2019-12-31 06:17:17 +00:00
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#include "qthostinterface.h"
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2020-01-10 03:31:12 +00:00
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#include "common/assert.h"
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2020-01-11 03:53:15 +00:00
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#include "common/audio_stream.h"
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2020-01-10 03:31:12 +00:00
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#include "common/byte_stream.h"
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#include "common/log.h"
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#include "common/string_util.h"
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2020-01-02 06:13:03 +00:00
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#include "core/controller.h"
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2019-12-31 06:17:17 +00:00
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#include "core/game_list.h"
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#include "core/gpu.h"
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#include "core/system.h"
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#include "qtsettingsinterface.h"
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2020-01-02 06:13:03 +00:00
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#include "qtutils.h"
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2019-12-31 06:17:17 +00:00
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#include <QtCore/QCoreApplication>
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2020-02-15 15:14:04 +00:00
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#include <QtCore/QDateTime>
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2020-01-02 06:13:03 +00:00
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#include <QtCore/QDebug>
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2020-01-10 03:28:13 +00:00
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#include <QtCore/QEventLoop>
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2020-02-15 15:14:04 +00:00
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#include <QtWidgets/QMenu>
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2019-12-31 06:17:17 +00:00
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#include <QtWidgets/QMessageBox>
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#include <memory>
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Log_SetChannel(QtHostInterface);
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2020-01-07 05:54:37 +00:00
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#ifdef WIN32
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#include "d3d11displaywindow.h"
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#endif
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2019-12-31 06:17:17 +00:00
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QtHostInterface::QtHostInterface(QObject* parent)
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2020-01-24 04:51:03 +00:00
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: QObject(parent), HostInterface(), m_qsettings(QString::fromStdString(GetSettingsFileName()), QSettings::IniFormat)
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2019-12-31 06:17:17 +00:00
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{
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checkSettings();
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2020-01-24 04:51:07 +00:00
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refreshGameList();
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2020-01-02 06:13:03 +00:00
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doUpdateInputMap();
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2019-12-31 06:17:17 +00:00
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createThread();
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}
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QtHostInterface::~QtHostInterface()
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{
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2020-01-02 07:45:25 +00:00
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Assert(!m_display_window);
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2019-12-31 06:17:17 +00:00
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stopThread();
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}
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void QtHostInterface::ReportError(const char* message)
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{
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2020-01-24 04:51:30 +00:00
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HostInterface::ReportError(message);
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emit errorReported(QString::fromLocal8Bit(message));
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2019-12-31 06:17:17 +00:00
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}
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void QtHostInterface::ReportMessage(const char* message)
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{
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2020-01-24 04:51:30 +00:00
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HostInterface::ReportMessage(message);
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emit messageReported(QString::fromLocal8Bit(message));
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2019-12-31 06:17:17 +00:00
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}
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void QtHostInterface::setDefaultSettings()
