dep/reshadefx: Temporarily combine textures+samplers in HLSL

This commit is contained in:
Stenzek 2023-08-16 22:49:53 +10:00
parent b217f64bcf
commit 288757ca9a
1 changed files with 20 additions and 0 deletions

View File

@ -554,6 +554,7 @@ private:
define_name<naming::unique>(info.id, info.unique_name);
#if 0
if (_shader_model >= 40)
{
info.binding = _module.num_texture_bindings;
@ -577,6 +578,7 @@ private:
write_texture_format(code, info.format);
code += "> __srgb" + info.unique_name + " : register(t" + std::to_string(info.binding + 1) + "); \n";
}
#endif
_module.textures.push_back(info);
@ -592,6 +594,7 @@ private:
if (_shader_model >= 40)
{
#if 0
// Try and reuse a sampler binding with the same sampler description
const auto existing_sampler = std::find_if(_module.samplers.begin(), _module.samplers.end(),
[&info](const auto &it) {
@ -620,6 +623,23 @@ private:
code += "static const ";
write_type(code, info.type);
code += ' ' + id_to_name(info.id) + " = { " + (info.srgb ? "__srgb" : "__") + info.texture_name + ", __s" + std::to_string(info.binding) + " };\n";
#else
info.binding = _module.num_sampler_bindings++;
info.texture_binding = ~0u; // Unset texture binding
write_location(code, loc);
const unsigned int texture_dimension = info.type.texture_dimension();
code += "Texture" + std::to_string(texture_dimension) + "D<";
write_texture_format(code, tex_info.format);
code += "> __" + info.unique_name + "_t : register(t" + std::to_string(info.binding) + "); \n";
code += "SamplerState __" + info.unique_name + "_s : register(s" + std::to_string(info.binding) + ");\n";
code += "static const ";
write_type(code, info.type);
code += ' ' + id_to_name(info.id) + " = { __" + info.unique_name + "_t, __" + info.unique_name + "_s };\n";
#endif
}
else
{