PostProcessing: Use ShaderGen GLSL version string
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295081fe62
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@ -1175,8 +1175,13 @@ bool PostProcessing::ReShadeFXShader::CompilePipeline(GPUTexture::Format format,
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const char* precision = (api == RenderAPI::OpenGLES) ?
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"precision highp float;\nprecision highp int;\nprecision highp sampler2D;\n" :
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"";
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real_code = fmt::format("#version {}\n#define ENTRY_POINT_{}\n{}\n{}\n{}",
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(api == RenderAPI::OpenGLES) ? "320 es" : "460 core", name, defns, precision, code);
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TinyString version_string = "#version 460 core\n";
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#ifdef ENABLE_OPENGL
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if (api == RenderAPI::OpenGL || api == RenderAPI::OpenGLES)
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version_string = ShaderGen::GetGLSLVersionString(api);
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#endif
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real_code = fmt::format("{}\n#define ENTRY_POINT_{}\n{}\n{}\n{}", version_string, name, defns, precision, code);
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for (const Sampler& sampler : samplers)
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{
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@ -28,7 +28,7 @@ ShaderGen::ShaderGen(RenderAPI render_api, bool supports_dual_source_blend, bool
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{
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#ifdef ENABLE_OPENGL
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if (m_render_api == RenderAPI::OpenGL || m_render_api == RenderAPI::OpenGLES)
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SetGLSLVersionString();
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m_glsl_version_string = GetGLSLVersionString(m_render_api);
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m_use_glsl_interface_blocks = (IsVulkan() || IsMetal() || GLAD_GL_ES_VERSION_3_2 || GLAD_GL_VERSION_3_2);
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m_use_glsl_binding_layout = (IsVulkan() || IsMetal() || UseGLSLBindingLayout());
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@ -72,10 +72,10 @@ void ShaderGen::DefineMacro(std::stringstream& ss, const char* name, s32 value)
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}
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#ifdef ENABLE_OPENGL
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void ShaderGen::SetGLSLVersionString()
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TinyString ShaderGen::GetGLSLVersionString(RenderAPI render_api)
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{
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const char* glsl_version = reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION));
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const bool glsl_es = (m_render_api == RenderAPI::OpenGLES);
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const bool glsl_es = (render_api == RenderAPI::OpenGLES);
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Assert(glsl_version != nullptr);
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// Skip any strings in front of the version code.
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@ -100,19 +100,16 @@ void ShaderGen::SetGLSLVersionString()
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}
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else
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{
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Log_ErrorPrintf("Invalid GLSL version string: '%s' ('%s')", glsl_version, glsl_version_start);
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Log_ErrorFmt("Invalid GLSL version string: '{}' ('{}')", glsl_version, glsl_version_start);
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if (glsl_es)
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{
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major_version = 3;
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minor_version = 0;
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}
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m_glsl_version_string = glsl_es ? "300" : "130";
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}
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char buf[128];
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std::snprintf(buf, sizeof(buf), "#version %d%02d%s", major_version, minor_version,
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(glsl_es && major_version >= 3) ? " es" : "");
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m_glsl_version_string = buf;
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return TinyString::from_format("#version {}{:02d}{}", major_version, minor_version,
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(glsl_es && major_version >= 3) ? " es" : "");
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}
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#endif
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@ -1,10 +1,12 @@
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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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#include "gpu_device.h"
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#include "common/small_string.h"
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#include <sstream>
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#include <string>
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@ -16,6 +18,10 @@ public:
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static bool UseGLSLBindingLayout();
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#ifdef ENABLE_OPENGL
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static TinyString GetGLSLVersionString(RenderAPI render_api);
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#endif
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std::string GenerateScreenQuadVertexShader(float z = 0.0f);
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std::string GenerateUVQuadVertexShader();
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std::string GenerateFillFragmentShader();
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@ -31,10 +37,6 @@ protected:
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const char* GetInterpolationQualifier(bool interface_block, bool centroid_interpolation, bool sample_interpolation,
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bool is_out) const;
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#ifdef ENABLE_OPENGL
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void SetGLSLVersionString();
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#endif
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void DefineMacro(std::stringstream& ss, const char* name, bool enabled);
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void DefineMacro(std::stringstream& ss, const char* name, s32 value);
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void WriteHeader(std::stringstream& ss);
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@ -64,5 +66,5 @@ protected:
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bool m_use_glsl_binding_layout;
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bool m_has_uniform_buffer = false;
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std::string m_glsl_version_string;
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TinyString m_glsl_version_string;
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};
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