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{
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2020-02-09 13:16:25 +00:00
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HostInterface::UpdateSettings([this]() { HostInterface::SetDefaultSettings(); });
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2020-01-02 06:13:03 +00:00
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// default input settings for Qt
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2020-01-24 04:52:04 +00:00
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std::lock_guard<std::mutex> guard(m_qsettings_mutex);
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2020-01-02 06:13:03 +00:00
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonUp"), QStringLiteral("Keyboard/W"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonDown"), QStringLiteral("Keyboard/S"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonLeft"), QStringLiteral("Keyboard/A"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonRight"), QStringLiteral("Keyboard/D"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonSelect"), QStringLiteral("Keyboard/Backspace"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonStart"), QStringLiteral("Keyboard/Return"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonTriangle"), QStringLiteral("Keyboard/8"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonCross"), QStringLiteral("Keyboard/2"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonSquare"), QStringLiteral("Keyboard/4"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonCircle"), QStringLiteral("Keyboard/6"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonL1"), QStringLiteral("Keyboard/Q"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonL2"), QStringLiteral("Keyboard/1"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonR1"), QStringLiteral("Keyboard/E"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonR2"), QStringLiteral("Keyboard/3"));
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2020-01-24 04:49:49 +00:00
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updateQSettingsFromCoreSettings();
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}
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QVariant QtHostInterface::getSettingValue(const QString& name)
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{
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std::lock_guard<std::mutex> guard(m_qsettings_mutex);
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return m_qsettings.value(name);
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}
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void QtHostInterface::putSettingValue(const QString& name, const QVariant& value)
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{
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std::lock_guard<std::mutex> guard(m_qsettings_mutex);
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m_qsettings.setValue(name, value);
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2020-01-01 04:01:58 +00:00
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}
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2020-01-24 04:49:49 +00:00
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void QtHostInterface::removeSettingValue(const QString& name)
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{
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std::lock_guard<std::mutex> guard(m_qsettings_mutex);
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m_qsettings.remove(name);
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}
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void QtHostInterface::updateQSettingsFromCoreSettings()
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2020-01-01 04:01:58 +00:00
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{
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QtSettingsInterface si(m_qsettings);
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2019-12-31 06:17:17 +00:00
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m_settings.Save(si);
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}
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void QtHostInterface::applySettings()
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{
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2020-01-24 04:49:49 +00:00
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if (!isOnWorkerThread())
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{
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QMetaObject::invokeMethod(this, "applySettings", Qt::QueuedConnection);
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return;
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}
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2020-01-24 04:51:52 +00:00
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UpdateSettings([this]() {
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2020-01-24 04:49:49 +00:00
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std::lock_guard<std::mutex> guard(m_qsettings_mutex);
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QtSettingsInterface si(m_qsettings);
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m_settings.Load(si);
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2020-01-24 04:51:52 +00:00
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});
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2019-12-31 06:17:17 +00:00
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}
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void QtHostInterface::checkSettings()
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{
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const QSettings::Status settings_status = m_qsettings.status();
