shikulja
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203e71f9fe
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Update Russian translation (#3002)
* Update Russian translation
* Update Russian translation
* Update Russian translation
|
2023-09-02 21:43:52 +10:00 |
Connor McLaughlin
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d690732c7d
|
Merge pull request #3001 from andercard0/master
Atualização Português do Brasil
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2023-09-01 21:30:53 +10:00 |
Stenzek
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0da14a5442
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GPU/Vulkan: Fix MSAA
And disable sample rate shading ("SSAA") on AMD, Intel, and broken
mobile drivers, because it doesn't work.
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2023-09-01 21:25:12 +10:00 |
Anderson Cardoso
|
998ce379ab
|
Atualização Português do Brasil
- Novas opções de Dimensionamento
- Opções de cartão de memória
- Confirmação de mensagens movidas
|
2023-08-31 16:15:24 -03:00 |
Stenzek
|
0e6efb2241
|
Qt: Canonicalize memory card paths in settings
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2023-08-31 23:44:08 +10:00 |
Stenzek
|
09e7a5843f
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GPU: Add scaling shader support
Currently only Bilinear (Sharp).
|
2023-08-31 23:38:11 +10:00 |
Stenzek
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9439cf65a3
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AnalogController: Always use analog mode from save state
|
2023-08-31 22:09:17 +10:00 |
Stenzek
|
afed8297c9
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Common: Bump _WIN32_WINNT
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2023-08-31 19:49:32 +10:00 |
Connor McLaughlin
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f6c8a850ae
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Merge pull request #2999 from andercard0/master
Atualização Português do Brasil
|
2023-08-31 00:20:07 +10:00 |
Stenzek
|
a11c9faba9
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OpenGLDevice: Lazily compile shaders
|
2023-08-30 22:20:39 +10:00 |
Stenzek
|
5421900bb2
|
System: Add InterruptExecution()
|
2023-08-30 22:20:36 +10:00 |
Stenzek
|
2915d4ce01
|
System: Remove memory card warnings on config change
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2023-08-30 22:20:36 +10:00 |
Stenzek
|
b483931444
|
System: Allow overriding BIOS in boot parameters
|
2023-08-30 22:20:36 +10:00 |
Stenzek
|
15af10e82a
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System: Expose memory save states
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2023-08-30 22:20:36 +10:00 |
Stenzek
|
ae9cf5b889
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BIOS: Add FindBIOSPathWithHash()
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2023-08-30 22:20:36 +10:00 |
Stenzek
|
7b196d5c3c
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Common: Undef GetMessage for Windows headers
|
2023-08-30 22:20:36 +10:00 |
Stenzek
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afaf5ddafd
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System: Centralize frame presentation
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2023-08-30 22:20:36 +10:00 |
Anderson Cardoso
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37d6754590
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Atualização Português do Brasil
- Opções de pós-processamento
- Shader/Reshade etc.
- Mensagens OSD
- Mensagens de cartão de memória.
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2023-08-29 16:06:57 -03:00 |
Stenzek
|
358f87a74d
|
PostProcessing/ReShade: Fix up for GL/Vulkan
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2023-08-30 02:04:07 +10:00 |
Stenzek
|
22eecc2b0a
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VulkanDevice: Fix multi-texture+UBO push descriptors
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2023-08-30 02:03:22 +10:00 |
Stenzek
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9e7d48cf85
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Settings: Ensure Reshade directory gets created
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2023-08-30 02:02:53 +10:00 |
Stenzek
|
df4d441b4b
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OpenGLDevice: Fix pipeline cache leaving fields uninitialized
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2023-08-30 02:02:09 +10:00 |
Stenzek
|
f993f0923d
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Qt: Update Korean translation by Hackjjang
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2023-08-30 00:44:01 +10:00 |
Stenzek
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199c53f3af
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BIOS: Replace TTY patch with syscall hook
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2023-08-30 00:44:01 +10:00 |
Stenzek
|
34e4bfdfcd
|
Log: Don't colourize timestamps
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2023-08-30 00:44:01 +10:00 |
Stenzek
|
92b1c21b8a
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CPU: Fix crash on breakpoint add/trace enable
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2023-08-30 00:44:01 +10:00 |
Stenzek
|
720b5c1e9d
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Data: Add reshade-shaders (mainly headers)
|
2023-08-30 00:44:01 +10:00 |
Stenzek
|
8a40c7bf94
|
PostProcessing: Add ReShade .fx shader support
|
2023-08-30 00:44:01 +10:00 |
Stenzek
|
288757ca9a
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dep/reshadefx: Temporarily combine textures+samplers in HLSL
|
2023-08-30 00:44:01 +10:00 |
Stenzek
|
b217f64bcf
|
PostProcessing: Refactor config to use separate sections
|
2023-08-30 00:44:01 +10:00 |
Stenzek
|
8db8baf33f
|
GPUDevice: Move display logic to GPU
|
2023-08-30 00:44:00 +10:00 |
Stenzek
|
6c185ca17b
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GPUDevice: Remove mouse pointer position
|
2023-08-30 00:44:00 +10:00 |
Stenzek
|
674f9a5b1c
|
Resources: Remove embedded crosshair image
|
2023-08-30 00:44:00 +10:00 |
Stenzek
|
259193a8e5
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GPUDevice: Move software cursor to ImGuiManager
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2023-08-30 00:44:00 +10:00 |
Stenzek
|
dd01c75f26
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Resources: Add crosshair.png
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2023-08-30 00:44:00 +10:00 |
Stenzek
|
39b8dcda6e
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GPU/HW: Fix wrapped image writes
|
2023-08-30 00:44:00 +10:00 |
Stenzek
|
e23c9875d5
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Misc: Split core and util Host
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2023-08-30 00:44:00 +10:00 |
Stenzek
|
779e78ae61
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MetalDevice: Forgot a mutability parameter
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2023-08-26 21:51:53 +10:00 |
Stenzek
|
106c13635b
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MetalDevice: Fix initial depth state not being bound
|
2023-08-26 21:33:30 +10:00 |
Stenzek
|
3e82409c10
|
GPU/HW: Fix base settings not updating on change
|
2023-08-25 21:53:33 +10:00 |
Stenzek
|
edc61b0095
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GPUDevice: Fix crash when saving state with display off
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2023-08-25 21:04:36 +10:00 |
Stenzek
|
112ccd7f38
|
Qt: Remove extra item in language list
|
2023-08-24 19:48:49 +10:00 |
Stenzek
|
9a0afd66fa
|
README: Recommend Metal renderer for MacOS
|
2023-08-24 19:04:06 +10:00 |
Stenzek
|
8a0033dfb3
|
MetalDevice: Avoid inline texture uploads when unnecessary
|
2023-08-24 19:00:01 +10:00 |
Stenzek
|
1b9e72e3a6
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MetalDevice: Fix render command encoder leak
and subsequent crash on shutdown.
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2023-08-24 18:04:52 +10:00 |
Stenzek
|
08acc3144c
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Host: Avoid leaving GPU state unbound after represent
|
2023-08-24 18:04:52 +10:00 |
Stenzek
|
d750e4d417
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VulkanDevice: Fix for MacOS
|
2023-08-24 18:04:48 +10:00 |
Stenzek
|
64998b49dc
|
Util: Make Shift-JIS table static
|
2023-08-24 18:01:32 +10:00 |
Stenzek
|
dc9c99438b
|
Misc: Post-refactor cleanups
|
2023-08-24 18:01:32 +10:00 |
Stenzek
|
82cdef45b3
|
System: Fix crash on non-database game
|
2023-08-23 19:39:22 +10:00 |