VulkanDevice: Fix multi-texture+UBO push descriptors
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@ -2096,8 +2096,8 @@ void VulkanDevice::EndPresent()
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EndRenderPass();
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VkCommandBuffer cmdbuf = GetCurrentCommandBuffer();
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VulkanTexture::TransitionSubresourcesToLayout(cmdbuf, m_swap_chain->GetCurrentImage(), GPUTexture::Type::RenderTarget, 0, 1,
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0, 1, VulkanTexture::Layout::ColorAttachment,
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VulkanTexture::TransitionSubresourcesToLayout(cmdbuf, m_swap_chain->GetCurrentImage(), GPUTexture::Type::RenderTarget,
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0, 1, 0, 1, VulkanTexture::Layout::ColorAttachment,
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VulkanTexture::Layout::PresentSrc);
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SubmitCommandBuffer(m_swap_chain.get(), !m_swap_chain->IsPresentModeSynchronizing());
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MoveToNextCommandBuffer();
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@ -2960,8 +2960,8 @@ void VulkanDevice::SetInitialPipelineState()
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void VulkanDevice::SetTextureSampler(u32 slot, GPUTexture* texture, GPUSampler* sampler)
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{
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VulkanTexture* T = static_cast<VulkanTexture*>(texture);
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const VkSampler vsampler = sampler ? static_cast<VulkanSampler*>(sampler)->GetSampler() : VK_NULL_HANDLE;
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VulkanTexture* T = texture ? static_cast<VulkanTexture*>(texture) : m_null_texture.get();
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const VkSampler vsampler = static_cast<VulkanSampler*>(sampler ? sampler : m_nearest_sampler.get())->GetSampler();
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if (m_current_textures[slot] != texture || m_current_samplers[slot] != vsampler)
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{
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m_current_textures[slot] = T;
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@ -3108,8 +3108,9 @@ bool VulkanDevice::UpdateDescriptorSetsForLayout(bool new_layout, bool new_dynam
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m_current_samplers[i], VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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}
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const u32 set = (layout == GPUPipeline::Layout::MultiTextureAndUBO) ? 1 : 0;
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dsub.PushUpdate(GetCurrentCommandBuffer(), VK_PIPELINE_BIND_POINT_GRAPHICS,
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m_pipeline_layouts[static_cast<u8>(m_current_pipeline_layout)], false);
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m_pipeline_layouts[static_cast<u8>(m_current_pipeline_layout)], set);
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if (num_ds == 0)
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return true;
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}
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@ -167,9 +167,10 @@ std::unique_ptr<GPUPipeline> VulkanDevice::CreatePipeline(const GPUPipeline::Gra
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i, 0, format_mapping[static_cast<u8>(va.type.GetValue())][static_cast<u8>(va.components.GetValue() - 1)],
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va.offset);
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}
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gpb.SetPrimitiveTopology(primitives[static_cast<u8>(config.primitive)]);
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}
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gpb.SetPrimitiveTopology(primitives[static_cast<u8>(config.primitive)]);
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// Line width?
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gpb.SetRasterizationState(VK_POLYGON_MODE_FILL,
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