libretro: Fix display rendering in D3D11/OpenGL
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218f6721d3
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@ -56,15 +56,13 @@ bool LibretroD3D11HostDisplay::CreateRenderDevice(const WindowInfo& wi, std::str
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m_device = d3d11_ri->device;
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m_context = d3d11_ri->context;
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return CreateResources();
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return true;
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}
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void LibretroD3D11HostDisplay::DestroyRenderDevice()
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void LibretroD3D11HostDisplay::DestroyResources()
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{
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DestroyResources();
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D3D11HostDisplay::DestroyResources();
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m_framebuffer.Destroy();
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m_context.Reset();
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m_device.Reset();
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}
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void LibretroD3D11HostDisplay::ResizeRenderWindow(s32 new_window_width, s32 new_window_height)
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@ -75,8 +73,10 @@ void LibretroD3D11HostDisplay::ResizeRenderWindow(s32 new_window_width, s32 new_
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bool LibretroD3D11HostDisplay::Render()
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{
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// TODO: Skip framebuffer when offset is (0,0).
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if (!CheckFramebufferSize(m_display_texture_view_width, m_display_texture_view_height))
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const u32 resolution_scale = g_libretro_host_interface.GetResolutionScale();
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const u32 display_width = static_cast<u32>(m_display_width) * resolution_scale;
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const u32 display_height = static_cast<u32>(m_display_height) * resolution_scale;
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if (!CheckFramebufferSize(display_width, display_height))
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return false;
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// Ensure we're not currently bound.
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@ -86,9 +86,10 @@ bool LibretroD3D11HostDisplay::Render()
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if (HasDisplayTexture())
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{
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RenderDisplay(0, 0, m_display_texture_view_width, m_display_texture_view_height, m_display_texture_handle,
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m_display_texture_width, m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
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m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering);
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const auto [left, top, width, height] = CalculateDrawRect(display_width, display_height, 0);
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RenderDisplay(left, top, width, height, m_display_texture_handle, m_display_texture_width, m_display_texture_height,
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m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
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m_display_texture_view_height, m_display_linear_filtering);
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}
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if (HasSoftwareCursor())
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@ -101,18 +102,15 @@ bool LibretroD3D11HostDisplay::Render()
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// NOTE: libretro frontend expects the data bound to PS SRV slot 0.
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m_context->OMSetRenderTargets(0, nullptr, nullptr);
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m_context->PSSetShaderResources(0, 1, m_framebuffer.GetD3DSRVArray());
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g_retro_video_refresh_callback(RETRO_HW_FRAME_BUFFER_VALID, m_display_texture_view_width,
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m_display_texture_view_height, 0);
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g_retro_video_refresh_callback(RETRO_HW_FRAME_BUFFER_VALID, display_width, display_height, 0);
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return true;
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}
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bool LibretroD3D11HostDisplay::CheckFramebufferSize(u32 width, u32 height)
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{
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if (m_framebuffer.GetWidth() >= width && m_framebuffer.GetHeight() >= height)
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if (m_framebuffer.GetWidth() == width && m_framebuffer.GetHeight() == height)
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return true;
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const u32 rounded_width = Common::AlignUpPow2(width, 1024);
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const u32 rounded_height = Common::AlignUpPow2(height, 512);
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return m_framebuffer.Create(m_device.Get(), rounded_width, rounded_height, DXGI_FORMAT_R8G8B8A8_UNORM,
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return m_framebuffer.Create(m_device.Get(), width, height, DXGI_FORMAT_R8G8B8A8_UNORM,
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D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
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}
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@ -12,7 +12,6 @@ public:
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static bool RequestHardwareRendererContext(retro_hw_render_callback* cb);
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bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) override;
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void DestroyRenderDevice();
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void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;
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@ -20,6 +19,9 @@ public:
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bool Render() override;
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protected:
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void DestroyResources() override;
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private:
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bool CheckFramebufferSize(u32 width, u32 height);
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@ -778,7 +778,8 @@ void LibretroHostInterface::SwitchToHardwareRenderer()
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wi.surface_width = avi.geometry.base_width;
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wi.surface_height = avi.geometry.base_height;
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wi.surface_scale = 1.0f;
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if (!display || !display->CreateRenderDevice(wi, {}, g_libretro_host_interface.m_settings.gpu_use_debug_device))
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if (!display || !display->CreateRenderDevice(wi, {}, g_libretro_host_interface.m_settings.gpu_use_debug_device) ||
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!display->InitializeRenderDevice({}, m_settings.gpu_use_debug_device))
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{
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Log_ErrorPrintf("Failed to create hardware host display");
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return;
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@ -13,6 +13,8 @@ public:
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static bool SetCoreOptions();
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static bool HasCoreVariablesChanged();
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ALWAYS_INLINE u32 GetResolutionScale() const { return m_settings.gpu_resolution_scale; }
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bool Initialize() override;
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void Shutdown() override;
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@ -99,7 +99,7 @@ bool LibretroOpenGLHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::st
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return false;
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}
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return CreateResources();
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return true;
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}
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void LibretroOpenGLHostDisplay::DestroyRenderDevice()
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@ -117,28 +117,32 @@ bool LibretroOpenGLHostDisplay::Render()
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{
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const GLuint fbo = static_cast<GLuint>(
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static_cast<retro_hw_render_callback*>(m_window_info.display_connection)->get_current_framebuffer());
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const u32 resolution_scale = g_libretro_host_interface.GetResolutionScale();
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const u32 display_width = static_cast<u32>(m_display_width) * resolution_scale;
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const u32 display_height = static_cast<u32>(m_display_height) * resolution_scale;
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glDisable(GL_SCISSOR_TEST);
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glEnable(GL_SCISSOR_TEST);
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glScissor(0, 0, display_width, display_height);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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if (HasDisplayTexture())
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{
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RenderDisplay(0, 0, m_display_texture_view_width, m_display_texture_view_height, m_display_texture_handle,
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m_display_texture_width, m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
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m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering);
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const auto [left, top, width, height] = CalculateDrawRect(display_width, display_height, 0);
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RenderDisplay(left, top, width, height, m_display_texture_handle, m_display_texture_width, m_display_texture_height,
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m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
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m_display_texture_view_height, m_display_linear_filtering);
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}
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if (HasSoftwareCursor())
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{
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// TODO: Scale mouse x/y
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const auto [left, top, width, height] = CalculateSoftwareCursorDrawRect(m_mouse_position_x, m_mouse_position_y);
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RenderSoftwareCursor(left, m_display_texture_view_height - top - height, width, height, m_cursor_texture.get());
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RenderSoftwareCursor(left, display_height - top - height, width, height, m_cursor_texture.get());
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}
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g_retro_video_refresh_callback(RETRO_HW_FRAME_BUFFER_VALID, m_display_texture_view_width,
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m_display_texture_view_height, 0);
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g_retro_video_refresh_callback(RETRO_HW_FRAME_BUFFER_VALID, display_width, display_height, 0);
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GL::Program::ResetLastProgram();
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return true;
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