..
Debugger
Lots more work on making the frame aui stuff functional.
2010-07-22 02:05:28 +00:00
GUI
Dlist Cache step 2:
2010-09-14 22:48:22 +00:00
OS
Take care of some compiler warnings from unused variables, and a little code cleanup.
2010-08-10 01:08:22 +00:00
BPFunctions.cpp
hopefully fixed zww issue with new efb to ram.
2010-07-12 19:30:25 +00:00
FramebufferManager.cpp
Improve iterator usage.
2010-05-28 23:14:16 +00:00
FramebufferManager.h
Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet.
2010-03-10 06:45:13 +00:00
GLUtil.cpp
Several little things:
2010-08-08 00:13:05 +00:00
GLUtil.h
addendum to last commit: forgot files outside the /Externals/GLew directory...
2010-09-09 17:52:52 +00:00
GLWindow.h
Config.h should never be included directly, but rather through Common.h
2010-06-26 13:11:34 +00:00
Globals.h
Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too!
2010-07-19 02:09:34 +00:00
NativeVertexFormat.cpp
sometimes to advance you have to make a step back.
2010-08-28 15:09:42 +00:00
PixelShaderCache.cpp
Remove a bunch of freshly-obsolete code
2010-08-29 19:34:54 +00:00
PixelShaderCache.h
HUGE commit :)
2010-06-05 00:01:18 +00:00
PostProcessing.cpp
HUGE commit :)
2010-06-05 00:01:18 +00:00
PostProcessing.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
RasterFont.cpp
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
RasterFont.h
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
Render.cpp
Remove a bunch of freshly-obsolete code
2010-08-29 19:34:54 +00:00
SConscript
I'm an 100% scons noob but I think this fixes r6149, although it seems that the repository revision isn't appearing correctly (only happening with me?).
2010-08-30 00:00:14 +00:00
TextureConverter.cpp
sometimes to advance you have to make a step back.
2010-08-28 15:09:42 +00:00
TextureConverter.h
hopefully fixed zww issue with new efb to ram.
2010-07-12 19:30:25 +00:00
TextureMngr.cpp
std::string needs <string> rather than <string.h>.
2010-09-06 12:14:18 +00:00
TextureMngr.h
Fix EFB Scaled Copy in OpenGL plugin.
2010-08-29 04:56:53 +00:00
VertexManager.cpp
Remove a bunch of freshly-obsolete code
2010-08-29 19:34:54 +00:00
VertexManager.h
Sps fixed in all the games tested, code cleanup and reordering
2009-10-06 14:24:10 +00:00
VertexShaderCache.cpp
DX9/OGL: Remove some superfluous checks (this is already done in VideoCommon).
2010-08-08 16:28:03 +00:00
VertexShaderCache.h
HUGE commit :)
2010-06-05 00:01:18 +00:00
XFB.cpp
Moving more things out of GL into VideoCommon...
2009-09-03 20:37:35 +00:00
XFB.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
cocoaGL.h
Revert parts of r5576 and r5598 for Sonicadvance1's sake.
2010-06-04 04:59:07 +00:00
cocoaGL.m
Remove NSAutoreleasePools that are no longer necessary now that pools
2010-07-09 22:31:04 +00:00
main.cpp
Add Common::AtomicDecrement for gcc to match win32.
2010-08-10 08:29:15 +00:00
main.h
Fix saving states on mesa3d and clean up the handling of asynchronous requests
2010-08-04 21:02:32 +00:00
stdafx.cpp
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
stdafx.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00