System: Support per-game memory cards
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39498849bd
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74e455a5f7
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@ -769,7 +769,7 @@ std::string HostInterface::GetSharedMemoryCardPath(u32 slot) const
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std::string HostInterface::GetGameMemoryCardPath(const char* game_code, u32 slot) const
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{
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return GetUserDirectoryRelativePath("memcards/game_card_%s_%d.mcd", game_code, slot + 1);
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return GetUserDirectoryRelativePath("memcards/%s_%d.mcd", game_code, slot + 1);
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}
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std::vector<HostInterface::SaveStateInfo> HostInterface::GetAvailableSaveStates(const char* game_code) const
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@ -959,8 +959,10 @@ void HostInterface::SetDefaultSettings(SettingsInterface& si)
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si.SetStringValue("Controller1", "Type", Settings::GetControllerTypeName(ControllerType::DigitalController));
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si.SetStringValue("Controller2", "Type", Settings::GetControllerTypeName(ControllerType::None));
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si.SetStringValue("MemoryCards", "Card1Type", "PerGame");
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si.SetStringValue("MemoryCards", "Card1Path", "memcards/shared_card_1.mcd");
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si.SetStringValue("MemoryCards", "Card2Path", "");
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si.SetStringValue("MemoryCards", "Card2Type", "None");
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si.SetStringValue("MemoryCards", "Card2Path", "memcards/shared_card_2.mcd");
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si.SetBoolValue("Debug", "ShowVRAM", false);
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si.SetBoolValue("Debug", "DumpCPUToVRAMCopies", false);
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@ -996,6 +998,9 @@ void HostInterface::UpdateSettings(const std::function<void()>& apply_callback)
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const bool old_display_linear_filtering = m_settings.display_linear_filtering;
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const bool old_cdrom_read_thread = m_settings.cdrom_read_thread;
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std::array<ControllerType, NUM_CONTROLLER_AND_CARD_PORTS> old_controller_types = m_settings.controller_types;
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std::array<MemoryCardType, NUM_CONTROLLER_AND_CARD_PORTS> old_memory_card_types = m_settings.memory_card_types;
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std::array<std::string, NUM_CONTROLLER_AND_CARD_PORTS> old_memory_card_paths =
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std::move(m_settings.memory_card_paths);
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apply_callback();
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@ -1050,6 +1055,9 @@ void HostInterface::UpdateSettings(const std::function<void()>& apply_callback)
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if (m_settings.cdrom_read_thread != old_cdrom_read_thread)
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m_system->GetCDROM()->SetUseReadThread(m_settings.cdrom_read_thread);
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if (m_settings.memory_card_types != old_memory_card_types || m_settings.memory_card_paths != old_memory_card_paths)
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m_system->UpdateMemoryCards();
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}
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bool controllers_updated = false;
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@ -254,6 +254,7 @@ std::unique_ptr<MemoryCard> MemoryCard::Open(System* system, std::string_view fi
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message.AppendString(filename.data(), static_cast<u32>(filename.length()));
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message.AppendString("' could not be read, formatting.");
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Log_ErrorPrint(message);
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system->GetHostInterface()->AddOSDMessage(message, 5.0f);
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mc->Format();
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}
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@ -348,6 +349,7 @@ bool MemoryCard::LoadFromFile()
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return false;
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}
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Log_InfoPrintf("Loaded memory card from %s", m_filename.c_str());
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return true;
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}
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@ -381,8 +383,10 @@ bool MemoryCard::SaveIfChanged(bool display_osd_message)
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Log_InfoPrintf("Saved memory card to '%s'", m_filename.c_str());
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if (display_osd_message)
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{
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m_system->GetHostInterface()->AddOSDMessage(
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SmallString::FromFormat("Saved memory card to '%s'", m_filename.c_str()));
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}
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return true;
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}
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@ -63,8 +63,18 @@ void Settings::Load(SettingsInterface& si)
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controller_types[1] =
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ParseControllerTypeName(si.GetStringValue("Controller2", "Type", "None").c_str()).value_or(ControllerType::None);
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// NOTE: The default value here if not present in the config is shared, but SetDefaultSettings() makes per-game.
