Connor McLaughlin
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e1788ee988
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CI: Fix Linux libretro builds
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2020-07-08 02:17:39 +10:00 |
Connor McLaughlin
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209d7c67e9
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GPU/OpenGL: Prefer SSBOs over small texel buffers+subimage
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2020-07-08 02:05:36 +10:00 |
Connor McLaughlin
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922003ba50
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libretro: Ignore renderer changes
RetroArch does not support hot swapping renderers.
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2020-07-08 02:05:36 +10:00 |
Connor McLaughlin
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97a946bd62
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CommonHostInterface: Implement frame step hotkey
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2020-07-08 02:05:36 +10:00 |
Connor McLaughlin
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fe867edefb
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cmake: Further tweaks for Android libretro core
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2020-07-07 20:33:17 +10:00 |
Connor McLaughlin
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83b409c32a
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Merge pull request #591 from stenzek/ci-libretro-cmake
CI: Use cmake for Windows libretro builds
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2020-07-07 20:27:55 +10:00 |
Connor McLaughlin
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01287cb7da
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build: Support building libretro core for Android
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2020-07-07 20:27:14 +10:00 |
Connor McLaughlin
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c242d4707f
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build: Drop Linux libretro core in current directory too
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2020-07-07 20:27:14 +10:00 |
Connor McLaughlin
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70184c13c7
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Update libretro core build instructions
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2020-07-07 20:27:14 +10:00 |
Connor McLaughlin
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cf1dec6667
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CI: Use cmake for Windows libretro builds
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2020-07-07 20:27:14 +10:00 |
Connor McLaughlin
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089b1d465f
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build: Drop libretro DLL in build directory
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2020-07-07 19:09:14 +10:00 |
Connor McLaughlin
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0ad6adc900
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build: Enable LTO/LTCG on Windows Release builds
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2020-07-07 18:54:11 +10:00 |
Connor McLaughlin
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9a631ff52c
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build: Don't build unit tests for libretro core
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2020-07-07 18:54:02 +10:00 |
Connor McLaughlin
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011ee6331e
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build: Link tinyxml2 statically in cmake/win32
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2020-07-07 18:47:58 +10:00 |
Connor McLaughlin
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24f10eca61
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build: Drop Windows DLL in binary directory for libretro
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2020-07-07 18:37:03 +10:00 |
Connor McLaughlin
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a451e7f177
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Android: Get it running again
Currently settings are not changable.
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2020-07-07 00:59:56 +10:00 |
Connor McLaughlin
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729e1b3392
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GLContext: Fix Android context creation
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2020-07-07 00:59:49 +10:00 |
Connor McLaughlin
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da180a1c4f
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Vulkan: Fix crash when device creation fails
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2020-07-07 00:59:42 +10:00 |
Connor McLaughlin
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1d4b5e22cb
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Vulkan: Fall back to geometryShader when fillModeNonSolid unsupported
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2020-07-07 00:59:35 +10:00 |
Connor McLaughlin
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d1eae288bf
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GameList: Add EntryCompatibilityRatingToString
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2020-07-07 00:59:28 +10:00 |
Connor McLaughlin
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5274fa32ac
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Qt: Pump events on main thread when waiting for init
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2020-07-06 02:47:33 +10:00 |
Connor McLaughlin
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76cb52407b
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SDLControllerInterface: Init joystick API as well
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2020-07-06 02:47:33 +10:00 |
Connor McLaughlin
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547e8b239b
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libretro: Reduce base width/height
Stops the window opening so large.
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2020-07-06 02:47:33 +10:00 |
Connor McLaughlin
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11c0601a67
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libretro: Work around hw render interface pointer being freed
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2020-07-06 02:47:33 +10:00 |
Connor McLaughlin
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01a63a914a
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Merge pull request #588 from ggrtk/gpu-crtc
GPU: CRTC fixes
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2020-07-05 23:28:06 +10:00 |
Albert Liu
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e42d5fed75
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GPU: Adjust 4-pixel boundary alignment formula
Fixes missing edge in Tenchi wo Kurau II: Sekiheki no Tatakai.
