Controller: Add Pop'n and Densha De Go Controllers
Variants of digital controller with different buttons grounded.
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@ -126975,6 +126975,7 @@ SCPS-45379:
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controllers:
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- AnalogController
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- DigitalController
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- PopnController
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metadata:
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publisher: "Konami"
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developer: "KCE Yokohama"
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@ -126994,6 +126995,7 @@ SLPM-86183:
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controllers:
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- AnalogController
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- DigitalController
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- PopnController
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metadata:
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publisher: "Konami"
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developer: "KCE Yokohama"
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@ -127013,6 +127015,7 @@ SLPM-86592:
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controllers:
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- AnalogController
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- DigitalController
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- PopnController
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metadata:
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publisher: "Konami"
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developer: "KCE Studios"
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@ -127032,6 +127035,7 @@ SLPM-86670:
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controllers:
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- AnalogController
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- DigitalController
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- PopnController
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metadata:
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publisher: "Konami"
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developer: "Konami"
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@ -127051,6 +127055,7 @@ SCPS-45433:
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controllers:
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- AnalogController
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- DigitalController
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- PopnController
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metadata:
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publisher: "Konami"
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developer: "Konami"
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@ -127070,6 +127075,7 @@ SLPM-86294:
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controllers:
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- AnalogController
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- DigitalController
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- PopnController
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codes:
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- SLPM-86294
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- SLPM-86512
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@ -127092,6 +127098,7 @@ SLPM-86415:
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controllers:
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- AnalogController
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- DigitalController
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- PopnController
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metadata:
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publisher: "Konami"
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developer: "Konami"
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@ -127111,6 +127118,7 @@ SLPM-86649:
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controllers:
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- AnalogController
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- DigitalController
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- PopnController
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metadata:
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publisher: "Konami"
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developer: "Konami"
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@ -127130,6 +127138,7 @@ SLPM-86937:
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controllers:
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- AnalogController
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- DigitalController
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- PopnController
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metadata:
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publisher: "Konami"
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developer: "Konami"
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@ -127149,8 +127158,7 @@ SLPM-87089:
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controllers:
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- AnalogController
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- DigitalController
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traits:
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- ForceInterlacing
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- PopnController
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metadata:
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publisher: "Konami"
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developer: "Konami"
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@ -127170,6 +127178,7 @@ SLPS-01636:
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controllers:
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- AnalogController
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- DigitalController
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- PopnController
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metadata:
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publisher: "Taito Corporation"
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developer: "Taito"
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@ -127192,6 +127201,7 @@ SLPM-86146:
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controllers:
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- AnalogController
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- DigitalController
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- PopnController
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metadata:
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publisher: "Enix"
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developer: "Symbio / Roman-Tech"
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@ -27,9 +27,17 @@ static const Controller::ControllerInfo s_none_info = {ControllerType::None,
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Controller::VibrationCapabilities::NoVibration};
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static const Controller::ControllerInfo* s_controller_info[] = {
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&s_none_info, &DigitalController::INFO, &AnalogController::INFO, &AnalogJoystick::INFO,
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&NeGcon::INFO, &NeGconRumble::INFO, &GunCon::INFO, &PlayStationMouse::INFO,
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&s_none_info,
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&DigitalController::INFO,
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&AnalogController::INFO,
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&AnalogJoystick::INFO,
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&NeGcon::INFO,
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&NeGconRumble::INFO,
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&GunCon::INFO,
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&PlayStationMouse::INFO,
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&Justifier::INFO,
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&DigitalController::INFO_POPN,
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&DigitalController::INFO_DDGO,
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};
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const std::array<u32, NUM_CONTROLLER_AND_CARD_PORTS> Controller::PortDisplayOrder = {{0, 2, 3, 4, 1, 5, 6, 7}};
