Qt: Implement save state menus
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97ea851097
commit
1ce1e016ae
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@ -22,7 +22,6 @@ MainWindow::MainWindow(QtHostInterface* host_interface) : QMainWindow(nullptr),
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m_ui.setupUi(this);
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setupAdditionalUi();
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connectSignals();
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populateLoadSaveStateMenus(QString());
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resize(750, 690);
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}
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@ -136,7 +135,7 @@ void MainWindow::onSystemPerformanceCountersUpdated(float speed, float fps, floa
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void MainWindow::onRunningGameChanged(QString filename, QString game_code, QString game_title)
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{
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populateLoadSaveStateMenus(game_code);
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m_host_interface->populateSaveStateMenus(game_code.toStdString().c_str(), m_ui.menuLoadState, m_ui.menuSaveState);
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if (game_title.isEmpty())
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setWindowTitle(tr("DuckStation"));
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else
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@ -367,14 +366,16 @@ void MainWindow::connectSignals()
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if (!entry)
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{
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m_ui.statusBar->clearMessage();
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populateLoadSaveStateMenus(QString());
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m_host_interface->populateSaveStateMenus("", m_ui.menuLoadState, m_ui.menuSaveState);
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return;
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}
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m_ui.statusBar->showMessage(QString::fromStdString(entry->path));
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populateLoadSaveStateMenus(QString::fromStdString(entry->code));
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m_host_interface->populateSaveStateMenus(entry->code.c_str(), m_ui.menuLoadState, m_ui.menuSaveState);
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});
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m_host_interface->populateSaveStateMenus(nullptr, m_ui.menuLoadState, m_ui.menuSaveState);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.actionDebugShowVRAM, "Debug/ShowVRAM");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.actionDebugDumpCPUtoVRAMCopies,
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"Debug/DumpCPUToVRAMCopies");
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@ -443,39 +444,6 @@ void MainWindow::updateDebugMenuGPURenderer()
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}
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}
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void MainWindow::populateLoadSaveStateMenus(QString game_code)
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{
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static constexpr int NUM_SAVE_STATE_SLOTS = 10;
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QMenu* const load_menu = m_ui.menuLoadState;
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QMenu* const save_menu = m_ui.menuSaveState;
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load_menu->clear();
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save_menu->clear();
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load_menu->addAction(tr("Resume State"));
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load_menu->addSeparator();
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for (int i = 0; i < NUM_SAVE_STATE_SLOTS; i++)
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{
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// TODO: Do we want to test for the existance of these on disk here?
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load_menu->addAction(tr("Global Save %1 (2020-01-01 00:01:02)").arg(i + 1));
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save_menu->addAction(tr("Global Save %1").arg(i + 1));
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}
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if (!game_code.isEmpty())
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{
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load_menu->addSeparator();
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save_menu->addSeparator();
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for (int i = 0; i < NUM_SAVE_STATE_SLOTS; i++)
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{
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load_menu->addAction(tr("Game Save %1 (2020-01-01 00:01:02)").arg(i + 1));
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save_menu->addAction(tr("Game Save %1").arg(i + 1));
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}
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}
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}
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void MainWindow::closeEvent(QCloseEvent* event)
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{
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m_host_interface->powerOffSystem(true, true);
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@ -54,7 +54,6 @@ private:
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void doSettings(SettingsDialog::Category category = SettingsDialog::Category::Count);
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void updateDebugMenuCPUExecutionMode();
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void updateDebugMenuGPURenderer();
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void populateLoadSaveStateMenus(QString game_code);
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Ui::MainWindow m_ui;
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@ -11,8 +11,10 @@
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#include "qtsettingsinterface.h"
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#include "qtutils.h"
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#include <QtCore/QCoreApplication>
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#include <QtCore/QDateTime>
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#include <QtCore/QDebug>
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#include <QtCore/QEventLoop>
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#include <QtWidgets/QMenu>
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#include <QtWidgets/QMessageBox>
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#include <memory>
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Log_SetChannel(QtHostInterface);
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@ -354,15 +356,22 @@ std::vector<QtHostInterface::HotkeyInfo> QtHostInterface::getHotkeyList() const
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{QStringLiteral("DecreaseResolutionScale"), QStringLiteral("Decrease Resolution Scale"),