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2020-07-05 06:00:36 -07:00 |
Albert Liu
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000a51298a
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GPU: Don't round screen size to 4-pixel multiple
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2020-07-05 06:00:36 -07:00 |
Albert Liu
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e2b1158514
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GPU: Report CRTC padding as signed in debug window
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2020-07-05 06:00:36 -07:00 |
Connor McLaughlin
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45f3560427
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README.md: Update libretro core links
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2020-07-05 13:36:20 +10:00 |
Connor McLaughlin
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660e2af30e
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Merge pull request #587 from stenzek/libretro-dll-name
CI: Use libretro core naming convention
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2020-07-05 13:32:28 +10:00 |
Connor McLaughlin
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67bc14dac9
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CI: Use libretro core naming convention
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2020-07-05 13:15:12 +10:00 |
Connor McLaughlin
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511c3133f1
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GPU: Let GPU catch up before handling GP1 reset commands
Fixes trashed VRAM writes in some homebrew.
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2020-07-05 02:25:56 +10:00 |
Connor McLaughlin
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b0b3901722
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libretro: Fix DualShock analog mode auto-enable
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2020-07-05 00:05:14 +10:00 |
Connor McLaughlin
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c76bb5eb6a
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libretro: Fix display aspect ratio
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2020-07-04 22:33:07 +10:00 |
Connor McLaughlin
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343e3ba3b7
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libretro: Better handle resolution changes
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2020-07-04 22:14:07 +10:00 |
Connor McLaughlin
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e15fafe428
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libretro: Reduce OSD message durations
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2020-07-04 22:14:07 +10:00 |
Connor McLaughlin
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8408d3b6bf
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libretro: Disable shader cache
Can't seem to see somewhere we can save shader blobs. It wasn't working
anyway because it would generate invalid paths.
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2020-07-04 22:14:07 +10:00 |
Connor McLaughlin
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f9622b2450
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libretro: Fix memory card save locations
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2020-07-04 22:14:07 +10:00 |
Connor McLaughlin
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9b3e344ad8
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Renderers: Support empty shader cache
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2020-07-04 22:14:07 +10:00 |
Connor McLaughlin
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f396a2c373
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Renderers: Make shader cache path a prefix instead of directory
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2020-07-04 22:14:07 +10:00 |
Connor McLaughlin
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b9ffca1ddf
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libretro: Vulkan renderer support
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2020-07-04 22:14:07 +10:00 |
Connor McLaughlin
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218f6721d3
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libretro: Fix display rendering in D3D11/OpenGL
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2020-07-04 20:05:49 +10:00 |
Connor McLaughlin
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2c4fce3f0d
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D3D11HostDisplay: Don't create swap chain for headless
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2020-07-04 17:37:50 +10:00 |
Connor McLaughlin
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b3359dadc9
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Qt: Save original style name for restoring after theme switch
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2020-07-04 15:54:26 +10:00 |
Connor McLaughlin
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16411d7669
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dep/libcue: Prefix functions to avoid name clash with glslang
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2020-07-04 13:47:51 +10:00 |
Connor McLaughlin
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1231f6dafe
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GPU: Handle GP1 command mirrors
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2020-07-04 01:28:18 +10:00 |
Connor McLaughlin
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d0241aafbf
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README.md: Add link to CI libretro core
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2020-07-03 15:23:33 +10:00 |
Connor McLaughlin
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2963528a36
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Merge pull request #584 from ggrtk/maint
Minor maintenance updates
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2020-07-03 15:20:31 +10:00 |
Albert Liu
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e581ecd9c4
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README.md: Add LibCrypt and SBI info
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2020-07-02 17:46:37 -07:00 |
Albert Liu
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0a65fe4156
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GitHub Actions: Update to checkout action v2.3.1 with fetch-depth: 0
Checkout v2+ checks out a local branch rather than a detached head.
Branch name for releases should now be master instead of HEAD.
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2020-07-02 17:46:37 -07:00 |