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@ -102,7 +110,9 @@ std::unique_ptr<Controller> Controller::Create(ControllerType type, u32 index)
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switch (type)
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{
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case ControllerType::DigitalController:
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return DigitalController::Create(index);
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case ControllerType::PopnController:
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case ControllerType::DDGoController:
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return DigitalController::Create(index, type);
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case ControllerType::AnalogController:
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return AnalogController::Create(index);
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@ -12,7 +12,7 @@
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#include "common/assert.h"
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#include "common/bitutils.h"
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DigitalController::DigitalController(u32 index) : Controller(index)
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DigitalController::DigitalController(u32 index, u16 button_mask) : Controller(index), m_button_mask(button_mask)
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{
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}
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@ -127,13 +127,13 @@ bool DigitalController::Transfer(const u8 data_in, u8* data_out)
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case TransferState::ButtonsLSB:
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{
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*data_out = Truncate8(m_button_state) & GetButtonsLSBMask();
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*data_out = Truncate8(m_button_state & m_button_mask);
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m_transfer_state = TransferState::ButtonsMSB;
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return true;
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}
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case TransferState::ButtonsMSB:
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*data_out = Truncate8(m_button_state >> 8);
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*data_out = Truncate8((m_button_state & m_button_mask) >> 8);
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m_transfer_state = TransferState::Idle;
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return false;
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@ -142,9 +142,24 @@ bool DigitalController::Transfer(const u8 data_in, u8* data_out)
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}
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}
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std::unique_ptr<DigitalController> DigitalController::Create(u32 index)
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std::unique_ptr<DigitalController> DigitalController::Create(u32 index, ControllerType type)
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{
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return std::make_unique<DigitalController>(index);
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// popn controller - right/down/left grounded
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static constexpr u16 POPN_BUTTON_MASK =
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static_cast<u16>(~((1u << static_cast<u8>(Button::Right)) | (1u << static_cast<u8>(Button::Down)) |
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(1u << static_cast<u8>(Button::Left))));
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// densha de go! controller - up/down grounded
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static constexpr u16 DDGO_BUTTON_MASK =
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static_cast<u16>(~((1u << static_cast<u8>(Button::Up)) | (1u << static_cast<u8>(Button::Down))));
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u16 mask = 0xFFFFu;
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if (type == ControllerType::PopnController)
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mask = POPN_BUTTON_MASK;
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else if (type == ControllerType::DDGoController)
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mask = DDGO_BUTTON_MASK;
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return std::make_unique<DigitalController>(index, mask);
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}
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static const Controller::ControllerBindingInfo s_binding_info[] = {
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@ -173,30 +188,72 @@ static const Controller::ControllerBindingInfo s_binding_info[] = {
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#undef BUTTON
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};
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static const SettingInfo s_settings[] = {
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{SettingInfo::Type::Boolean, "ForcePopnControllerMode",
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TRANSLATE_NOOP("DigitalController", "Force Pop'n Controller Mode"),
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TRANSLATE_NOOP("DigitalController", "Forces the Digital Controller to act as a Pop'n Controller."), "false", nullptr,
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nullptr, nullptr, nullptr, nullptr, 0.0f}};
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const Controller::ControllerInfo DigitalController::INFO = {ControllerType::DigitalController,
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"DigitalController",
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TRANSLATE_NOOP("ControllerType", "Digital Controller"),
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ICON_PF_GAMEPAD_ALT,
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s_binding_info,
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s_settings,
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{},
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Controller::VibrationCapabilities::NoVibration};
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void DigitalController::LoadSettings(SettingsInterface& si, const char* section, bool initial)
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{
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Controller::LoadSettings(si, section, initial);
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m_popn_controller_mode = si.GetBoolValue(section, "ForcePopnControllerMode", false);
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}
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static const Controller::ControllerBindingInfo s_popn_binding_info[] = {
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#define BUTTON(name, display_name, icon_name, button, genb) \
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{ \
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name, display_name, icon_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb \
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}
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u8 DigitalController::GetButtonsLSBMask() const
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{
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constexpr u8 popn_controller_mask =
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static_cast<u8>(~(u8(1) << static_cast<u8>(Button::Right) | u8(1) << static_cast<u8>(Button::Down) |
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u8(1) << static_cast<u8>(Button::Left)));
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return m_popn_controller_mode ? popn_controller_mask : 0xFF;
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}
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// clang-format off
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BUTTON("LeftWhite", TRANSLATE_NOOP("DigitalController", "Left White"), ICON_PF_BUTTON_TRIANGLE, DigitalController::Button::Triangle, GenericInputBinding::Triangle),
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BUTTON("LeftYellow", TRANSLATE_NOOP("DigitalController", "Left Yellow"), ICON_PF_BUTTON_CIRCLE, DigitalController::Button::Circle, GenericInputBinding::Circle),
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BUTTON("LeftGreen", TRANSLATE_NOOP("DigitalController", "Left Green"), ICON_PF_RIGHT_SHOULDER_R1, DigitalController::Button::R1, GenericInputBinding::R1),