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if (settings_status != QSettings::NoError)
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m_qsettings.clear();
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const QString settings_version_key = QStringLiteral("General/SettingsVersion");
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const int expected_version = 1;
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const QVariant settings_version_var = m_qsettings.value(settings_version_key);
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bool settings_version_okay;
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int settings_version = settings_version_var.toInt(&settings_version_okay);
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if (!settings_version_okay)
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settings_version = 0;
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if (settings_version != expected_version)
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{
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Log_WarningPrintf("Settings version %d does not match expected version %d, resetting", settings_version,
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expected_version);
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m_qsettings.clear();
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m_qsettings.setValue(settings_version_key, expected_version);
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setDefaultSettings();
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}
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2020-01-01 04:01:58 +00:00
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2020-01-24 04:49:49 +00:00
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// initial setting init - we don't do this locked since the thread hasn't been created yet
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QtSettingsInterface si(m_qsettings);
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m_settings.Load(si);
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2019-12-31 06:17:17 +00:00
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}
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2020-01-08 03:37:43 +00:00
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void QtHostInterface::refreshGameList(bool invalidate_cache /* = false */, bool invalidate_database /* = false */)
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2019-12-31 06:17:17 +00:00
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{
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2020-01-24 04:50:46 +00:00
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std::lock_guard<std::mutex> lock(m_qsettings_mutex);
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2019-12-31 06:17:17 +00:00
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QtSettingsInterface si(m_qsettings);
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2020-01-24 04:51:09 +00:00
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m_game_list->SetSearchDirectoriesFromSettings(si);
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2020-01-08 03:37:43 +00:00
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m_game_list->Refresh(invalidate_cache, invalidate_database);
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2019-12-31 06:17:17 +00:00
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emit gameListRefreshed();
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}
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QWidget* QtHostInterface::createDisplayWidget(QWidget* parent)
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{
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2020-01-07 05:54:37 +00:00
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#ifdef WIN32
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2020-01-07 08:55:36 +00:00
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if (m_settings.gpu_renderer == GPURenderer::HardwareOpenGL)
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m_display_window = new OpenGLDisplayWindow(this, nullptr);
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else
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m_display_window = new D3D11DisplayWindow(this, nullptr);
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2020-01-07 05:54:37 +00:00
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#else
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2020-01-02 07:45:25 +00:00
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m_display_window = new OpenGLDisplayWindow(this, nullptr);
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2020-01-07 05:54:37 +00:00
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#endif
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2020-01-02 09:14:16 +00:00
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connect(m_display_window, &QtDisplayWindow::windowResizedEvent, this, &QtHostInterface::onDisplayWindowResized);
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2019-12-31 06:17:17 +00:00
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m_display.release();
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2020-01-02 07:45:25 +00:00
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m_display = std::unique_ptr<HostDisplay>(m_display_window->getHostDisplayInterface());
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2020-01-24 04:51:34 +00:00
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m_display->SetDisplayLinearFiltering(m_settings.display_linear_filtering);
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2020-01-24 04:50:47 +00:00
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QWidget* widget = QWidget::createWindowContainer(m_display_window, parent);