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QStringLiteral("Graphics")}};
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for (u32 i = 1; i <= NUM_SAVE_STATE_HOTKEYS; i++)
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for (u32 global_i = 0; global_i < 2; global_i++)
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{
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hotkeys.push_back(
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{QStringLiteral("LoadState%1").arg(i), QStringLiteral("Load State %1").arg(i), QStringLiteral("Save States")});
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}
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for (u32 i = 1; i <= NUM_SAVE_STATE_HOTKEYS; i++)
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{
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hotkeys.push_back(
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{QStringLiteral("SaveState%1").arg(i), QStringLiteral("Save State %1").arg(i), QStringLiteral("Save States")});
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const bool global = ConvertToBoolUnchecked(global_i);
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const u32 count = global ? GLOBAL_SAVE_STATE_SLOTS : PER_GAME_SAVE_STATE_SLOTS;
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for (u32 i = 1; i <= count; i++)
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{
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hotkeys.push_back({QStringLiteral("Load%1State%2").arg(global ? "Global" : "Game").arg(i),
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QStringLiteral("Load %1 State %2").arg(global ? tr("Global") : tr("Game")).arg(i),
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QStringLiteral("Save States")});
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}
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for (u32 slot = 1; slot <= count; slot++)
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{
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hotkeys.push_back({QStringLiteral("Save%1State%2").arg(global ? "Global" : "Game").arg(slot),
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QStringLiteral("Save %1 State %2").arg(global ? tr("Global") : tr("Game")).arg(slot),
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QStringLiteral("Save States")});
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}
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}
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return hotkeys;
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@ -408,17 +417,21 @@ void QtHostInterface::updateHotkeyInputMap()
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ModifyResolutionScale(-1);
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});
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for (u32 i = 1; i <= NUM_SAVE_STATE_HOTKEYS; i++)
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for (u32 global_i = 0; global_i < 2; global_i++)
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{
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hk(QStringLiteral("LoadState%1").arg(i), [this, i](bool pressed) {
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if (!pressed)
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HostInterface::LoadState(StringUtil::StdStringFromFormat("savestate_%u.bin", i).c_str());
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});
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hk(QStringLiteral("SaveState%1").arg(i), [this, i](bool pressed) {
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if (!pressed)
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HostInterface::SaveState(StringUtil::StdStringFromFormat("savestate_%u.bin", i).c_str());
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});
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const bool global = ConvertToBoolUnchecked(global_i);
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const u32 count = global ? GLOBAL_SAVE_STATE_SLOTS : PER_GAME_SAVE_STATE_SLOTS;
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for (u32 slot = 1; slot <= count; slot++)
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{
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hk(QStringLiteral("Load%1State%2").arg(global ? "Global" : "Game").arg(slot), [this, global, slot](bool pressed) {
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if (!pressed)
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loadState(global, slot);
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});
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hk(QStringLiteral("Save%1State%2").arg(global ? "Global" : "Game").arg(slot), [this, global, slot](bool pressed) {
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if (!pressed)
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saveState(global, slot);
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});
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}
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}
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}
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@ -555,6 +568,106 @@ void QtHostInterface::createAudioStream()
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}
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}
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void QtHostInterface::populateSaveStateMenus(const char* game_code, QMenu* load_menu, QMenu* save_menu)
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{
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const std::vector<SaveStateInfo> available_states(GetAvailableSaveStates(game_code));
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load_menu->clear();
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if (!available_states.empty())
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{
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bool last_global = available_states.front().global;
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for (const SaveStateInfo& ssi : available_states)
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{
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const s32 slot = ssi.slot;
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const bool global = ssi.global;
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const QDateTime timestamp(QDateTime::fromSecsSinceEpoch(static_cast<qint64>(ssi.timestamp)));
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const QString path(QString::fromStdString(ssi.path));
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QString title = tr("%1 Save %2 (%3)")
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.arg(global ? tr("Global") : tr("Game"))
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.arg(slot)
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.arg(timestamp.toString(Qt::SystemLocaleShortDate));
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if (global != last_global)
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{
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load_menu->addSeparator();
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last_global = global;
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}
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QAction* action = load_menu->addAction(title);
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connect(action, &QAction::triggered, [this, path]() { loadState(path); });
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}
