..
BoundingBox.cpp
spaces cleanup
2014-12-07 20:28:27 -03:00
BoundingBox.h
Add HW bounding Box support to d3d backend
2014-12-05 15:03:24 -03:00
D3D.vcxproj
VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
2014-12-15 22:47:43 +01:00
D3D.vcxproj.filters
VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
2014-12-15 22:47:43 +01:00
D3DBase.cpp
D3D: moved render state cache implementation to D3DState.h/cpp
2014-10-15 20:22:41 +02:00
D3DBase.h
More formatting and consistency fixes
2014-11-24 17:16:59 -05:00
D3DBlob.cpp
clang-modernize -use-nullptr
2014-03-09 21:14:26 +01:00
D3DBlob.h
clang-modernize -use-nullptr
2014-03-09 21:14:26 +01:00
D3DShader.cpp
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
2014-07-07 19:32:03 -04:00
D3DShader.h
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
2014-07-07 19:32:03 -04:00
D3DState.cpp
D3DState: Remove wireframe rasterizer support.
2014-12-19 14:10:52 +01:00
D3DState.h
D3DState: Remove wireframe rasterizer support.
2014-12-19 14:10:52 +01:00
D3DTexture.cpp
D3DTexture: Bind textures as texture arrays.
2014-12-14 13:28:43 +01:00
D3DTexture.h
D3D: Add 3D vision support.
2014-12-14 13:28:42 +01:00
D3DUtil.cpp
PixelShaderCache: Support stereoscopic EFB format changes.
2014-12-21 15:46:12 +01:00
D3DUtil.h
TextureCache: Add stereoscopy support for EFB to texture copies.
2014-12-14 13:28:47 +01:00
FramebufferManager.cpp
FramebufferManagerBase: Remove obsolete parameters.
2014-12-25 00:58:16 +01:00
FramebufferManager.h
FramebufferManagerBase: Remove obsolete parameters.
2014-12-25 00:58:16 +01:00
GeometryShaderCache.cpp
Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
2014-12-29 11:19:55 +01:00
GeometryShaderCache.h
GeometryShader: Disable the geometry shader stage if it is a pass-through shader.
2014-12-18 00:36:48 +01:00
Globals.h
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
NativeVertexFormat.cpp
D3D: Fixed StateManager member function name case
2014-12-07 18:45:50 +01:00
PSTextureEncoder.cpp
D3D: Set the geometry shader before every draw call.
2014-12-18 00:36:50 +01:00
PSTextureEncoder.h
BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations.
2014-03-25 23:57:58 +01:00
PerfQuery.cpp
More formatting and consistency fixes
2014-11-24 17:16:59 -05:00
PerfQuery.h
More range-based loops and overrides
2014-03-17 02:55:55 +01:00
PixelShaderCache.cpp
Anaglyph: Use matrices instead of vectors.
2015-01-02 14:32:42 +01:00
PixelShaderCache.h
D3D: Add anaglyph stereoscopy support.
2014-12-14 13:28:47 +01:00
Render.cpp
Fix stretching with Virtual XFB in D3D
2015-01-03 01:28:49 +00:00
Render.h
D3D: Support stereoscopic XFB blit to screen.
2014-12-24 18:45:24 +01:00
Television.cpp
D3D: Fixed StateManager member function name case
2014-12-07 18:45:50 +01:00
Television.h
Fix XFB scaling in D3D
2014-10-14 22:25:31 -04:00
TextureCache.cpp
PixelShaderCache: Support stereoscopic EFB format changes.
2014-12-21 15:46:12 +01:00
TextureCache.h
TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.
2014-11-23 14:27:40 +01:00
TextureEncoder.h
BPMemory: Make use of BitField in a number of structures.
2014-03-25 23:57:58 +01:00
VertexManager.cpp
D3D: Set the geometry shader before every draw call.
2014-12-18 00:36:50 +01:00
VertexManager.h
VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
2014-12-15 22:47:43 +01:00
VertexShaderCache.cpp
D3D: Use ROUND_UP macro for rounding buffer sizes.
2014-12-18 00:37:15 +01:00
VertexShaderCache.h
clang-modernize -use-nullptr
2014-03-09 21:14:26 +01:00
VideoBackend.h
More formatting and consistency fixes
2014-11-24 17:16:59 -05:00
XFBEncoder.cpp
XFBEncoder: Cosmetics.
2014-12-28 16:30:48 +01:00
XFBEncoder.h
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
main.cpp
OGL: Don't generate a geometry shader if the backend doesn't support it.
2014-12-18 00:36:49 +01:00
main.h
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00