Commit Graph

255 Commits

Author SHA1 Message Date
Patrick A. Ferry eebd7da443 Fix stretching with Virtual XFB in D3D
This change matches the behaviour of OpenGL.

This should make Ty the Tasmanian Tiger 3 stretch across the whole
screen. There are other games with this same issue but I have not any.

See issue #6750 for details
2015-01-03 01:28:49 +00:00
Jules Blok 26a9afa0e7 Anaglyph: Use matrices instead of vectors. 2015-01-02 14:32:42 +01:00
Jules Blok 491de39325 PixelShaderCache: Implement Dubois algorithm in anaglyph shader. 2015-01-02 03:06:11 +01:00
Jules Blok 29e05c5ff8 Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
Shaders may be compiled before the FramebufferManager is initialized.
2014-12-29 11:19:55 +01:00
Jules Blok e1dc033113 Renderer: Cosmetics. 2014-12-28 18:35:23 +01:00
Jules Blok 89de7e0526 Renderer: Invalidate the FramebufferManager if the XFB mode is changed.
Fixes incorrect texture sizes after switching XFB modes.
2014-12-28 18:26:25 +01:00
Jules Blok 730a6e5f4b D3D: Fix Virtual XFB viewport.
Looks like I was incorrect about swapping the bottom and top members.
2014-12-28 17:34:19 +01:00
Jules Blok 81d1b7f0c2 XFBEncoder: Cosmetics. 2014-12-28 16:30:48 +01:00
Jules Blok d7037ae492 PixelShaderCache: Don't use GetDimensions() for the sample count.
This function is bugged on Windows 7, and statically declaring the sample count is trivial anyway.
2014-12-27 14:45:15 +01:00
Jules Blok 833513f384 XFBEncoder: Sample the first layer of the resolved EFB texture.
Using the multisampled EFB texture is invalid, as the XFB encoder does not have a multisampling shader.
2014-12-25 12:09:35 +01:00
Jules Blok af8ac328e5 Renderer: Use old method of calculating the source rectangle. 2014-12-25 02:37:22 +01:00
Jules Blok 46bb4fd364 FramebufferManagerBase: Remove obsolete parameters. 2014-12-25 00:58:16 +01:00
Jules Blok 49137c7c2c FramebufferManager: Return framebuffer target size in GetTargetSize(). 2014-12-25 00:57:52 +01:00
Jules Blok 1bbb323e97 D3D: Remove obsolete Real XFB codepath. 2014-12-24 23:55:04 +01:00
Jules Blok 4a86234a79 D3D: Support stereoscopic XFB blit to screen. 2014-12-24 18:45:24 +01:00
Jules Blok a845aeeb3d FramebufferManager: Copy all EFB layers to the XFB. 2014-12-24 18:45:19 +01:00
Jules Blok 59bea317d7 GeometryShaderCache: Cosmetics. 2014-12-24 17:22:24 +01:00
Jules Blok b109b31f61 FramebufferManagerBase: Only allocate one layer for Real XFB. 2014-12-24 17:22:23 +01:00
Jules Blok b2efbdaf44 Cosmetics. 2014-12-23 13:16:09 +01:00
Jules Blok 737bc0e7ad PixelShaderCache: Support stereoscopic EFB format changes. 2014-12-21 15:46:12 +01:00
Ryan Houdek 59e1a8a1a0 Merge pull request #1736 from degasus/osd
OSD
2014-12-20 23:21:24 -06:00
Dolphin Bot f978d141c8 Merge pull request #1720 from Armada651/stereo-msaa
FramebufferManager: Support resolving a multi-layered EFB
2014-12-20 20:35:36 +01:00
degasus 3f9b52e555 OGL: draw shadows within rasterfont itself 2014-12-20 13:31:41 +01:00
degasus fb177ca04e VideoCommon: merge debug test generators 2014-12-20 13:06:29 +01:00
degasus ffa014dd48 VideoCommon: merge debug info generators 2014-12-20 12:25:10 +01:00