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}
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save_menu->clear();
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if (game_code && std::strlen(game_code) > 0)
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{
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for (s32 i = 1; i <= PER_GAME_SAVE_STATE_SLOTS; i++)
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{
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QAction* action = save_menu->addAction(tr("Game Save %1").arg(i));
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connect(action, &QAction::triggered, [this, i]() { saveState(i, false); });
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}
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save_menu->addSeparator();
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}
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for (s32 i = 1; i <= GLOBAL_SAVE_STATE_SLOTS; i++)
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{
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QAction* action = save_menu->addAction(tr("Global Save %1").arg(i));
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connect(action, &QAction::triggered, [this, i]() { saveState(i, true); });
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}
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}
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void QtHostInterface::loadState(QString filename)
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{
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if (!isOnWorkerThread())
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{
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QMetaObject::invokeMethod(this, "loadState", Qt::QueuedConnection, Q_ARG(QString, filename));
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return;
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}
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if (m_system)
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LoadState(filename.toStdString().c_str());
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else
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doBootSystem(QString(), filename);
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}
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void QtHostInterface::loadState(bool global, qint32 slot)
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{
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if (!isOnWorkerThread())
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{
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QMetaObject::invokeMethod(this, "loadState", Qt::QueuedConnection, Q_ARG(bool, global), Q_ARG(qint32, slot));
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return;
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}
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if (m_system)
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{
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LoadState(slot, global);
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return;
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}
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if (!global)
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{
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// can't load a non-global system without a game code
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return;
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}
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loadState(QString::fromStdString(GetGlobalSaveStateFileName(slot)));
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}
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void QtHostInterface::saveState(bool global, qint32 slot, bool block_until_done /* = false */)
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{
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if (!isOnWorkerThread())
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{
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QMetaObject::invokeMethod(this, "saveState", block_until_done ? Qt::BlockingQueuedConnection : Qt::QueuedConnection,
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Q_ARG(bool, global), Q_ARG(qint32, slot), Q_ARG(bool, block_until_done));
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return;
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}
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if (m_system)
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SaveState(global, slot);
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}
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void QtHostInterface::createThread()
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{
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m_original_thread = QThread::currentThread();
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@ -16,6 +16,7 @@
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class ByteStream;
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class QEventLoop;
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class QMenu;
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class QWidget;
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class GameList;
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@ -61,6 +62,8 @@ public:
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};
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std::vector<HotkeyInfo> getHotkeyList() const;
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void populateSaveStateMenus(const char* game_code, QMenu* load_menu, QMenu* save_menu);
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Q_SIGNALS:
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void errorReported(QString message);
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void messageReported(QString message);
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@ -81,6 +84,9 @@ public Q_SLOTS:
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void resetSystem();
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void pauseSystem(bool paused);
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void changeDisc(QString new_disc_filename);
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void loadState(QString filename);
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void loadState(bool global, qint32 slot);
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void saveState(bool global, qint32 slot, bool block_until_done = false);
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private Q_SLOTS:
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void doStopThread();
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@ -97,11 +103,6 @@ protected:
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private:
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using InputButtonHandler = std::function<void(bool)>;
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enum : u32
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{
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NUM_SAVE_STATE_HOTKEYS = 8
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};
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class Thread : public QThread
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{
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public:
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