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// This is so we don't break older builds which had the shared card by default.
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memory_card_types[0] =
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ParseMemoryCardTypeName(
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si.GetStringValue("MemoryCards", "Card1Type", GetMemoryCardTypeName(MemoryCardType::Shared)).c_str())
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.value_or(MemoryCardType::Shared);
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memory_card_paths[0] = si.GetStringValue("MemoryCards", "Card1Path", "memcards/shared_card_1.mcd");
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memory_card_paths[1] = si.GetStringValue("MemoryCards", "Card2Path", "");
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memory_card_types[1] =
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ParseMemoryCardTypeName(
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si.GetStringValue("MemoryCards", "Card2Type", GetMemoryCardTypeName(MemoryCardType::None)).c_str())
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.value_or(MemoryCardType::None);
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memory_card_paths[1] = si.GetStringValue("MemoryCards", "Card2Path", "memcards/shared_card_2.mcd");
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debugging.show_vram = si.GetBoolValue("Debug", "ShowVRAM");
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debugging.dump_cpu_to_vram_copies = si.GetBoolValue("Debug", "DumpCPUToVRAMCopies");
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@ -129,15 +139,10 @@ void Settings::Save(SettingsInterface& si) const
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else
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si.DeleteValue("Controller2", "Type");
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if (!memory_card_paths[0].empty())
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si.SetStringValue("MemoryCards", "Card1Path", memory_card_paths[0].c_str());
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else
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si.DeleteValue("MemoryCards", "Card1Path");
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if (!memory_card_paths[1].empty())
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si.SetStringValue("MemoryCards", "Card2Path", memory_card_paths[1].c_str());
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else
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si.DeleteValue("MemoryCards", "Card2Path");
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si.SetStringValue("MemoryCards", "Card1Type", GetMemoryCardTypeName(memory_card_types[0]));
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si.SetStringValue("MemoryCards", "Card1Path", memory_card_paths[0].c_str());
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si.SetStringValue("MemoryCards", "Card2Type", GetMemoryCardTypeName(memory_card_types[1]));
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si.SetStringValue("MemoryCards", "Card2Path", memory_card_paths[1].c_str());
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si.SetBoolValue("Debug", "ShowVRAM", debugging.show_vram);
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si.SetBoolValue("Debug", "DumpCPUToVRAMCopies", debugging.dump_cpu_to_vram_copies);
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@ -377,3 +382,31 @@ const char* Settings::GetControllerTypeDisplayName(ControllerType type)
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{
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return s_controller_display_names[static_cast<int>(type)];
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}
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static std::array<const char*, 3> s_memory_card_type_names = {{"None", "Shared", "PerGame"}};
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static std::array<const char*, 3> s_memory_card_type_display_names = {
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{"No Memory Card", "Shared Between All Games", "Separate Card Per Game"}};
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std::optional<MemoryCardType> Settings::ParseMemoryCardTypeName(const char* str)
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{
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int index = 0;
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for (const char* name : s_memory_card_type_names)
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{
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if (StringUtil::Strcasecmp(name, str) == 0)
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return static_cast<MemoryCardType>(index);
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index++;
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}
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return std::nullopt;
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}
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const char* Settings::GetMemoryCardTypeName(MemoryCardType type)
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{
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return s_memory_card_type_names[static_cast<int>(type)];
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}
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const char* Settings::GetMemoryCardTypeDisplayName(MemoryCardType type)
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{
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return s_memory_card_type_display_names[static_cast<int>(type)];
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}
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@ -92,8 +92,14 @@ struct Settings
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bool bios_patch_fast_boot = false;
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std::array<ControllerType, NUM_CONTROLLER_AND_CARD_PORTS> controller_types{};
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std::array<MemoryCardType, NUM_CONTROLLER_AND_CARD_PORTS> memory_card_types{};
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std::array<std::string, NUM_CONTROLLER_AND_CARD_PORTS> memory_card_paths{};
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ALWAYS_INLINE bool HasAnyPerGameMemoryCards() const
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{
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return (memory_card_types[0] == MemoryCardType::PerGame || memory_card_types[1] == MemoryCardType::PerGame);
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}
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void Load(SettingsInterface& si);
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void Save(SettingsInterface& si) const;
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@ -129,6 +135,10 @@ struct Settings
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static const char* GetControllerTypeName(ControllerType type);
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static const char* GetControllerTypeDisplayName(ControllerType type);
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static std::optional<MemoryCardType> ParseMemoryCardTypeName(const char* str);
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static const char* GetMemoryCardTypeName(MemoryCardType type);
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static const char* GetMemoryCardTypeDisplayName(MemoryCardType type);
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// Default to D3D11 on Windows as it's more performant and at this point, less buggy.
