dolphin/Source/Core/DolphinWX/Src
Jordan Woyak efd22d234f Merge UI related projects into the main DolphinWX project.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7136 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:37:52 +00:00
..
MemoryCards Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
ARCodeAddEdit.cpp Translate PanicAlert captions too. 2011-01-13 20:53:37 +00:00
ARCodeAddEdit.h Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
AboutDolphin.cpp Remove some dead code. 2011-01-17 01:47:27 +00:00
AboutDolphin.h Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
BootManager.cpp Apply kostamarino's patch to let you select DSPHLE per game. 2011-01-29 13:26:49 +00:00
BootManager.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
BreakpointDlg.cpp Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
BreakpointDlg.h Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
BreakpointView.cpp Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
BreakpointView.h Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
BreakpointWindow.cpp Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
BreakpointWindow.h Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
CheatsWindow.cpp Deal with some clang-inspired buglets. 2011-02-06 01:56:45 +00:00
CheatsWindow.h Double warning fix! Thanks to Nakeeeee and BhaaL! :p 2010-07-22 05:39:57 +00:00
CodeView.cpp Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
CodeView.h Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
CodeWindow.cpp Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
CodeWindow.h Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
CodeWindowFunctions.cpp Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
ConfigMain.cpp * Dump AVI output on every VI (fixes issue #4064). 2011-02-11 18:59:42 +00:00
ConfigMain.h * Dump AVI output on every VI (fixes issue #4064). 2011-02-11 18:59:42 +00:00
DSPDebugWindow.cpp Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
DSPDebugWindow.h Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
DSPRegisterView.cpp Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
DSPRegisterView.h Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
DebuggerPanel.cpp Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
DebuggerPanel.h Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
DebuggerUIUtil.cpp Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
DebuggerUIUtil.h Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
Frame.cpp Removed the Lua script console and Externals/Lua. The script console was incomplete and no one was working on it. 2011-02-03 20:41:23 +00:00
Frame.h The compiler need not obey the static keyword, so to avoid linker 2011-02-05 16:06:05 +00:00
FrameAui.cpp Finally get tooltips in config main to work on linux. When controls are contained in a wxStaticTextBox they must be created before the wxStaticTextBox is created, otherwise tooltips don't work. This is probably a bug in wxWidgets. 2011-01-31 17:15:21 +00:00
FrameTools.cpp Recordings store information about which Wiimotes are actually in use. (Slight modification to a patch by Toad King.) 2011-02-11 19:09:46 +00:00
GameListCtrl.cpp log only when ::IsValidCodePage() fails (r6941) 2011-02-03 06:01:34 +00:00
GameListCtrl.h Fix issue 2019, fix hiding or showing games with country == Italy, France, Taiwan or Korea from the gamelist, add missing Korea flag to the gamelist and disable netplay from the menu until it can be made more usable. 2010-02-21 19:19:16 +00:00
GeckoCodeDiag.cpp Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup. 2011-01-25 11:14:11 +00:00
GeckoCodeDiag.h Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine. 2010-07-23 05:22:12 +00:00
Globals.h Removed the Lua script console and Externals/Lua. The script console was incomplete and no one was working on it. 2011-02-03 20:41:23 +00:00
HotkeyDlg.cpp Be more flexible about hotkey modifier permutations. 2011-01-30 14:20:20 +00:00
HotkeyDlg.h Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
ISOFile.cpp Localization: 2011-01-06 13:57:46 +00:00
ISOFile.h Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!). 2010-08-03 03:20:44 +00:00
ISOProperties.cpp * Italian translation update 2011-02-04 23:44:11 +00:00
ISOProperties.h - Moving "Custom Projection Hack" stuff toward a new modal dialog window 2011-02-03 17:51:12 +00:00
InputConfigDiag.cpp Fix the rest of the tooltips for linux. 2011-01-31 22:19:30 +00:00
InputConfigDiag.h Fix the rest of the tooltips for linux. 2011-01-31 22:19:30 +00:00
InputConfigDiagBitmaps.cpp Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes) 2010-10-12 19:42:29 +00:00
JitWindow.cpp Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
JitWindow.h Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
LogWindow.cpp log only when ::IsValidCodePage() fails (r6941) 2011-02-03 06:01:34 +00:00
LogWindow.h r6928 redux 2011-01-27 23:59:12 +00:00
Main.cpp Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
Main.h Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
MainNoGUI.cpp Remove any wx-specific code from Core. 2011-02-08 15:36:15 +00:00
MemcardManager.cpp Deal with some clang-inspired buglets. 2011-02-06 01:56:45 +00:00
MemcardManager.h Deal with some clang-inspired buglets. 2011-02-06 01:56:45 +00:00
MemoryCheckDlg.cpp Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
MemoryCheckDlg.h Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
MemoryView.cpp Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
MemoryView.h Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
MemoryWindow.cpp Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
MemoryWindow.h Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
NetWindow.cpp Remove any wx-specific code from Core. 2011-02-08 15:36:15 +00:00
NetWindow.h Remove any wx-specific code from Core. 2011-02-08 15:36:15 +00:00
PHackSettings.cpp * Italian translation update 2011-02-04 23:44:11 +00:00
PHackSettings.h Fix the CMake build. 2011-02-03 21:11:06 +00:00
PatchAddEdit.cpp Translate PanicAlert captions too. 2011-01-13 20:53:37 +00:00
PatchAddEdit.h Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
RegisterView.cpp Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
RegisterView.h Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
RegisterWindow.cpp Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
RegisterWindow.h Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
SConscript Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
UDPConfigDiag.cpp Translate PanicAlert captions too. 2011-01-13 20:53:37 +00:00
UDPConfigDiag.h Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again. 2010-11-14 13:30:57 +00:00
VideoConfigDiag.cpp Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
VideoConfigDiag.h Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00
WXInputBase.cpp Be more flexible about hotkey modifier permutations. 2011-01-30 14:20:20 +00:00
WXInputBase.h Clean up nowx and stop cocoaApp busy-waiting in the main loop. 2011-01-15 10:33:07 +00:00
WiimoteConfigDiag.cpp Finally got the input common strings figured out. That pretty much finishes translations. 2011-01-14 03:05:02 +00:00
WiimoteConfigDiag.h Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes) 2010-10-12 19:42:29 +00:00
WxUtils.cpp r6928 redux 2011-01-27 23:59:12 +00:00
WxUtils.h r6928 redux 2011-01-27 23:59:12 +00:00
X11Utils.cpp Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won't shut off one of your monitors anymore. 2011-02-09 03:12:05 +00:00
X11Utils.h Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won't shut off one of your monitors anymore. 2011-02-09 03:12:05 +00:00
stdafx.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
stdafx.h Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup. 2011-01-25 11:14:11 +00:00