if (FileSystem::DirectoryExists(altdir.c_str()))
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{
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WARNING_LOG("Using texture replacements from first disc {}", dbentry->disc_set_serials.front());
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dir = std::move(altdir);
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}
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}
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}
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}
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return dir;
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