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widget->setFocusPolicy(Qt::StrongFocus);
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return widget;
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2019-12-31 06:17:17 +00:00
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}
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2020-01-24 04:49:51 +00:00
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bool QtHostInterface::createDisplayDeviceContext()
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{
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return m_display_window->createDeviceContext(m_worker_thread, m_settings.gpu_use_debug_device);
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}
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2020-01-07 08:55:36 +00:00
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void QtHostInterface::displayWidgetDestroyed()
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2019-12-31 06:17:17 +00:00
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{
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m_display.release();
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2020-01-02 07:45:25 +00:00
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m_display_window = nullptr;
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2019-12-31 06:17:17 +00:00
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}
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void QtHostInterface::bootSystem(QString initial_filename, QString initial_save_state_filename)
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{
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2020-01-07 08:55:36 +00:00
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Assert(!isOnWorkerThread());
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2019-12-31 06:17:17 +00:00
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emit emulationStarting();
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2020-01-24 04:49:51 +00:00
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if (!createDisplayDeviceContext())
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2019-12-31 06:17:17 +00:00
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{
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emit emulationStopped();
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return;
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}
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QMetaObject::invokeMethod(this, "doBootSystem", Qt::QueuedConnection, Q_ARG(QString, initial_filename),
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Q_ARG(QString, initial_save_state_filename));
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}
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2020-01-02 06:13:03 +00:00
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void QtHostInterface::handleKeyEvent(int key, bool pressed)
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{
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if (!isOnWorkerThread())
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{
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QMetaObject::invokeMethod(this, "doHandleKeyEvent", Qt::QueuedConnection, Q_ARG(int, key), Q_ARG(bool, pressed));
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return;
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}
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doHandleKeyEvent(key, pressed);
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}
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void QtHostInterface::doHandleKeyEvent(int key, bool pressed)
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{
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const auto iter = m_keyboard_input_handlers.find(key);
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if (iter == m_keyboard_input_handlers.end())
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return;
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iter->second(pressed);
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}
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2020-01-02 09:14:16 +00:00
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void QtHostInterface::onDisplayWindowResized(int width, int height)
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{
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m_display_window->onWindowResized(width, height);
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}
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2020-01-24 04:51:52 +00:00
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void QtHostInterface::SwitchGPURenderer()
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{
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// Due to the GPU class owning textures, we have to shut the system down.
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std::unique_ptr<ByteStream> stream;
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if (m_system)
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{
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stream = ByteStream_CreateGrowableMemoryStream(nullptr, 8 * 1024);
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if (!m_system->SaveState(stream.get()) || !stream->SeekAbsolute(0))
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ReportError("Failed to save state before GPU renderer switch");
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DestroySystem();
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m_audio_stream->PauseOutput(true);
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m_display_window->destroyDeviceContext();
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}
