Stenzek
6c29886d35
Scripts: Support generating both Qt and Mini AppImages
2025-02-28 18:30:20 +10:00
Stenzek
be970bcfe4
Qt: Handle inverted+negated axes when mapping
2025-02-28 18:06:51 +10:00
Stenzek
ec7c83a58e
Settings: Fix race toggling OSD messages
2025-02-28 16:29:18 +10:00
Stenzek
6a86c80445
CPU: Correct wording about cop2 and IRQs
2025-02-28 16:29:18 +10:00
Stenzek
37fa0d135c
Mini: Add duckstation-mini interface
2025-02-28 16:29:18 +10:00
Stenzek
df9f15eb68
OpenGLDevice: Support SDL window type
2025-02-28 16:29:18 +10:00
Stenzek
ee1a3b904e
VulkanDevice: Support SDL window type
2025-02-28 15:46:53 +10:00
Stenzek
4bddd38d70
WindowInfo: Add SDL window type
2025-02-28 15:46:53 +10:00
Stenzek
0733e173b2
FullscreenUI: Add BackgroundProgressCallback
2025-02-28 15:46:53 +10:00
Stenzek
498e7aac56
X11Tools: Load libxcb and friends dynamically
2025-02-28 15:46:53 +10:00
Stenzek
f7f17a077c
Cheats: Add Enable8MBRAM option for patches
2025-02-26 22:43:18 +10:00
Anderson Cardoso
0b167aad52
Atualização Português do Brasil ( #3379 )
...
Atualizado para a última versão.
2025-02-26 22:42:50 +10:00
Renzo Pigliacampo
08bbb4a981
Updated Spanish (Latin America) translation ( #3378 )
2025-02-26 22:42:42 +10:00
Stenzek
fbbc4943f6
FullscreenUI: Fix crash in game properties on non-scanned file
2025-02-24 23:48:23 +10:00
Stenzek
eda32e0695
Qt: Fix image key in overlay export
2025-02-23 18:03:02 +10:00
Stenzek
b764ed4682
DDGoController: Fix incorrect translation context
2025-02-23 18:03:02 +10:00
zkdpower
2011c5511c
Update the Simple-Chinese translation to latest. ( #3377 )
2025-02-23 18:02:52 +10:00
Stenzek
3ea26cc910
GPU: Rewrite automatic resolution scaling
...
Make it play nice with rewind/runahead.
2025-02-21 23:58:05 +10:00
Stenzek
d812463649
Qt: Ensure SIGCHLD is ignored properly
2025-02-21 23:58:04 +10:00
Stenzek
5fea81c07d
Qt: Show only HC achievement count if HC == SC
2025-02-21 23:58:04 +10:00
Stenzek
91370ee5ac
Achievements: Update both HC and SC counts on unlock/boot
2025-02-21 23:58:04 +10:00
Stenzek
fa3815d681
Achievements: Fix progress database corruption
2025-02-21 23:58:04 +10:00
Stenzek
90cb92bcc7
CI: Ensure libz.so.1 is packaged in AppImage
2025-02-21 23:58:04 +10:00
JukePlz
f2715b39ec
GameDB: Falcata - Astran Pardma no Monshou hash ( #3376 )
2025-02-21 23:31:38 +10:00
bl@ck_m@ge
d5c83a80a3
GameDB: Sorcerer's Maze ( #3375 )
2025-02-21 23:31:21 +10:00
Stenzek
f96ab3afda
Deps: Switch zlib to zlib-ng
...
Mac is ommitted because the updater is currently still dynamically
linked, and libz is not part of the bundle (yet).
2025-02-20 16:56:43 +10:00
Stenzek
d1b9473cd2
Deps: Update cpuinfo
2025-02-20 16:56:43 +10:00
Stenzek
373c83c357
GameDB: PGXP-CPU for Twisted Metal 2
2025-02-20 13:47:23 +10:00
KamFretoZ
6a0c73b547
Qt: Add AMOLED theme ( #3374 )
2025-02-20 13:18:27 +10:00
Stenzek
78bd0fdf3e
Qt: Always use ARGB32 for padded cover images
...
Fixes black background around non-square covers.
