Connor McLaughlin
bae4945c7a
SDL: Add option for memory card type
2020-04-27 16:22:25 +10:00
Connor McLaughlin
74e455a5f7
System: Support per-game memory cards
2020-04-27 16:22:25 +10:00
Connor McLaughlin
39498849bd
Common/String: Support casting to std::string_View
2020-04-27 16:14:38 +10:00
Connor McLaughlin
36444b264f
GPU/D3D11: Restore API state after updating settings
...
Should fix the debug layer warnings when adjusting resolution scale.
2020-04-27 13:52:59 +10:00
Connor McLaughlin
304391bd00
GPU: Truncate sprite/rectangle positions to 12 bits before rendering
...
Fixes disappearing objects in Skullmonkeys.
2020-04-27 12:51:18 +10:00
Connor McLaughlin
63692a012f
Qt: Add "New..." to input profile save button
...
This will ensure the profile gets saved to the correct location.
2020-04-27 01:05:03 +10:00
Connor McLaughlin
a8c43b0c8c
SDL: Only enable D3D11 break-on-error when debugger attached
2020-04-27 00:53:25 +10:00
Connor McLaughlin
84b8987105
Qt: Only enable D3D11 break-on-error when debugger attached
2020-04-27 00:53:17 +10:00
Connor McLaughlin
746a00743e
GPU/HW: Don't emit dual-source colour writes on opaque pass
...
Fixes warnings triggering in D3D11 debug runtime.
2020-04-27 00:52:02 +10:00
Connor McLaughlin
341b163ca1
Common/BitField: Fix off-by-one error for signed types
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Fixes Darkstalkers 3 character select screen.
2020-04-27 00:13:24 +10:00
Connor McLaughlin
dc1e1b5adf
GPU/HW: Fix too-large polygon culling
...
Fixes graphical corruption in some levels of Point Blank 2.
2020-04-26 21:43:28 +10:00
Connor McLaughlin
98ff136f67
GPU: Round texture coordinates instead of flooring
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Fixes misaligned textures in some games such as Crash Bandicoot.
Currently, because the vertex offset is not applied at >1x resolution
scale, this will not work so it is disabled at >1x.
2020-04-26 19:15:50 +10:00
Connor McLaughlin
d1e841f55d
GTE: Use intrinsic CountLeadingZeros()
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Super tiny micro-optimization.
2020-04-26 18:33:35 +10:00
Connor McLaughlin
28a022547f
CommonTests: Add tests for BitUtils
2020-04-26 18:33:32 +10:00
Connor McLaughlin
5671fde1ae
BitUtils: Make Count{Leading,Trailing}Zeros UB for value==0
2020-04-26 18:32:26 +10:00
Connor McLaughlin
38b075c014
NamcoGunCon: Use mouse position from host display
2020-04-26 17:37:12 +10:00
Connor McLaughlin
1000cb30a9
HostDisplay: Track mouse position
2020-04-26 17:36:49 +10:00
Connor McLaughlin
2502afc3f6
SDL: Hook up mouse button events to bindings
2020-04-26 17:24:00 +10:00
Connor McLaughlin
3723cd5867
Qt: Mouse button binding support
2020-04-26 17:23:42 +10:00
Connor McLaughlin
ce46475e41
Qt: Use click event rather than pressed to rebind
2020-04-26 17:22:29 +10:00
Connor McLaughlin
fce35d6dbe
CommonHostInterface: Support mouse bindings
2020-04-26 17:21:49 +10:00
Connor McLaughlin
02db665d4a
Common: Add bitutils.h
2020-04-26 17:21:33 +10:00
Connor McLaughlin
e6bd6587fd
Controller: Add emulation of Namco GunCon
2020-04-26 01:23:58 +10:00
Connor McLaughlin
2026ef99e8
MemoryCard: Last byte should not set /ACK
2020-04-26 01:23:08 +10:00
Connor McLaughlin
fccc2dd295
DigitalController: Store button state/transfer state in save states
2020-04-26 01:23:01 +10:00
Connor McLaughlin
2ffcad3d37
GPU: Add method to convert from window coordinates to beam ticks/lines
2020-04-26 01:22:56 +10:00
Connor McLaughlin
a111e36ad7
CommonHostInterface: Add proper fast forward toggle
2020-04-26 01:22:44 +10:00
Connor McLaughlin
194fc63232
GameList: Flush game list after re-scanning
...
