Qt: Stub saving resume state when powering off
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0200b9ffc1
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069bdd471c
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@ -271,7 +271,7 @@ void MainWindow::connectSignals()
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&MainWindow::onChangeDiscFromGameListActionTriggered);
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connect(m_ui.actionAddGameDirectory, &QAction::triggered,
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[this]() { getSettingsDialog()->getGameListSettingsWidget()->addSearchDirectory(this); });
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connect(m_ui.actionPowerOff, &QAction::triggered, m_host_interface, &QtHostInterface::powerOffSystem);
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connect(m_ui.actionPowerOff, &QAction::triggered, [this]() { m_host_interface->powerOffSystem(true, false); });
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connect(m_ui.actionReset, &QAction::triggered, m_host_interface, &QtHostInterface::resetSystem);
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connect(m_ui.actionPause, &QAction::toggled, m_host_interface, &QtHostInterface::pauseSystem);
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connect(m_ui.actionLoadState, &QAction::triggered, this, [this]() { m_ui.menuLoadState->exec(QCursor::pos()); });
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@ -383,21 +383,23 @@ void QtHostInterface::addButtonToInputMap(const QString& binding, InputButtonHan
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}
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}
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void QtHostInterface::powerOffSystem()
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void QtHostInterface::powerOffSystem(bool save_resume_state /* = false */, bool block_until_done /* = false */)
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{
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if (!isOnWorkerThread())
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{
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QMetaObject::invokeMethod(this, "powerOffSystem", Qt::QueuedConnection);
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QMetaObject::invokeMethod(this, "powerOffSystem",
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block_until_done ? Qt::BlockingQueuedConnection : Qt::QueuedConnection,
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Q_ARG(bool, save_resume_state), Q_ARG(bool, block_until_done));
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return;
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}
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if (!m_system)
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{
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Log_ErrorPrintf("powerOffSystem() called without system");
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return;
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}
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m_system.reset();
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if (save_resume_state)
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Log_InfoPrintf("TODO: Save resume state");
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DestroySystem();
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m_audio_stream->PauseOutput(true);
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m_display_window->destroyDeviceContext();
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@ -74,7 +74,7 @@ Q_SIGNALS:
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public Q_SLOTS:
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void applySettings();
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void powerOffSystem();
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void powerOffSystem(bool save_resume_state = false, bool block_until_done = false);
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void resetSystem();
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void pauseSystem(bool paused);
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void changeDisc(QString new_disc_filename);
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