2025-02-17 22:53:10 +10:00
Stenzek
31a5d8c481
GameDB: Tama - Adventurous Ball in Giddy Labyrinth hash
2025-02-17 22:53:10 +10:00
Stenzek
72ac4f94db
CDROM: Increase delay for pause-when-paused
...
Fixes lockup in Tama - Adventurous Ball in Giddy Labyrinth.
2025-02-17 22:53:10 +10:00
Stenzek
6f25cf31a7
CDROM: Add randomness to repeated seek times
...
I hate it, but it fixes lockups in Dino Crisis 2, and probably
other games with dodgy code too.
Also Simple 1500 Series Vol. 57 - The Meiro.
2025-02-17 22:52:56 +10:00
Stenzek
2f5c4d819e
Common: Add xorshift-based PRNG class
2025-02-17 21:33:37 +10:00
Stenzek
b57049f1aa
CI: Enable Wayland on AppImage/Flatpak builds
...
Might have to revert this, we'll see how many systems it breaks on.
2025-02-17 00:24:52 +10:00
Stenzek
9a75af2fa9
Qt: Explicitly set desktop file path on startup
...
Fixes window icon when running under Wayland.
Or, well, as much as it can given the fact that smug GNOME developers
think that windows should not be able to set their own icons.
2025-02-16 23:49:19 +10:00
Stenzek
0c30acb285
Qt: Work around QtWayland bugs
...
- Render to main no longer screws up the game list/menu bar.
- Toggling render to main no longer breaks the main window.
Positioning still sucks, but the various groups involved would
rather sit around arguing with each other rather than actually
shipping solutions ¯\_(ツ)_/¯.
2025-02-16 22:16:19 +10:00
Stenzek
cb10c6fbf4
Qt: Ensure build warning is themed
2025-02-16 22:16:17 +10:00
Stenzek
4ce1b1afed
GameDB: Set PGXPPreserveProjFP for Vagrant Story
...
Improves jitter on character models.
Haven't seen any other game with this much of an impact.
2025-02-16 19:03:09 +10:00
Stenzek
5bd1a492be
GameDatabase: Turn PGXPPreserveProjFP into a boolean setting
2025-02-16 19:02:56 +10:00
Stenzek
e688e24eb9
GTE: Use floating-point math for preserve-proj-fp
2025-02-16 18:04:24 +10:00
Stenzek
9928d01ac4
Common: Fix ARM64 build on clang-cl 19
...
Also fix Vector4 extract32().
2025-02-16 18:03:33 +10:00
Stenzek
cba9d00019
Qt: Further improve async cover loading
...
- Fix non-square images not centering.
- Fix possible crash when changing scale quickly.
- Avoid repeatedly resizing placeholder.
2025-02-16 13:18:37 +10:00
Anderson Cardoso
b45f9c39c7
Atualização Português do Brasil ( #3373 )
...
Atualizado para a última versão.
2025-02-16 13:18:22 +10:00
Stenzek
1b3ca81efc
Qt: Fix hotkey search placeholder localisation
2025-02-15 23:02:19 +10:00
Stenzek
369f62318f
Cheats: Only display codes for selected revision
2025-02-15 22:45:17 +10:00
shikulja
4562573711
Update Russian translation ( #3372 )
...
* Update ts
* Update Russian translation
* .
2025-02-15 22:44:50 +10:00
Stenzek
ce8b1f0996
GPU: Small optimization to lanczos shader
...
Apparently the Adreno shader compiler can't do this on its own.
~23% performance improvement.
2025-02-15 17:44:41 +10:00
Stenzek
958fd0049c
GPU/HW: Don't use shader for self-overlapping copies
...
If we use the shader here, we're going to immediately end the
render pass since the area we read and wrote to is going to be
dirty again.
This is problematic on Mali where the render passes are really
expensive. Test case: Dino Crisis 2 - open menu
2025-02-15 17:20:30 +10:00
Stenzek
8772c336ec
CPU: Don't stall until GTE completion on write
...
Apparently this is what the real CPU does, and some very optimized
code can run slower if we stall early.
Obviously if you write to a register being read by the command,
things are going to break.
2025-02-15 12:57:18 +10:00