Connor McLaughlin
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be81d08109
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GPU/HW: Split shadergen to seperate class
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2019-11-03 13:36:59 +10:00 |
Connor McLaughlin
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91c99f0226
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GPU/HW: Use uniform blocks for batch rendering
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2019-11-03 13:18:43 +10:00 |
Connor McLaughlin
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e3a9aa1c4f
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Common: Add uniform block binding to GL::Program
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2019-11-03 13:14:50 +10:00 |
Connor McLaughlin
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aa1f3ad8f7
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GPU: Don't truncate clear colour to 15-bit with true colour on
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2019-11-03 01:05:37 +10:00 |
Connor McLaughlin
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f7f5d45d7a
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GPU: Fix incorrect VRAM fill colours in GL renderer
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2019-11-03 01:02:05 +10:00 |
Connor McLaughlin
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8ffce6ae0b
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GPU: Fix 24-bit scanout being cut-off at >1x resolution scale
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2019-11-03 00:52:37 +10:00 |
Connor McLaughlin
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ba1a5a5ca9
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GPU: Fix batching regression (draws split on texture page)
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2019-11-03 00:36:47 +10:00 |
Connor McLaughlin
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5abbdef065
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Fix compile errors on GCC
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2019-11-03 00:15:42 +10:00 |
Connor McLaughlin
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6dc7069d7c
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CDROM: Fix buffer overflow
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2019-11-03 00:09:17 +10:00 |
Connor McLaughlin
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bb572d5c14
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GPU: Remove hack for bitwise ops on TextureMode enum
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2019-11-03 00:01:54 +10:00 |
Connor McLaughlin
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4143469353
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GPU: Use texture buffer/fragment shader for VRAM writes
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2019-11-02 23:43:20 +10:00 |
Connor McLaughlin
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f59e08b564
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Common: Add Unbind() to GL::StreamBuffer
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2019-11-02 23:42:44 +10:00 |
Connor McLaughlin
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60281eb67e
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Common: Use std::string_view for GL::Program
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2019-11-02 23:42:21 +10:00 |
Connor McLaughlin
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2b17cfd365
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GPU: Use streaming buffers for CPU->VRAM transfers
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2019-11-02 22:31:15 +10:00 |
Connor McLaughlin
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407fee9ec3
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GPU: Add base functionality for GL streaming buffers
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2019-11-02 22:21:56 +10:00 |
Connor McLaughlin
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c52c0608ae
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GPU: Move resolution scale to hardware backend only
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2019-11-02 01:32:27 +10:00 |
Connor McLaughlin
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c9feb7ea07
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GPU: Add force true color setting
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2019-11-02 00:31:25 +10:00 |
Connor McLaughlin
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fc09b722ea
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GPU: Truncate fragment values to 15-bit RGB
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2019-11-02 00:01:03 +10:00 |
Connor McLaughlin
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bbd7798ca4
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GPU: Apply dither pattern more correctly at higher resolutions
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2019-11-01 23:17:50 +10:00 |
Connor McLaughlin
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3aa4219067
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GPU: Implement dithering on software backend
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2019-11-01 23:11:37 +10:00 |
Connor McLaughlin
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ac82383abe
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GPU: Implement dithering on OpenGL backend
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2019-11-01 23:11:30 +10:00 |
Connor McLaughlin
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1d1da1d82c
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GPU: Add VRAM read/write stats to GL renderer
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2019-11-01 22:06:24 +10:00 |
Connor McLaughlin
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1c79737021
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GPU: Simplify batch state
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2019-11-01 21:47:45 +10:00 |
Connor McLaughlin
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d8a02d7a15
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common: Add macro for generating static/friend enum class operators
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2019-11-01 21:47:40 +10:00 |
Connor McLaughlin
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f5e1d443fa
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Frontend: Implement Resume functionality
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2019-10-31 23:02:52 +10:00 |
Connor McLaughlin
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1540769cb4
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GPU: Fix interlaced display at higher internal resolutions
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2019-10-30 01:01:57 +10:00 |
Connor McLaughlin
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5626d4f282
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GPU: Fix texcoord off-by-one error in rectangles
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2019-10-29 23:42:08 +10:00 |
Connor McLaughlin
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9f5bd6e5f9
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SPU: Correct sample rate display in debugger
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2019-10-29 22:54:16 +10:00 |
Connor McLaughlin
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40eb157d77
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SPU: Fix off-by-one-sampling-error causing noise in output
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2019-10-29 13:33:19 +10:00 |
Connor McLaughlin
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6f7b9c8e28
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Frontend: Fix last two slots missing from quick load
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2019-10-29 02:08:46 +10:00 |
Connor McLaughlin
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3ad6b005a8
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Frontend: Add hotkey for toggling speed limiter
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2019-10-29 01:59:53 +10:00 |
Connor McLaughlin
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772ef27a55
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GPU: Implement display disable command GP1(03h)
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2019-10-28 17:43:34 +10:00 |
Connor McLaughlin
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9bda6c5ef7
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Frontend: Hook up change disc menu item
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2019-10-28 17:34:59 +10:00 |
Connor McLaughlin
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3128d0ebcb
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CDROM: Shell open flag behavior when changing discs
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2019-10-28 17:34:46 +10:00 |
Connor McLaughlin
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a1ed2d1d77
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CDROM: Implement motor on command
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2019-10-28 17:25:04 +10:00 |
Connor McLaughlin
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c15822d745
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CDROM: Implement stop command
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2019-10-28 17:19:29 +10:00 |
Connor McLaughlin
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6e60991fd0
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Frontend: Add hotkey to adjust resolution scale
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2019-10-28 00:48:43 +10:00 |
Connor McLaughlin
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49be3efb35
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GPU: Preserve low bits in upscaled texture coordinates
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2019-10-27 23:50:28 +10:00 |
Connor McLaughlin
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12ce777e30
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Frontend: Add toggle for software rendering
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2019-10-27 21:52:10 +10:00 |
Connor McLaughlin
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d1be9460b9
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Frontend: Ignore key repeat events for controller/speed limit
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2019-10-27 21:44:08 +10:00 |
Connor McLaughlin
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2b419fcb08
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Frontend: Add frame step hotkey (SPACE)/menu item
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2019-10-27 21:35:13 +10:00 |
Connor McLaughlin
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21f555cf8f
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Frontend: Add pause support
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2019-10-27 21:26:15 +10:00 |
Connor McLaughlin
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4e6596adfb
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GPU: Update display after loading state
Fixes black frame after switching renderers.
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2019-10-27 21:08:43 +10:00 |
Connor McLaughlin
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5f0980c684
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dep: Update imgui
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2019-10-27 20:52:02 +10:00 |
Connor McLaughlin
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b1d3ba3d68
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GPU: Remove unused resolution fields in CRTC
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2019-10-27 20:20:53 +10:00 |
Connor McLaughlin
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6bbf5b70bb
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CDROM: More refactoring, playing -> header valid bit changes
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2019-10-27 19:55:49 +10:00 |
Connor McLaughlin
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dd4b9609b5
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CDROM: Increase ack timing
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2019-10-27 17:58:20 +10:00 |
Connor McLaughlin
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0092cb1016
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Pad: Set up memory cards via settings
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2019-10-27 17:46:36 +10:00 |
Connor McLaughlin
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739ada4721
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CDROM: Send pre-pause/seek/read stat for commands
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2019-10-27 14:38:48 +10:00 |
Connor McLaughlin
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83b67b3c4c
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Frontend: Clear focus after loading/saving state
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2019-10-27 13:44:48 +10:00 |