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const bool restore_state = static_cast<bool>(stream);
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emit recreateDisplayWidgetRequested(restore_state);
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Assert(m_display_window != nullptr);
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if (restore_state)
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{
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if (!m_display_window->initializeDeviceContext(m_settings.gpu_use_debug_device))
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{
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emit runningGameChanged(QString(), QString(), QString());
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emit emulationStopped();
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return;
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}
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CreateSystem();
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if (!BootSystem(nullptr, nullptr) || !m_system->LoadState(stream.get()))
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{
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ReportError("Failed to load state after GPU renderer switch, resetting");
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m_system->Reset();
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}
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if (!m_paused)
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{
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m_audio_stream->PauseOutput(false);
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UpdateSpeedLimiterState();
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}
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2020-02-09 13:16:25 +00:00
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m_system->ResetPerformanceCounters();
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}
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2020-01-24 04:51:52 +00:00
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}
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2020-02-09 13:16:25 +00:00
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void QtHostInterface::OnSystemPerformanceCountersUpdated()
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2020-01-24 04:49:47 +00:00
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{
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2020-02-09 13:16:25 +00:00
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HostInterface::OnSystemPerformanceCountersUpdated();
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2020-01-24 04:49:47 +00:00
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2020-02-09 13:16:25 +00:00
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DebugAssert(m_system);
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emit systemPerformanceCountersUpdated(m_system->GetEmulationSpeed(), m_system->GetFPS(), m_system->GetVPS(),
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m_system->GetAverageFrameTime(), m_system->GetWorstFrameTime());
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2020-01-24 04:49:47 +00:00
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}
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2020-01-24 04:51:05 +00:00
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void QtHostInterface::OnRunningGameChanged()
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2020-01-24 04:50:46 +00:00
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{
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2020-01-24 04:51:05 +00:00
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HostInterface::OnRunningGameChanged();
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2020-01-24 04:50:46 +00:00
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2020-01-24 04:51:05 +00:00
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if (m_system)
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{
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emit runningGameChanged(QString::fromStdString(m_system->GetRunningPath()),
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QString::fromStdString(m_system->GetRunningCode()),
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QString::fromStdString(m_system->GetRunningTitle()));
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}
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else
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{
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emit runningGameChanged(QString(), QString(), QString());
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}
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2020-01-24 04:50:46 +00:00
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}
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2020-01-02 06:13:03 +00:00
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void QtHostInterface::updateInputMap()
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{
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if (!isOnWorkerThread())
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{
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QMetaObject::invokeMethod(this, "doUpdateInputMap", Qt::QueuedConnection);
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return;
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}
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doUpdateInputMap();
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}
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void QtHostInterface::doUpdateInputMap()
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{
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m_keyboard_input_handlers.clear();