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BUTTON("LeftBlue", TRANSLATE_NOOP("DigitalController", "Left Blue/Sel"), ICON_PF_BUTTON_CROSS, DigitalController::Button::Cross, GenericInputBinding::Cross),
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BUTTON("MiddleRed", TRANSLATE_NOOP("DigitalController", "Middle Red/Okay"), ICON_PF_LEFT_SHOULDER_L1, DigitalController::Button::L1, GenericInputBinding::L1),
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BUTTON("RightBlue", TRANSLATE_NOOP("DigitalController", "Right Blue/Sel"), ICON_PF_BUTTON_SQUARE, DigitalController::Button::Square, GenericInputBinding::Square),
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BUTTON("RightGreen", TRANSLATE_NOOP("DigitalController", "Right Green"), ICON_PF_RIGHT_TRIGGER_R2, DigitalController::Button::R2, GenericInputBinding::R2),
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BUTTON("RightYellow", TRANSLATE_NOOP("DigitalController", "Right Yellow"), ICON_PF_DPAD_UP, DigitalController::Button::Up, GenericInputBinding::DPadUp),
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BUTTON("RightWhite", TRANSLATE_NOOP("DigitalController", "Right White"), ICON_PF_LEFT_TRIGGER_L2, DigitalController::Button::L2, GenericInputBinding::L2),
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// clang-format on
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#undef BUTTON
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};
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const Controller::ControllerInfo DigitalController::INFO_POPN = {ControllerType::PopnController,
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"PopnController",
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TRANSLATE_NOOP("ControllerType", "Pop'n Controller"),
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ICON_PF_GAMEPAD_ALT,
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s_popn_binding_info,
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{},
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Controller::VibrationCapabilities::NoVibration};
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static const Controller::ControllerBindingInfo s_ddgo_binding_info[] = {
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#define BUTTON(name, display_name, icon_name, button, genb) \
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{ \
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name, display_name, icon_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb \
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}
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// clang-format off
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BUTTON("Select", TRANSLATE_NOOP("DigitalController", "Select"), ICON_PF_SELECT_SHARE, DigitalController::Button::Select, GenericInputBinding::Select),
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BUTTON("Start", TRANSLATE_NOOP("DigitalController", "Start"), ICON_PF_START, DigitalController::Button::Start, GenericInputBinding::Start),
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BUTTON("A", TRANSLATE_NOOP("DigitalController", "A"), ICON_PF_BUTTON_SQUARE, DigitalController::Button::Square, GenericInputBinding::Square),
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BUTTON("B", TRANSLATE_NOOP("DigitalController", "B"), ICON_PF_BUTTON_CROSS, DigitalController::Button::Cross, GenericInputBinding::Cross),
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BUTTON("C", TRANSLATE_NOOP("DigitalController", "C"), ICON_PF_BUTTON_CIRCLE, DigitalController::Button::Circle, GenericInputBinding::Circle),
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BUTTON("Power1", TRANSLATE_NOOP("DigitalController", "Power 1"), ICON_PF_BUTTON_TRIANGLE, DigitalController::Button::Triangle, GenericInputBinding::Triangle),
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BUTTON("Power2", TRANSLATE_NOOP("DigitalController", "Power 2"), ICON_PF_DPAD_LEFT, DigitalController::Button::Left, GenericInputBinding::DPadLeft),
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BUTTON("Power3", TRANSLATE_NOOP("DigitalController", "Power 3"), ICON_PF_DPAD_RIGHT, DigitalController::Button::Right, GenericInputBinding::DPadRight),
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BUTTON("Brake1", TRANSLATE_NOOP("DigitalController", "Brake 1"), ICON_PF_LEFT_SHOULDER_L1, DigitalController::Button::L1, GenericInputBinding::L1),
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BUTTON("Brake2", TRANSLATE_NOOP("DigitalController", "Brake 3"), ICON_PF_RIGHT_SHOULDER_R1, DigitalController::Button::R1, GenericInputBinding::R1),
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BUTTON("Brake3", TRANSLATE_NOOP("DigitalController", "Brake 2"), ICON_PF_LEFT_TRIGGER_L2, DigitalController::Button::L2, GenericInputBinding::L2),
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BUTTON("Brake4", TRANSLATE_NOOP("DigitalController", "Brake 4"), ICON_PF_RIGHT_TRIGGER_R2, DigitalController::Button::R2, GenericInputBinding::R2),
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// clang-format on
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#undef BUTTON
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};
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const Controller::ControllerInfo DigitalController::INFO_DDGO = {
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ControllerType::DDGoController,
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"DDGoController",
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TRANSLATE_NOOP("ControllerType", "Densha de Go! Controller"),
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ICON_PF_GAMEPAD_ALT,
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s_ddgo_binding_info,
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{},
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Controller::VibrationCapabilities::NoVibration};
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@ -32,11 +32,13 @@ public:
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};
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static const Controller::ControllerInfo INFO;
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static const Controller::ControllerInfo INFO_POPN;
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static const Controller::ControllerInfo INFO_DDGO;
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DigitalController(u32 index);
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DigitalController(u32 index, u16 button_mask);
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~DigitalController() override;
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static std::unique_ptr<DigitalController> Create(u32 index);
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static std::unique_ptr<DigitalController> Create(u32 index, ControllerType type);
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ControllerType GetType() const override;
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@ -50,8 +52,6 @@ public:
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void ResetTransferState() override;
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bool Transfer(const u8 data_in, u8* data_out) override;
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void LoadSettings(SettingsInterface& si, const char* section, bool initial) override;
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private:
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enum class TransferState : u8
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{
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@ -64,10 +64,7 @@ private:
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// buttons are active low
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u16 m_button_state = UINT16_C(0xFFFF);
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u16 m_button_mask = UINT16_C(0xFFFF);
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TransferState m_transfer_state = TransferState::Idle;
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bool m_popn_controller_mode = false;
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u8 GetButtonsLSBMask() const;
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};
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@ -209,6 +209,8 @@ enum class ControllerType : u8
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NeGcon,
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NeGconRumble,
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Justifier,
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PopnController,
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DDGoController,
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Count
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};
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