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#ifdef WIN32
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static constexpr GPURenderer DEFAULT_GPU_RENDERER = GPURenderer::HardwareD3D11;
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@ -191,6 +191,9 @@ bool System::Boot(const SystemBootParameters& params)
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return false;
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}
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// Notify change of disc.
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UpdateRunningGame(params.filename.c_str(), media.get());
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// Component setup.
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InitializeComponents();
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UpdateControllers();
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@ -214,9 +217,6 @@ bool System::Boot(const SystemBootParameters& params)
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return false;
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}
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// Notify change of disc.
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UpdateRunningGame(params.filename.c_str(), media.get());
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// Insert CD, and apply fastboot patch if enabled.
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if (media)
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m_cdrom->InsertMedia(std::move(media));
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@ -798,10 +798,47 @@ void System::UpdateMemoryCards()
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for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
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{
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m_pad->SetMemoryCard(i, nullptr);
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if (settings.memory_card_paths[i].empty())
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continue;
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std::unique_ptr<MemoryCard> card = MemoryCard::Open(this, settings.memory_card_paths[i]);
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const MemoryCardType type = settings.memory_card_types[i];
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std::unique_ptr<MemoryCard> card;
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switch (settings.memory_card_types[i])
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{
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case MemoryCardType::None:
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continue;
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case MemoryCardType::PerGame:
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{
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if (m_running_game_code.empty())
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{
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m_host_interface->AddFormattedOSDMessage(5.0f,
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"Per-game memory card cannot be used for slot %u as the running "
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"game has no code. Using shared card instead.",
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i + 1u);
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card = MemoryCard::Open(this, m_host_interface->GetSharedMemoryCardPath(i));
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}
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else
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{
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card = MemoryCard::Open(this, m_host_interface->GetGameMemoryCardPath(m_running_game_code.c_str(), i));
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}
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}
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break;
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case MemoryCardType::Shared:
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{
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if (settings.memory_card_paths[i].empty())
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{
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m_host_interface->AddFormattedOSDMessage(2.0f, "Memory card path for slot %u is missing, using default.",
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i + 1u);
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card = MemoryCard::Open(this, m_host_interface->GetSharedMemoryCardPath(i));
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}
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else
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{
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card = MemoryCard::Open(this, settings.memory_card_paths[i]);
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}
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}
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break;
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}
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if (card)
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m_pad->SetMemoryCard(i, std::move(card));
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}
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@ -820,6 +857,13 @@ bool System::InsertMedia(const char* path)
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UpdateRunningGame(path, image.get());
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m_cdrom->InsertMedia(std::move(image));
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if (GetSettings().HasAnyPerGameMemoryCards())
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{
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m_host_interface->AddOSDMessage("Game changed, reloading memory cards.", 2.0f);
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UpdateMemoryCards();
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}
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return true;
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}
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@ -91,6 +91,14 @@ enum class ControllerType
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Count
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};
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enum class MemoryCardType
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{
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None,
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Shared,
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PerGame,
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Count
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};
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enum : u32
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{
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NUM_CONTROLLER_AND_CARD_PORTS = 2
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