Frontend: Implement Resume functionality
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1540769cb4
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f5e1d443fa
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@ -274,6 +274,31 @@ void SDLInterface::ConnectDevices()
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m_system->SetController(0, m_controller);
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}
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void SDLInterface::ResetPerformanceCounters()
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{
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if (m_system)
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{
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m_last_frame_number = m_system->GetFrameNumber();
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m_last_internal_frame_number = m_system->GetInternalFrameNumber();
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m_last_global_tick_counter = m_system->GetGlobalTickCounter();
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}
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else
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{
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m_last_frame_number = 0;
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m_last_internal_frame_number = 0;
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m_last_global_tick_counter = 0;
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}
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m_fps_timer.Reset();
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}
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void SDLInterface::ShutdownSystem()
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{
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m_system.reset();
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m_paused = false;
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m_display_texture = nullptr;
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UpdateAudioVisualSync();
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}
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std::unique_ptr<SDLInterface> SDLInterface::Create(const char* filename /* = nullptr */,
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const char* exp1_filename /* = nullptr */,
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const char* save_state_filename /* = nullptr */)
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@ -942,7 +967,8 @@ void SDLInterface::DrawPoweredOffWindow()
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, 0xFF575757);
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ImGui::SetCursorPosX(button_left);
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ImGui::Button("Resume", button_size);
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if (ImGui::Button("Resume", button_size))
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DoResume();
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ImGui::NewLine();
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ImGui::SetCursorPosX(button_left);
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@ -1131,25 +1157,34 @@ void SDLInterface::DrawOSDMessages()
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void SDLInterface::DoReset()
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{
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m_system->Reset();
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m_last_frame_number = 0;
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m_last_internal_frame_number = 0;
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m_last_global_tick_counter = 0;
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m_fps_timer.Reset();
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ResetPerformanceCounters();
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AddOSDMessage("System reset.");
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}
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void SDLInterface::DoPowerOff()
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{
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Assert(m_system);
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m_system.reset();
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m_paused = false;
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m_display_texture = nullptr;
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ShutdownSystem();
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AddOSDMessage("System powered off.");
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UpdateAudioVisualSync();
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}
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void SDLInterface::DoResume() {}
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void SDLInterface::DoResume()
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{
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Assert(!m_system);
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if (!InitializeSystem())
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return;
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if (!LoadState(RESUME_SAVESTATE_FILENAME))
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Load state failed",
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"Failed to load the resume save state. Stopping emulation.", m_window);
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ShutdownSystem();
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return;
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}
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ResetPerformanceCounters();
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ClearImGuiFocus();
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}
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void SDLInterface::DoStartDisc()
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{
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@ -1163,6 +1198,7 @@ void SDLInterface::DoStartDisc()
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if (!InitializeSystem(path, nullptr))
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return;
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ResetPerformanceCounters();
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ClearImGuiFocus();
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}
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@ -1174,6 +1210,7 @@ void SDLInterface::DoStartBIOS()
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if (!InitializeSystem(nullptr, nullptr))
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return;
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ResetPerformanceCounters();
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ClearImGuiFocus();
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}
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@ -1189,6 +1226,9 @@ void SDLInterface::DoChangeDisc()
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AddOSDMessage(SmallString::FromFormat("Switched CD to '%s'", path));
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else
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AddOSDMessage("Failed to switch CD. The log may contain further information.");
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ResetPerformanceCounters();
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ClearImGuiFocus();
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}
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void SDLInterface::DoLoadState(u32 index)
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@ -1197,10 +1237,7 @@ void SDLInterface::DoLoadState(u32 index)
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return;
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LoadState(GetSaveStateFilename(index));
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m_last_frame_number = m_system->GetFrameNumber();
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m_last_internal_frame_number = m_system->GetInternalFrameNumber();
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m_last_global_tick_counter = m_system->GetGlobalTickCounter();
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m_fps_timer.Reset();
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ResetPerformanceCounters();
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ClearImGuiFocus();
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}
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@ -1317,4 +1354,16 @@ void SDLInterface::Run()
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}
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}
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}
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}
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// Save state on exit so it can be resumed
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if (m_system)
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{
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if (!SaveState(RESUME_SAVESTATE_FILENAME))
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_WARNING, "Save state failed",
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"Saving state failed, you will not be able to resume this session.", m_window);
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}
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ShutdownSystem();
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}
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}
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@ -39,6 +39,7 @@ public:
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private:
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static constexpr u32 NUM_QUICK_SAVE_STATES = 10;
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static constexpr char RESUME_SAVESTATE_FILENAME[] = "savestate_resume.bin";
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struct OSDMessage
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{
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@ -61,6 +62,8 @@ private:
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bool InitializeSystem(const char* filename = nullptr, const char* exp1_filename = nullptr);
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void ConnectDevices();
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void ResetPerformanceCounters();
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void ShutdownSystem();
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// We only pass mouse input through if it's grabbed
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bool IsWindowFullscreen() const;
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