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2020-01-05 02:46:03 +00:00
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updateControllerInputMap();
|
|
|
|
updateHotkeyInputMap();
|
|
|
|
}
|
|
|
|
|
|
|
|
void QtHostInterface::updateControllerInputMap()
|
|
|
|
{
|
2020-01-02 06:13:03 +00:00
|
|
|
for (u32 controller_index = 0; controller_index < 2; controller_index++)
|
|
|
|
{
|
|
|
|
const ControllerType ctype = m_settings.controller_types[controller_index];
|
|
|
|
if (ctype == ControllerType::None)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
const auto button_names = Controller::GetButtonNames(ctype);
|
2020-02-13 07:52:30 +00:00
|
|
|
for (const auto& it : button_names)
|
2020-01-02 06:13:03 +00:00
|
|
|
{
|
2020-02-13 07:52:30 +00:00
|
|
|
const std::string& button_name = it.first;
|
|
|
|
const s32 button_code = it.second;
|
|
|
|
|
2020-01-02 06:13:03 +00:00
|
|
|
QVariant var = m_qsettings.value(
|
|
|
|
QStringLiteral("Controller%1/Button%2").arg(controller_index + 1).arg(QString::fromStdString(button_name)));
|
|
|
|
if (!var.isValid())
|
|
|
|
continue;
|
|
|
|
|
2020-01-05 02:46:03 +00:00
|
|
|
addButtonToInputMap(var.toString(), [this, controller_index, button_code](bool pressed) {
|
2020-01-02 06:13:03 +00:00
|
|
|
if (!m_system)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Controller* controller = m_system->GetController(controller_index);
|
|
|
|
if (controller)
|
|
|
|
controller->SetButtonState(button_code, pressed);
|
2020-01-05 02:46:03 +00:00
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
std::vector<QtHostInterface::HotkeyInfo> QtHostInterface::getHotkeyList() const
|
|
|
|
{
|
|
|
|
std::vector<HotkeyInfo> hotkeys = {
|
|
|
|
{QStringLiteral("FastForward"), QStringLiteral("Toggle Fast Forward"), QStringLiteral("General")},
|
|
|
|
{QStringLiteral("Fullscreen"), QStringLiteral("Toggle Fullscreen"), QStringLiteral("General")},
|
2020-01-24 04:51:55 +00:00
|
|
|
{QStringLiteral("Pause"), QStringLiteral("Toggle Pause"), QStringLiteral("General")},
|
|
|
|
{QStringLiteral("ToggleSoftwareRendering"), QStringLiteral("Toggle Software Rendering"),
|
|
|
|
QStringLiteral("Graphics")},
|
2020-01-24 04:51:57 +00:00
|
|
|
{QStringLiteral("IncreaseResolutionScale"), QStringLiteral("Increase Resolution Scale"),
|
|
|
|
QStringLiteral("Graphics")},
|
|
|
|
{QStringLiteral("DecreaseResolutionScale"), QStringLiteral("Decrease Resolution Scale"),
|
|
|
|
QStringLiteral("Graphics")}};
|
2020-01-05 02:46:03 +00:00
|
|
|
|
2020-02-15 15:14:04 +00:00
|
|
|
for (u32 global_i = 0; global_i < 2; global_i++)
|
2020-01-05 02:46:03 +00:00
|
|
|
{
|
2020-02-15 15:14:04 +00:00
|
|
|
const bool global = ConvertToBoolUnchecked(global_i);
|
|
|
|
const u32 count = global ? GLOBAL_SAVE_STATE_SLOTS : PER_GAME_SAVE_STATE_SLOTS;
|
|
|
|
for (u32 i = 1; i <= count; i++)
|
|
|
|
{
|
|
|
|
hotkeys.push_back({QStringLiteral("Load%1State%2").arg(global ? "Global" : "Game").arg(i),
|
|
|
|
QStringLiteral("Load %1 State %2").arg(global ? tr("Global") : tr("Game")).arg(i),
|
|
|
|
QStringLiteral("Save States")});
|
|
|
|
}
|
|
|
|
for (u32 slot = 1; slot <= count; slot++)
|
|
|
|
{
|
|
|
|
hotkeys.push_back({QStringLiteral("Save%1State%2").arg(global ? "Global" : "Game").arg(slot),
|
|
|
|
QStringLiteral("Save %1 State %2").arg(global ? tr("Global") : tr("Game")).arg(slot),
|
|
|
|
QStringLiteral("Save States")});
|
|
|
|
}
|
2020-01-05 02:46:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return hotkeys;
|
|
|
|
}
|
|
|
|
|
|
|
|
void QtHostInterface::updateHotkeyInputMap()
|
|
|
|
{
|
|
|
|
auto hk = [this](const QString& hotkey_name, InputButtonHandler handler) {
|
|
|
|
QVariant var = m_qsettings.value(QStringLiteral("Hotkeys/%1").arg(hotkey_name));
|
|
|
|
if (!var.isValid())
|
|
|
|
return;
|
|
|
|
|
|
|
|
addButtonToInputMap(var.toString(), std::move(handler));
|
|
|
|
};
|
|
|
|
|
|
|
|
hk(QStringLiteral("FastForward"), [this](bool pressed) {
|
|
|
|
m_speed_limiter_temp_disabled = pressed;
|
|
|
|
HostInterface::UpdateSpeedLimiterState();
|
|
|
|
});
|
|
|
|
|
|
|
|
hk(QStringLiteral("Fullscreen"), [this](bool pressed) {
|
|
|
|
if (!pressed)
|
2020-01-06 06:27:39 +00:00
|
|
|
emit toggleFullscreenRequested();
|
2020-01-05 02:46:03 +00:00
|
|
|
});
|
|
|
|
|
|
|
|
hk(QStringLiteral("Pause"), [this](bool pressed) {
|
|
|
|
if (!pressed)
|
|
|
|
pauseSystem(!m_paused);
|
|
|
|
});
|
|
|
|
|
2020-01-24 04:51:55 +00:00
|
|
|
hk(QStringLiteral("ToggleSoftwareRendering"), [this](bool pressed) {
|
|
|
|
if (!pressed)
|
|
|
|
ToggleSoftwareRendering();
|
|
|
|
});
|
|
|
|
|
2020-01-24 04:51:57 +00:00
|
|
|
hk(QStringLiteral("IncreaseResolutionScale"), [this](bool pressed) {
|
|
|
|
if (!pressed)
|
|
|
|
ModifyResolutionScale(1);
|
|
|
|
});
|
|
|
|
|
|
|
|
hk(QStringLiteral("DecreaseResolutionScale"), [this](bool pressed) {
|
|
|
|
if (!pressed)
|
|
|
|
ModifyResolutionScale(-1);
|
|
|
|
});
|
|
|
|
|
2020-02-15 15:14:04 +00:00
|
|
|
for (u32 global_i = 0; global_i < 2; global_i++)
|
2020-01-05 02:46:03 +00:00
|
|
|
{
|
2020-02-15 15:14:04 +00:00
|
|
|
const bool global = ConvertToBoolUnchecked(global_i);
|
|
|
|
const u32 count = global ? GLOBAL_SAVE_STATE_SLOTS : PER_GAME_SAVE_STATE_SLOTS;
|
|
|
|
for (u32 slot = 1; slot <= count; slot++)
|
|
|
|
{
|
|
|
|
hk(QStringLiteral("Load%1State%2").arg(global ? "Global" : "Game").arg(slot), [this, global, slot](bool pressed) {
|
|
|
|
if (!pressed)
|
|
|
|
loadState(global, slot);
|
|
|
|
});
|
|
|
|
hk(QStringLiteral("Save%1State%2").arg(global ? "Global" : "Game").arg(slot), [this, global, slot](bool pressed) {
|
|
|
|
if (!pressed)
|
|
|
|
saveState(global, slot);
|
|
|
|
});
|
|
|
|
}
|
2020-01-05 02:46:03 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void QtHostInterface::addButtonToInputMap(const QString& binding, InputButtonHandler handler)
|
|