Jules Blok 761749e07f FramebufferManager: Support resolving a multi-layered EFB in D3D. 2014-12-19 22:37:28 +01:00
Jules Blok 0ae082fb61 FramebufferManager: Return the depth texture instead of the color texture in GetResolvedEFBDepthTexture() when AA is enabled. 2014-12-19 22:37:28 +01:00
Jules Blok 1b9fe70d7c VideoCommon: Make IsPassthrough() a function of the ShaderUid. 2014-12-19 14:10:53 +01:00
Jules Blok c9e469f832 D3DState: Remove wireframe rasterizer support. 2014-12-19 14:10:52 +01:00
Jules Blok 925bbcb85b VideoCommon: Handle wireframe mode in the geometry shader. 2014-12-19 14:10:52 +01:00
Ryan Houdek 02f22152be Merge pull request #1706 from Armada651/line-width
VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
2014-12-18 19:43:12 -06:00
shuffle2 717e155ce1 Merge pull request #1689 from kayru/d3d_efb_copy_fix
D3D: Fixed D3D validation error during EFB to texture copy
2014-12-18 02:59:51 -08:00
Jules Blok 93ce95b48e D3D: Use ROUND_UP macro for rounding buffer sizes. 2014-12-18 00:37:15 +01:00
Jules Blok 3d9dfad6a2 D3D: Set the geometry shader before every draw call.
And refactor the VertexManager draw call.
2014-12-18 00:36:50 +01:00
Jules Blok 7e8f96f0d3 OGL: Don't generate a geometry shader if the backend doesn't support it.
This commit repurposes the bSupportsStereoscopy flag as the bSupportsGeometryShaders flag.
2014-12-18 00:36:49 +01:00
Jules Blok bd6d229733 GeometryShader: Disable the geometry shader stage if it is a pass-through shader. 2014-12-18 00:36:48 +01:00
Jules Blok 2850c9a206 VertexManager: Disable culling for lines and points. 2014-12-18 00:36:47 +01:00
Yuriy O'Donnell 5688c27610 D3D: Moved setting texture by slot mask into StateManager 2014-12-17 23:41:26 +01:00
magumagu 31bcdb8f2f D3D+OGL: choose blendenable over logicopenable.
No sane game should turn on both logicopenable and blendenable in the same
blend mode, but not every game is sane. Fixes issue 6009.
2014-12-15 20:16:25 -08:00
Jules Blok 8ae738ff30 VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
This adds point-width emulation support to OpenGL.
2014-12-15 22:47:43 +01:00
Jules Blok 55e60a9c22 VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
This adds line-width emulation support to OpenGL.
2014-12-15 22:47:42 +01:00
Jules Blok 382e1c22db GeometryShaderGen: Support multiple primitive types.
And make more stereoscopy code optional.
2014-12-15 22:47:41 +01:00
Jules Blok aa4242fd9c GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy. 2014-12-14 21:23:20 +01:00
Jules Blok b406e4e1f2 VideoCommon: Add a separate constants buffer for the geometry shader. 2014-12-14 21:23:13 +01:00
Jules Blok 6c7bed25a5 Cosmetics 2014-12-14 13:29:27 +01:00
Jules Blok fd6b588627 D3D: Define decimals in floating point numbers 2014-12-14 13:28:49 +01:00
Jules Blok a6ac7dd5bd D3D: Fix Nvidia 3D Vision memory leak 2014-12-14 13:28:49 +01:00
Jules Blok 6fe7d530ed PixelShaderCache: Fix MSAA shaders.
Various typos were introduced due to lack of testing.
2014-12-14 13:28:48 +01:00
Jules Blok b2e73400be Cosmetics 2014-12-14 13:28:48 +01:00
Jules Blok b06280e866 D3D: Add anaglyph stereoscopy support. 2014-12-14 13:28:47 +01:00