GPU: Fix mask for drawing area coordinates
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@ -62,6 +62,7 @@ public:
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HBLANK_TIMER_INDEX = 1,
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MAX_RESOLUTION_SCALE = 32,
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DEINTERLACE_BUFFER_COUNT = 4,
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DRAWING_AREA_COORD_MASK = 1023,
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};
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enum : u16
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@ -239,8 +239,8 @@ bool GPU::HandleSetTextureWindowCommand()
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bool GPU::HandleSetDrawingAreaTopLeftCommand()
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{
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const u32 param = FifoPop() & 0x00FFFFFFu;
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const u32 left = param & VRAM_WIDTH_MASK;
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const u32 top = (param >> 10) & VRAM_HEIGHT_MASK;
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const u32 left = param & DRAWING_AREA_COORD_MASK;
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const u32 top = (param >> 10) & DRAWING_AREA_COORD_MASK;
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Log_DebugPrintf("Set drawing area top-left: (%u, %u)", left, top);
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if (m_drawing_area.left != left || m_drawing_area.top != top)
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{
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@ -260,8 +260,8 @@ bool GPU::HandleSetDrawingAreaBottomRightCommand()
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{
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const u32 param = FifoPop() & 0x00FFFFFFu;
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const u32 right = param & VRAM_WIDTH_MASK;
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const u32 bottom = (param >> 10) & VRAM_HEIGHT_MASK;
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const u32 right = param & DRAWING_AREA_COORD_MASK;
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const u32 bottom = (param >> 10) & DRAWING_AREA_COORD_MASK;
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Log_DebugPrintf("Set drawing area bottom-right: (%u, %u)", m_drawing_area.right, m_drawing_area.bottom);
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if (m_drawing_area.right != right || m_drawing_area.bottom != bottom)
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{
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