CommonHostInterface: Support mouse bindings
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@ -424,9 +424,20 @@ bool CommonHostInterface::HandleHostKeyEvent(HostKeyCode key, bool pressed)
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return true;
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}
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bool CommonHostInterface::HandleHostMouseEvent(HostMouseButton button, bool pressed)
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{
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const auto iter = m_mouse_input_handlers.find(button);
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if (iter == m_mouse_input_handlers.end())
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return false;
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iter->second(pressed);
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return true;
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}
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void CommonHostInterface::UpdateInputMap(SettingsInterface& si)
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{
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m_keyboard_input_handlers.clear();
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m_mouse_input_handlers.clear();
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if (m_controller_interface)
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m_controller_interface->ClearBindings();
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@ -601,6 +612,25 @@ bool CommonHostInterface::AddButtonToInputMap(const std::string& binding, const
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return true;
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}
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if (device == "Mouse")
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{
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if (StringUtil::StartsWith(button, "Button"))
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{
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const std::optional<s32> button_index = StringUtil::FromChars<s32>(button.substr(6));
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if (!button_index.has_value())
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{
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Log_WarningPrintf("Invalid button in mouse binding '%s'", binding.c_str());
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return false;
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}
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m_mouse_input_handlers.emplace(static_cast<HostMouseButton>(button_index.value()), std::move(handler));
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return true;
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}
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Log_WarningPrintf("Malformed mouse binding '%s'", binding.c_str());
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return false;
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}
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if (StringUtil::StartsWith(device, "Controller"))
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{
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if (!m_controller_interface)
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@ -23,6 +23,7 @@ public:
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friend ControllerInterface;
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using HostKeyCode = s32;
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using HostMouseButton = s32;
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using InputButtonHandler = std::function<void(bool)>;
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using InputAxisHandler = std::function<void(float)>;
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@ -102,6 +103,7 @@ protected:
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void RegisterHotkey(String category, String name, String display_name, InputButtonHandler handler);
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bool HandleHostKeyEvent(HostKeyCode code, bool pressed);
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bool HandleHostMouseEvent(HostMouseButton button, bool pressed);
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void UpdateInputMap(SettingsInterface& si);
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void AddControllerRumble(u32 controller_index, u32 num_motors, ControllerRumbleCallback callback);
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@ -124,6 +126,7 @@ private:
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// input key maps
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std::map<HostKeyCode, InputButtonHandler> m_keyboard_input_handlers;
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std::map<HostMouseButton, InputButtonHandler> m_mouse_input_handlers;
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// controller vibration motors/rumble
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struct ControllerRumbleState
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