Commit Graph

9190 Commits

Author SHA1 Message Date
Stenzek 8772c336ec
CPU: Don't stall until GTE completion on write
Apparently this is what the real CPU does, and some very optimized
code can run slower if we stall early.

Obviously if you write to a register being read by the command,
things are going to break.
2025-02-15 12:57:18 +10:00
Stenzek 7d80a74dc3
GameDatabase: Remove now-unused traits 2025-02-15 12:57:02 +10:00
Stenzek 2fcf115d0b
GameDB: Drop LUT fastmem overrides
No longer needed with the previous commit.
2025-02-15 12:55:07 +10:00
Stenzek 2bfc408242
Bus: Enable mmap fastmem on uppermost KSEG0 mirror
Instead of mapping all the RAM mirrors, we only map the KSEG0
uppermost mirror. This is where some games place their stack, so
we avoid the backpatching overhead/slowdown, but don't pay the
cost of 4x the mprotect() calls when a page's protection changes,
which can have a non-trivial impact on slow ARM devices.
2025-02-15 12:42:43 +10:00
Stenzek e9bfca8cca
System: Add 'Fast Forward Memory Card Access' option
Does what it says on the tin.
2025-02-15 12:38:32 +10:00
Stenzek 13d58d8ed0
Qt: Move fast boot/fast forward to console settings
Makes more sense there, and matches Android.
2025-02-15 12:32:22 +10:00
Stenzek f4aa5e1b98
MemoryCard: Filename -> Path 2025-02-15 11:39:31 +10:00
Stenzek e0620fcd40
System: Fix setting-altering game patch behaviour
e.g. overclock was only half applying
2025-02-14 23:50:34 +10:00
Stenzek bceadadcb4
Image: Fix possible unaligned movaps 2025-02-14 22:51:29 +10:00
Stenzek 6802f77cb9
CrashHandler: More Wcast-function-type-mismatch fixes 2025-02-14 22:06:44 +10:00
Stenzek af085d7e5a
CI: Bump to LLVM/clang 19 2025-02-14 19:25:05 +10:00
Stenzek ced9ee4b0b
Qt: Update glyph ranges 2025-02-14 19:02:22 +10:00
Stenzek dc6d6b91d4
PostProcessing: Fix abort on slow compile in big picture 2025-02-14 19:01:40 +10:00
Stenzek 5060e72b96
Qt: Fix missing vibration binding for NegConRumble 2025-02-14 19:01:40 +10:00
Stenzek 5ae32d3c70
System: Fix black screen when changing options while paused 2025-02-14 19:01:40 +10:00
Stenzek 953bd0919b
RegTest: Fix flipped images in OpenGL
We're reading the framebuffer, not rendered image.
2025-02-14 19:01:40 +10:00
Stenzek b68d7c8adb
Image: Vectorize RGBA8 conversion and add A1BGR5 2025-02-14 19:01:40 +10:00
Stenzek 9b2cf0abbd
InputSource: Fix Wcast-function-type-mismatch 2025-02-14 19:01:40 +10:00
Stenzek 5913de947f
VulkanDevice: Fix incorrect texture format for A1BGR5 2025-02-14 19:01:40 +10:00
Stenzek 3a44c3a758
GPU: Fix prerotated presenting with OpenGL 2025-02-14 19:01:39 +10:00
Stenzek 995a34e0e3
CMake: Correctly unset host page size if set via cache
Fixes x86 flatpak builds unnecessarily using dynamic page size.
2025-02-14 19:01:39 +10:00
zkdpower f90fdf66c8
Update the Simple-Chinese translation to latest. (#3371)
* Update the Simple-Chinese translation to latest.
2025-02-14 19:01:28 +10:00
Stenzek 7bc18c8538
DDGoController: Rewrite to support axis input
And add virtual buttons for each of the possible states.
2025-02-12 21:52:02 +10:00
Stenzek a25d5dcd2f
CI: Apply SDL3 joystick patch 2025-02-12 19:24:24 +10:00
Anderson Cardoso cd89f62935
Atualização Português do Brasil (#3369)
Atualizado para a última versão.
2025-02-12 19:22:13 +10:00
Stenzek ce616f1c5c
Cheats: Reapply frame end codes immediately on reload
Otherwise you end up with a single frame where the old code is used.
2025-02-10 23:45:24 +10:00
Stenzek c137c562cd
Qt: Fix incorrect recommended value 2025-02-10 23:45:24 +10:00
Stenzek 36d5708391
GPU/HW: Fall back to replacements from first disc
So you only need one copy.
2025-02-10 23:45:24 +10:00
Daniel Nylander f6e8ebec99
Updating Swedish translation (100%) (#3367) 2025-02-10 23:44:23 +10:00
zkdpower 2876713f0f
Update the Simple-Chinese translation to latest. (#3368)
* Update the Simple-Chinese translation to latest.

