Stenzek
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25fb69564b
|
GameDatabase: Fix stale database cache check
|
2023-09-02 23:17:56 +10:00 |
Stenzek
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7ad1b8d093
|
GPU: Add wireframe rendering/overlay
|
2023-09-02 22:26:03 +10:00 |
Stenzek
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e804b5e701
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GPUDevice: Support geometry shaders
|
2023-09-02 22:09:22 +10:00 |
Stenzek
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4fc984e082
|
Qt: Add setup wizard
|
2023-09-02 21:44:15 +10:00 |
Stenzek
|
5480e42cd1
|
ImGuiManager: Fix changing global scale through FSUI
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2023-09-02 21:44:08 +10:00 |
Stenzek
|
bcda86d782
|
GPU: Fix non-internal resolution screenshots
|
2023-09-02 21:44:08 +10:00 |
Stenzek
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9e8ff3969e
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GPU: Clamp UVs to active rect when presenting
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2023-09-02 21:44:08 +10:00 |
Stenzek
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4588f9ee9f
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CI: Build Flatpak
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2023-09-02 21:44:08 +10:00 |
Stenzek
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59b70b6adb
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Build: Add Flatpak manifest and scripts
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2023-09-02 21:44:08 +10:00 |
Stenzek
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d6577b7279
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Resources: Update SDL GameControllerDB
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2023-09-02 21:44:08 +10:00 |
Stenzek
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ea68c5b4b5
|
Build: Use dependency package on Windows
|
2023-09-02 21:44:08 +10:00 |
Stenzek
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3d8e63da9e
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Scripts: Add Windows dependency build scripts
|
2023-09-02 21:44:08 +10:00 |
Stenzek
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cee4f93097
|
Build: Use precompiled headers
|
2023-09-02 21:44:08 +10:00 |
Stenzek
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817129328b
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dep: Move WinPixEventRuntime to root
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2023-09-02 21:44:07 +10:00 |
shikulja
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203e71f9fe
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Update Russian translation (#3002)
* Update Russian translation
* Update Russian translation
* Update Russian translation
|
2023-09-02 21:43:52 +10:00 |
Connor McLaughlin
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d690732c7d
|
Merge pull request #3001 from andercard0/master
Atualização Português do Brasil
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2023-09-01 21:30:53 +10:00 |
Stenzek
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0da14a5442
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GPU/Vulkan: Fix MSAA
And disable sample rate shading ("SSAA") on AMD, Intel, and broken
mobile drivers, because it doesn't work.
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2023-09-01 21:25:12 +10:00 |
Anderson Cardoso
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998ce379ab
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Atualização Português do Brasil
- Novas opções de Dimensionamento
- Opções de cartão de memória
- Confirmação de mensagens movidas
|
2023-08-31 16:15:24 -03:00 |
Stenzek
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0e6efb2241
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Qt: Canonicalize memory card paths in settings
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2023-08-31 23:44:08 +10:00 |
Stenzek
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09e7a5843f
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GPU: Add scaling shader support
Currently only Bilinear (Sharp).
|
2023-08-31 23:38:11 +10:00 |
Stenzek
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9439cf65a3
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AnalogController: Always use analog mode from save state
|
2023-08-31 22:09:17 +10:00 |
Stenzek
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afed8297c9
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Common: Bump _WIN32_WINNT
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2023-08-31 19:49:32 +10:00 |
Connor McLaughlin
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f6c8a850ae
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Merge pull request #2999 from andercard0/master
Atualização Português do Brasil
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2023-08-31 00:20:07 +10:00 |
Stenzek
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a11c9faba9
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OpenGLDevice: Lazily compile shaders
|
2023-08-30 22:20:39 +10:00 |
Stenzek
|
5421900bb2
|
System: Add InterruptExecution()
|
2023-08-30 22:20:36 +10:00 |
Stenzek
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2915d4ce01
|
System: Remove memory card warnings on config change
|
2023-08-30 22:20:36 +10:00 |
Stenzek
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b483931444
|
System: Allow overriding BIOS in boot parameters
|
2023-08-30 22:20:36 +10:00 |
Stenzek
|
15af10e82a
|
System: Expose memory save states
|
2023-08-30 22:20:36 +10:00 |
Stenzek
|
ae9cf5b889
|
BIOS: Add FindBIOSPathWithHash()
|
2023-08-30 22:20:36 +10:00 |
Stenzek
|
7b196d5c3c
|
Common: Undef GetMessage for Windows headers
|
2023-08-30 22:20:36 +10:00 |
Stenzek
|
afaf5ddafd
|
System: Centralize frame presentation
|
2023-08-30 22:20:36 +10:00 |
Anderson Cardoso
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37d6754590
|
Atualização Português do Brasil
- Opções de pós-processamento
- Shader/Reshade etc.
- Mensagens OSD
- Mensagens de cartão de memória.
|
2023-08-29 16:06:57 -03:00 |
Stenzek
|
358f87a74d
|
PostProcessing/ReShade: Fix up for GL/Vulkan
|
2023-08-30 02:04:07 +10:00 |
Stenzek
|
22eecc2b0a
|
VulkanDevice: Fix multi-texture+UBO push descriptors
|
2023-08-30 02:03:22 +10:00 |
Stenzek
|
9e7d48cf85
|
Settings: Ensure Reshade directory gets created
|
2023-08-30 02:02:53 +10:00 |
Stenzek
|
df4d441b4b
|
OpenGLDevice: Fix pipeline cache leaving fields uninitialized
|
2023-08-30 02:02:09 +10:00 |
Stenzek
|
f993f0923d
|
Qt: Update Korean translation by Hackjjang
|
2023-08-30 00:44:01 +10:00 |
Stenzek
|
199c53f3af
|
BIOS: Replace TTY patch with syscall hook
|
2023-08-30 00:44:01 +10:00 |
Stenzek
|
34e4bfdfcd
|
Log: Don't colourize timestamps
|
2023-08-30 00:44:01 +10:00 |
Stenzek
|
92b1c21b8a
|
CPU: Fix crash on breakpoint add/trace enable
|
2023-08-30 00:44:01 +10:00 |
Stenzek
|
720b5c1e9d
|
Data: Add reshade-shaders (mainly headers)
|
2023-08-30 00:44:01 +10:00 |
Stenzek
|
8a40c7bf94
|
PostProcessing: Add ReShade .fx shader support
|
2023-08-30 00:44:01 +10:00 |
Stenzek
|
288757ca9a
|
dep/reshadefx: Temporarily combine textures+samplers in HLSL
|
2023-08-30 00:44:01 +10:00 |
Stenzek
|
b217f64bcf
|
PostProcessing: Refactor config to use separate sections
|
2023-08-30 00:44:01 +10:00 |
Stenzek
|
8db8baf33f
|
GPUDevice: Move display logic to GPU
|
2023-08-30 00:44:00 +10:00 |
Stenzek
|
6c185ca17b
|
GPUDevice: Remove mouse pointer position
|
2023-08-30 00:44:00 +10:00 |
Stenzek
|
674f9a5b1c
|
Resources: Remove embedded crosshair image
|
2023-08-30 00:44:00 +10:00 |
Stenzek
|
259193a8e5
|
GPUDevice: Move software cursor to ImGuiManager
|
2023-08-30 00:44:00 +10:00 |
Stenzek
|
dd01c75f26
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Resources: Add crosshair.png
|
2023-08-30 00:44:00 +10:00 |
Stenzek
|
39b8dcda6e
|
GPU/HW: Fix wrapped image writes
|
2023-08-30 00:44:00 +10:00 |