|
|
{
|
|
|
|
const QString device = binding.section('/', 0, 0);
|
|
|
|
const QString button = binding.section('/', 1, 1);
|
|
|
|
if (device == QStringLiteral("Keyboard"))
|
|
|
|
{
|
2020-01-06 05:14:47 +00:00
|
|
|
std::optional<int> key_id = QtUtils::ParseKeyString(button);
|
2020-01-05 02:46:03 +00:00
|
|
|
if (!key_id.has_value())
|
|
|
|
{
|
|
|
|
qWarning() << "Unknown keyboard key " << button;
|
|
|
|
return;
|
2020-01-02 06:13:03 +00:00
|
|
|
}
|
2020-01-05 02:46:03 +00:00
|
|
|
|
|
|
|
m_keyboard_input_handlers.emplace(key_id.value(), std::move(handler));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
qWarning() << "Unknown input device: " << device;
|
|
|
|
return;
|
2020-01-02 06:13:03 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-01-24 04:50:54 +00:00
|
|
|
void QtHostInterface::powerOffSystem(bool save_resume_state /* = false */, bool block_until_done /* = false */)
|
2019-12-31 06:17:17 +00:00
|
|
|
{
|
|
|
|
if (!isOnWorkerThread())
|
|
|
|
{
|
2020-01-24 04:50:54 +00:00
|
|
|
QMetaObject::invokeMethod(this, "powerOffSystem",
|
|
|
|
block_until_done ? Qt::BlockingQueuedConnection : Qt::QueuedConnection,
|
|
|
|
Q_ARG(bool, save_resume_state), Q_ARG(bool, block_until_done));
|
2019-12-31 06:17:17 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!m_system)
|
|
|
|
return;
|
|
|
|
|
2020-01-24 04:50:54 +00:00
|
|
|
if (save_resume_state)
|
|
|
|
Log_InfoPrintf("TODO: Save resume state");
|
|
|
|
|
|
|
|
DestroySystem();
|
2020-01-07 04:17:41 +00:00
|
|
|
m_audio_stream->PauseOutput(true);
|
2020-01-02 07:45:25 +00:00
|
|
|
m_display_window->destroyDeviceContext();
|
2019-12-31 06:17:17 +00:00
|
|
|
|
2020-01-24 04:50:46 +00:00
|
|
|
emit runningGameChanged(QString(), QString(), QString());
|
2019-12-31 06:17:17 +00:00
|
|
|
emit emulationStopped();
|
|
|
|
}
|
|
|
|
|
|
|
|
void QtHostInterface::resetSystem()
|
|
|
|
{
|
|
|
|
if (!isOnWorkerThread())
|
|
|
|
{
|
|
|
|
QMetaObject::invokeMethod(this, "resetSystem", Qt::QueuedConnection);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!m_system)
|
|
|
|
{
|
|
|
|
Log_ErrorPrintf("resetSystem() called without system");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
HostInterface::ResetSystem();
|
|
|
|
}
|
|
|
|
|
|
|
|
void QtHostInterface::pauseSystem(bool paused)
|
|
|
|
{
|
|
|
|
if (!isOnWorkerThread())
|
|
|
|
{
|
|
|
|
QMetaObject::invokeMethod(this, "pauseSystem", Qt::QueuedConnection, Q_ARG(bool, paused));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_paused = paused;
|
2020-01-07 04:17:41 +00:00
|
|
|
m_audio_stream->PauseOutput(paused);
|
2020-01-10 03:28:13 +00:00
|
|
|
if (!paused)
|
|
|
|
wakeThread();
|
2019-12-31 06:17:17 +00:00
|
|
|
emit emulationPaused(paused);
|
|
|
|
}
|
|
|
|
|
|
|
|
void QtHostInterface::changeDisc(QString new_disc_filename) {}
|
|
|
|
|
|
|
|
void QtHostInterface::doBootSystem(QString initial_filename, QString initial_save_state_filename)
|
|
|
|
{
|
2020-01-19 04:53:49 +00:00
|
|
|
if (!m_display_window->initializeDeviceContext(m_settings.gpu_use_debug_device))
|
2019-12-31 06:17:17 +00:00
|
|
|
{
|
|
|
|
emit emulationStopped();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string initial_filename_str = initial_filename.toStdString();
|
|
|
|
std::string initial_save_state_filename_str = initial_save_state_filename.toStdString();
|
2020-01-24 04:50:46 +00:00
|
|
|
std::lock_guard<std::mutex> lock(m_qsettings_mutex);
|
2019-12-31 06:17:17 +00:00
|
|
|
if (!CreateSystem() ||
|
|
|
|
!BootSystem(initial_filename_str.empty() ? nullptr : initial_filename_str.c_str(),
|
|
|
|
initial_save_state_filename_str.empty() ? nullptr : initial_save_state_filename_str.c_str()))
|
|
|
|
{
|
2020-01-24 04:51:28 +00:00
|
|
|
DestroySystem();
|
2020-01-02 07:45:25 +00:00
|
|
|
m_display_window->destroyDeviceContext();
|
2019-12-31 06:17:17 +00:00
|
|
|
emit emulationStopped();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2020-01-10 03:28:13 +00:00
|
|
|
wakeThread();
|
2020-01-07 04:17:41 +00:00
|
|
|
m_audio_stream->PauseOutput(false);
|
2020-01-24 04:49:49 +00:00
|
|
|
UpdateSpeedLimiterState();
|
2019-12-31 06:17:17 +00:00
|
|
|
emit emulationStarted();
|
|
|
|
}
|
|
|
|
|
2020-01-07 04:17:41 +00:00
|
|
|
void QtHostInterface::createAudioStream()
|
|
|
|
{
|
2020-01-11 03:49:52 +00:00
|
|
|
switch (m_settings.audio_backend)
|
|
|
|
{
|
|
|
|
case AudioBackend::Default:
|
|
|
|
case AudioBackend::Cubeb:
|
|
|
|
m_audio_stream = AudioStream::CreateCubebAudioStream();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case AudioBackend::Null:
|
|
|
|
default:
|
|
|
|
m_audio_stream = AudioStream::CreateNullAudioStream();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, AUDIO_BUFFER_SIZE, 4))
|
2020-01-07 04:17:41 +00:00
|
|
|
{
|
|
|
|
qWarning() << "Failed to configure audio stream, falling back to null output";
|
|
|
|
|
|
|
|
// fall back to null output
|
|
|
|
m_audio_stream.reset();
|
2020-01-11 03:28:40 +00:00
|
|
|
m_audio_stream = AudioStream::CreateNullAudioStream();
|
2020-01-07 04:17:41 +00:00
|
|
|
m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, AUDIO_BUFFER_SIZE, 4);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-02-15 15:14:04 +00:00
|
|
|
void QtHostInterface::populateSaveStateMenus(const char* game_code, QMenu* load_menu, QMenu* save_menu)
|
|
|
|
{
|
|
|
|
const std::vector<SaveStateInfo> available_states(GetAvailableSaveStates(game_code));
|
|
|
|
|
|
|
|
load_menu->clear();
|
|
|
|
if (!available_states.empty())
|
|
|
|
{
|
|
|
|
bool last_global = available_states.front().global;
|
|
|
|
for (const SaveStateInfo& ssi : available_states)
|
|
|
|
{
|
|
|
|
const s32 slot = ssi.slot;
|
|
|
|
const bool global = ssi.global;
|
|
|
|
const QDateTime timestamp(QDateTime::fromSecsSinceEpoch(static_cast<qint64>(ssi.timestamp)));
|
|
|
|