Should hopefully fix random gamelist corruption.
2020-04-25 15:23:41 +10:00
Connor McLaughlin
25af5ef9d9
MemoryCard: Save FLAG to state
2020-04-25 15:00:14 +10:00
Connor McLaughlin
92255c8ddd
System: Don't drop audio buffers when time lost
2020-04-25 14:51:25 +10:00
Connor McLaughlin
f98c9b4084
GPU/HW: Fix display being cut off when cropping+upscaling
2020-04-25 14:37:56 +10:00
Connor McLaughlin
9e2331c52a
Qt: Redraw window immediately when switching between fullscreen/windowed
...
Fixes content not showing when displaying a popup message.
2020-04-25 14:30:10 +10:00
Connor McLaughlin
1dd2e0f498
Qt: Fix assertion tripping when starting fullscreen 2nd time
2020-04-25 14:30:10 +10:00
Connor McLaughlin
9b402a9f5f
Add note to README.md about vcruntime140_1.dll
2020-04-25 14:20:58 +10:00
Connor McLaughlin
7fae169bbb
Timer: Don't let writes affect IRQ state
2020-04-25 14:17:44 +10:00
Connor McLaughlin
72f6503bec
CDROM: Reduce speed change delay
2020-04-25 14:16:36 +10:00
Connor McLaughlin
a4416d8cf5
CDROM: Add seek time when starting reading/playing without setloc
2020-04-25 14:16:20 +10:00
Connor McLaughlin
f7e2d98055
Qt: Add .psf to all files filter for open file
2020-04-25 00:37:48 +10:00
Connor McLaughlin
191c3450cc
SPU: Port reverb algorithm from Mednafen-PSX
2020-04-25 00:37:02 +10:00
Connor McLaughlin
6e6c11f8bf
GPU: Fix dithering enable check for non-textured polygons
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Fixes screen fade out effects in Final Fantasy VIII.
2020-04-24 19:53:49 +10:00
Connor McLaughlin
e34b78ab80
SPU: Fix pitch modulation
2020-04-24 15:50:35 +10:00
Connor McLaughlin
1891b45b0e
GPU/OpenGL: Fix shader compile error on NVIDIA
2020-04-24 03:30:32 +10:00
Connor McLaughlin
715209e178
GPU/HW: Truncate colours to 16-bit before applying alpha
...
Fixes battle screen transitions blowing out in brightness in Final
Fantasy 7.
2020-04-24 03:26:54 +10:00
Connor McLaughlin
4a4c3d5e3b
GL/Texture: Add internal format as parameter
2020-04-24 03:21:44 +10:00
Connor McLaughlin
990147b7e9
GPU/HW: Use uint in CPU-side vertex attributes
2020-04-23 15:55:49 +10:00
Connor McLaughlin
e2f5905cd6
GPU/HW: Use unsigned integers in shaders for texcoords
...
Probably needs testing on GLES.
2020-04-23 15:14:19 +10:00
Connor McLaughlin
30033ed4aa
GPU/HW: Minor improvements to texture filtering
2020-04-23 15:08:28 +10:00
Connor McLaughlin
13e2b28f50
GPU/HW: Only apply vertex offset at 1x resolution scale
2020-04-23 14:45:11 +10:00
Connor McLaughlin
ea25b58dd3
Qt: Support disabling vsync via glXSwapInterval
2020-04-23 13:04:40 +10:00
Connor McLaughlin
fc6a165438
CMake: Fix compiling with Visual Studio
2020-04-23 13:04:33 +10:00