Disable upscaling because they use a stupidly large UV range and
relies on junk texels not being sampled, which happens at 1x.
That and they're 2D anyway.
* Fixing some codes for Lightspan games +more
Added codes for some more lightspan games
Added Magic Castle to end of file
Fixed a few wrongly identified demos
* Add files via upload
* Some more genre fixes
The last few genre changes, so there is a no longer a simple genre of "Sports".
Also picked up a few DEMOs that I missed.
* Add files via upload
The mode can either be preferred (if the user has not chosen
progressive), or force (ignore user's choice).
Also remove it from a bunch of games which apparently no longer
need it? Very strange...
* Updating genres
Changed "Sports / " to "Sports -" , as / should indicate multiple genres and - subgenres (there's still more to do).
Also added a ** DEMO ** genre as it's nice to be able sort them out.
Done a bit of work on the Lightspan educational games - but haven't completed as I've lsot the will to live with them.
Also done other clean ups on genres like cases and trailing dots.
* Tab Error in last update
Quick Fix for Tabs
* Fixing GameDB Lint errors
Oops
* Again Oops
oops
* Changed "Sports / " to "Sports -" , as / should indicate multiple genres and - subgenres (there's still more to do).
Also added a ** DEMO ** genre as it's nice to be able sort them out.
Done a bit of work on the Lightspan educational games - but haven't completed as I've lsot the will to live with them.
Also done other clean ups on genres like cases and trailing dots.
* Added the rest of the flag svgs
As listed in:- duckstation/src/core/game_database.h
Used the UK Flag for English as it's the standard on the packaging
* Update and rename Portugese.svg to Portuguese.svg
Damn typo
* Portuguese.svg not Portugese.svg
typo