* Update the Simple-Chinese translation to latest.
2025-02-10 23:44:11 +10:00
Stenzek ef4c00a896
Qt: Use display name for a couple of recommended values 2025-02-10 02:21:19 +10:00
Stenzek 7a587d927f
Qt: Fix overlapping widgets in macro trigger shift-click 2025-02-10 02:15:27 +10:00
Stenzek 3eed0d0613
CI/Flatpak: Don't strip SDL3 libraries 2025-02-10 02:01:50 +10:00
zkdpower 788b9cd3bf
Update the Simple-Chinese translation to latest. (#3365) 2025-02-10 02:00:38 +10:00
JukePlz 2dfa164629
GameDB: Dezaemon Plus Select 100 does not support analog mode (#3364) 2025-02-10 02:00:08 +10:00
Víctor "IlDucci c1f8a525ca
Spanish (Spain) translation update 2025-02-09 (#3366)
Adding latest changes and cleaning up unused translations.
2025-02-10 01:59:49 +10:00
Stenzek 5fb5dcdd70
Achievements: Improve summary popup
Put hardcore mode notice on its own line, rather than in
parenthesis in the title.
2025-02-09 18:24:06 +10:00
Stenzek 46ae3e55ea
Cheats: Show disabled code count when HC/safe mode is active 2025-02-09 17:45:19 +10:00
Stenzek 4ce48abfc1
GPU/HW: Fix incorrect source rect for page replacements 2025-02-09 17:45:16 +10:00
Stenzek ac4ef4f853
Gt: Update glyph ranges 2025-02-09 16:50:02 +10:00
zkdpower 07f973076d
update the Simple-Chinese Translation to latest. (#3363) 2025-02-09 16:49:38 +10:00
Stenzek 8132c51a12
Cheats: Add 'Ignore' field to file format
Codes with Ignore set to true will not be listed/loaded.
2025-02-09 15:58:23 +10:00
Stenzek 4236beabaf
System: Fix setting-altering patches not applying on startup 2025-02-09 15:38:12 +10:00
Stenzek 0428a93315
Qt: Fix possible crash when rescanning game list 2025-02-09 15:04:09 +10:00
Stenzek 3e8ef44a1d
Deps: Update to SDL3 3.2.4 2025-02-09 15:04:09 +10:00
Stenzek 901927d7fe
CDROM: Don't panic on unknown register read 2025-02-09 13:23:37 +10:00
Stenzek 94b2060979
GPU: Clear display texture on fatal error 2025-02-09 13:22:03 +10:00
Stenzek 06b02183cb
GPU/HW: Split transparent draws if dual-source blend unsupported
The ordering is not correct otherwise. Ape Escape has a bunch of
overlapping sprites that have a mix of opaque and transparent texels,
and the transparent texels are repeated multiple times when the
opaque texels should cancel them out.

Only affects old Mali drivers.
2025-02-09 13:07:53 +10:00
Stenzek 2663ac9666
CDImage: Improve PBP load error reporting 2025-02-08 17:33:58 +10:00
Stenzek 160c34ef28
CDROM: Avoid additional stat() call loading subchannel
And use BuildRelativePath() for title-based subchannel files.

Fixes flaky loading on Android, some devices return a zero-sized file
when querying a non-existant file.........
2025-02-08 15:54:38 +10:00