const QString path(QString::fromStdString(ssi.path));
|
|
|
|
|
|
|
|
QString title = tr("%1 Save %2 (%3)")
|
|
|
|
.arg(global ? tr("Global") : tr("Game"))
|
|
|
|
.arg(slot)
|
|
|
|
.arg(timestamp.toString(Qt::SystemLocaleShortDate));
|
|
|
|
|
|
|
|
if (global != last_global)
|
|
|
|
{
|
|
|
|
load_menu->addSeparator();
|
|
|
|
last_global = global;
|
|
|
|
}
|
|
|
|
|
|
|
|
QAction* action = load_menu->addAction(title);
|
|
|
|
connect(action, &QAction::triggered, [this, path]() { loadState(path); });
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
save_menu->clear();
|
|
|
|
if (game_code && std::strlen(game_code) > 0)
|
|
|
|
{
|
|
|
|
for (s32 i = 1; i <= PER_GAME_SAVE_STATE_SLOTS; i++)
|
|
|
|
{
|
|
|
|
QAction* action = save_menu->addAction(tr("Game Save %1").arg(i));
|
|
|
|
connect(action, &QAction::triggered, [this, i]() { saveState(i, false); });
|
|
|
|
}
|
|
|
|
|
|
|
|
save_menu->addSeparator();
|
|
|
|
}
|
|
|
|
|
|
|
|
for (s32 i = 1; i <= GLOBAL_SAVE_STATE_SLOTS; i++)
|
|
|
|
{
|
|
|
|
QAction* action = save_menu->addAction(tr("Global Save %1").arg(i));
|
|
|
|
connect(action, &QAction::triggered, [this, i]() { saveState(i, true); });
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void QtHostInterface::loadState(QString filename)
|
|
|
|
{
|
|
|
|
if (!isOnWorkerThread())
|
|
|
|
{
|
|
|
|
QMetaObject::invokeMethod(this, "loadState", Qt::QueuedConnection, Q_ARG(QString, filename));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_system)
|
|
|
|
LoadState(filename.toStdString().c_str());
|
|
|
|
else
|
|
|
|
doBootSystem(QString(), filename);
|
|
|
|
}
|
|
|
|
|
|
|
|
void QtHostInterface::loadState(bool global, qint32 slot)
|
|
|
|
{
|
|
|
|
if (!isOnWorkerThread())
|
|
|
|
{
|
|
|
|
QMetaObject::invokeMethod(this, "loadState", Qt::QueuedConnection, Q_ARG(bool, global), Q_ARG(qint32, slot));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_system)
|
|
|
|
{
|
|
|
|
LoadState(slot, global);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!global)
|
|
|
|
{
|
|
|
|
// can't load a non-global system without a game code
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
loadState(QString::fromStdString(GetGlobalSaveStateFileName(slot)));
|
|
|
|
}
|
|
|
|
|
|
|
|
void QtHostInterface::saveState(bool global, qint32 slot, bool block_until_done /* = false */)
|
|
|
|
{
|
|
|
|
if (!isOnWorkerThread())
|
|
|
|
{
|
|
|
|
QMetaObject::invokeMethod(this, "saveState", block_until_done ? Qt::BlockingQueuedConnection : Qt::QueuedConnection,
|
|
|
|
Q_ARG(bool, global), Q_ARG(qint32, slot), Q_ARG(bool, block_until_done));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_system)
|
|
|
|
SaveState(global, slot);
|
|
|
|
}
|
|
|
|
|
2019-12-31 06:17:17 +00:00
|
|
|
void QtHostInterface::createThread()
|
|
|
|
{
|
|
|
|
m_original_thread = QThread::currentThread();
|
|
|
|
m_worker_thread = new Thread(this);
|
|
|
|
m_worker_thread->start();
|
|
|
|
moveToThread(m_worker_thread);
|
|
|
|
}
|
|
|
|
|
|
|
|
void QtHostInterface::stopThread()
|
|
|
|
{
|
|
|
|
Assert(!isOnWorkerThread());
|
|
|
|
|
|
|
|
QMetaObject::invokeMethod(this, "doStopThread", Qt::QueuedConnection);
|
|
|
|
m_worker_thread->wait();
|
|
|
|
}
|
|
|
|
|
|
|
|
void QtHostInterface::doStopThread()
|
|
|
|
{
|
|
|
|
m_shutdown_flag.store(true);
|
2020-01-11 04:21:08 +00:00
|
|
|
m_worker_thread_event_loop->quit();
|
2019-12-31 06:17:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void QtHostInterface::threadEntryPoint()
|
|
|
|
{
|
2020-01-10 03:28:13 +00:00
|
|
|
m_worker_thread_event_loop = new QEventLoop();
|
2020-01-11 03:49:52 +00:00
|
|
|
|
|
|
|
createAudioStream();
|
|
|
|
|
|
|
|
// TODO: Event which flags the thread as ready
|
2019-12-31 06:17:17 +00:00
|
|
|
while (!m_shutdown_flag.load())
|
|
|
|
{
|
2020-01-10 03:28:13 +00:00
|
|
|
if (!m_system || m_paused)
|
2019-12-31 06:17:17 +00:00
|
|
|
{
|
|
|
|
// wait until we have a system before running
|
2020-01-10 03:28:13 +00:00
|
|
|
m_worker_thread_event_loop->exec();
|
2019-12-31 06:17:17 +00:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2020-02-09 13:16:25 +00:00
|
|
|
m_system->RunFrame();
|
2019-12-31 06:17:17 +00:00
|
|
|
|
2020-02-09 13:16:37 +00:00
|
|
|
m_system->GetGPU()->ResetGraphicsAPIState();
|
2019-12-31 06:17:17 +00:00
|
|
|
|
2020-02-09 13:16:37 +00:00
|
|
|
DrawDebugWindows();
|
|
|
|
DrawOSDMessages();
|
2019-12-31 06:17:17 +00:00
|
|
|
|
2020-02-09 13:16:37 +00:00
|
|
|
m_display->Render();
|
2019-12-31 06:17:17 +00:00
|
|
|
|
2020-02-09 13:16:37 +00:00
|
|
|
m_system->GetGPU()->RestoreGraphicsAPIState();
|
2019-12-31 06:17:17 +00:00
|
|
|
|
2020-02-09 13:16:37 +00:00
|
|
|
if (m_speed_limiter_enabled)
|
|
|
|
m_system->Throttle();
|
2019-12-31 06:17:17 +00:00
|
|
|
|
2020-01-10 03:28:13 +00:00
|
|
|
m_worker_thread_event_loop->processEvents(QEventLoop::AllEvents);
|
2019-12-31 06:17:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
m_system.reset();
|
2020-01-11 03:49:52 +00:00
|
|
|
m_audio_stream.reset();
|
2020-01-10 03:28:13 +00:00
|
|
|
delete m_worker_thread_event_loop;
|
|
|
|
m_worker_thread_event_loop = nullptr;
|
2019-12-31 06:17:17 +00:00
|
|
|
|
|
|
|
// move back to UI thread
|
|
|
|
moveToThread(m_original_thread);
|
|
|
|
}
|
|
|
|
|
2020-01-10 03:28:13 +00:00
|
|
|
void QtHostInterface::wakeThread()
|
|
|
|
{
|
|
|
|
if (isOnWorkerThread())
|
|
|
|
m_worker_thread_event_loop->quit();
|
|
|
|
else
|
|
|
|
QMetaObject::invokeMethod(m_worker_thread_event_loop, "quit", Qt::QueuedConnection);
|
|
|
|
}
|
|
|
|
|
2019-12-31 06:17:17 +00:00
|
|
|
QtHostInterface::Thread::Thread(QtHostInterface* parent) : QThread(parent), m_parent(parent) {}
|
|
|
|
|
|
|
|
QtHostInterface::Thread::~Thread() = default;
|
|
|
|
|
|
|
|
void QtHostInterface::Thread::run()
|
|
|
|
{
|
|
|
|
m_parent->threadEntryPoint();
|
|
|
|
}
|