DX9/OGL: Remove some superfluous checks (this is already done in VideoCommon).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6073 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX 2010-08-08 16:28:03 +00:00
parent 4ae77b2d70
commit ecec048f0f
4 changed files with 30 additions and 125 deletions

View File

@ -44,8 +44,6 @@ const PixelShaderCache::PSCacheEntry *PixelShaderCache::last_entry;
static LinearDiskCache g_ps_disk_cache;
static std::set<u32> unique_shaders;
static float lastPSconstants[C_COLORMATRIX+16][4];
#define MAX_SSAA_SHADERS 3
static LPDIRECT3DPIXELSHADER9 s_ColorMatrixProgram[MAX_SSAA_SHADERS];
@ -75,32 +73,18 @@ LPDIRECT3DPIXELSHADER9 PixelShaderCache::GetClearProgram()
void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
if (lastPSconstants[const_number][0] != f1 || lastPSconstants[const_number][1] != f2 ||
lastPSconstants[const_number][2] != f3 || lastPSconstants[const_number][3] != f4)
{
lastPSconstants[const_number][0] = f1;
lastPSconstants[const_number][1] = f2;
lastPSconstants[const_number][2] = f3;
lastPSconstants[const_number][3] = f4;
D3D::dev->SetPixelShaderConstantF(const_number, lastPSconstants[const_number], 1);
}
float f[4] = { f1, f2, f3, f4 };
D3D::dev->SetPixelShaderConstantF(const_number, f, 1);
}
void SetPSConstant4fv(unsigned int const_number, const float *f)
{
if (memcmp(&lastPSconstants[const_number], f, sizeof(float) * 4)) {
memcpy(&lastPSconstants[const_number], f, sizeof(float) * 4);
D3D::dev->SetPixelShaderConstantF(const_number, f, 1);
}
D3D::dev->SetPixelShaderConstantF(const_number, f, 1);
}
void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
if (memcmp(&lastPSconstants[const_number], f, count * sizeof(float) * 4)) {
memcpy(&lastPSconstants[const_number], f, count * sizeof(float) * 4);
D3D::dev->SetPixelShaderConstantF(const_number, f, count);
}
D3D::dev->SetPixelShaderConstantF(const_number, f, count);
}
class PixelShaderCacheInserter : public LinearDiskCacheReader {
@ -266,8 +250,6 @@ void PixelShaderCache::Clear()
iter->second.Destroy();
PixelShaders.clear();
for (int i = 0; i < C_PENVCONST_END * 4; i++)
lastPSconstants[i / 4][i % 4] = -100000000.0f;
memset(&last_pixel_shader_uid, 0xFF, sizeof(last_pixel_shader_uid));
}

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@ -37,7 +37,6 @@
VertexShaderCache::VSCache VertexShaderCache::vshaders;
const VertexShaderCache::VSCacheEntry *VertexShaderCache::last_entry;
static float GC_ALIGNED16(lastVSconstants[C_VENVCONST_END][4]);
#define MAX_SSAA_SHADERS 3
static LPDIRECT3DVERTEXSHADER9 SimpleVertexShader[MAX_SSAA_SHADERS];
@ -58,59 +57,31 @@ LPDIRECT3DVERTEXSHADER9 VertexShaderCache::GetClearVertexShader()
void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
if (lastVSconstants[const_number][0] != f1 ||
lastVSconstants[const_number][1] != f2 ||
lastVSconstants[const_number][2] != f3 ||
lastVSconstants[const_number][3] != f4)
{
lastVSconstants[const_number][0] = f1;
lastVSconstants[const_number][1] = f2;
lastVSconstants[const_number][2] = f3;
lastVSconstants[const_number][3] = f4;
D3D::dev->SetVertexShaderConstantF(const_number, lastVSconstants[const_number], 1);
}
const float f[4] = { f1, f2, f3, f4 };
D3D::dev->SetVertexShaderConstantF(const_number, f, 1);
}
void SetVSConstant4fv(unsigned int const_number, const float *f)
{
if (memcmp(&lastVSconstants[const_number], f, sizeof(float) * 4)) {
memcpy(&lastVSconstants[const_number], f, sizeof(float) * 4);
D3D::dev->SetVertexShaderConstantF(const_number, lastVSconstants[const_number], 1);
}
D3D::dev->SetVertexShaderConstantF(const_number, f, 1);
}
void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f)
{
bool change = false;
float buf[4*C_VENVCONST_END];
for (unsigned int i = 0; i < count; i++)
{
if (lastVSconstants[const_number + i][0] != f[0 + i*3] ||
lastVSconstants[const_number + i][1] != f[1 + i*3] ||
lastVSconstants[const_number + i][2] != f[2 + i*3])
{
change = true;
break;
}
}
if (change)
{
for (unsigned int i = 0; i < count; i++)
{
lastVSconstants[const_number + i][0] = f[0 + i*3];
lastVSconstants[const_number + i][1] = f[1 + i*3];
lastVSconstants[const_number + i][2] = f[2 + i*3];
lastVSconstants[const_number + i][3] = 0.0f;
}
D3D::dev->SetVertexShaderConstantF(const_number, lastVSconstants[const_number], count);
buf[4*i ] = *f++;
buf[4*i+1] = *f++;
buf[4*i+2] = *f++;
buf[4*i+3] = 0.f;
}
D3D::dev->SetVertexShaderConstantF(const_number, buf, count);
}
void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
if (memcmp(&lastVSconstants[const_number], f, count * sizeof(float) * 4)) {
memcpy(&lastVSconstants[const_number], f, count * sizeof(float) * 4);
D3D::dev->SetVertexShaderConstantF(const_number, lastVSconstants[const_number], count);
}
D3D::dev->SetVertexShaderConstantF(const_number, f, count);
}
class VertexShaderCacheInserter : public LinearDiskCacheReader {
@ -218,8 +189,6 @@ void VertexShaderCache::Clear()
iter->second.Destroy();
vshaders.clear();
for (int i = 0; i < (C_VENVCONST_END * 4); i++)
lastVSconstants[i / 4][i % 4] = -100000000.0f;
memset(&last_vertex_shader_uid, 0xFF, sizeof(last_vertex_shader_uid));
}

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@ -42,41 +42,23 @@ GLuint PixelShaderCache::CurrentShader;
bool PixelShaderCache::ShaderEnabled;
static FRAGMENTSHADER* pShaderLast = NULL;
static float lastPSconstants[C_PENVCONST_END][4];
void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
if (lastPSconstants[const_number][0] != f1 || lastPSconstants[const_number][1] != f2 ||
lastPSconstants[const_number][2] != f3 || lastPSconstants[const_number][3] != f4)
{
lastPSconstants[const_number][0] = f1;
lastPSconstants[const_number][1] = f2;
lastPSconstants[const_number][2] = f3;
lastPSconstants[const_number][3] = f4;
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number, lastPSconstants[const_number]);
}
float f[4] = { f1, f2, f3, f4 };
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f);
}
void SetPSConstant4fv(unsigned int const_number, const float *f)
{
if (memcmp(&lastPSconstants[const_number], f, sizeof(float) * 4)) {
memcpy(&lastPSconstants[const_number], f, sizeof(float) * 4);
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f);
}
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f);
}
void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
const float *f0 = f;
for (unsigned int i = 0; i < count ;i++,f0+=4)
{
if (memcmp(&lastPSconstants[const_number + i], f0, sizeof(float) * 4)) {
memcpy(&lastPSconstants[const_number + i], f0, sizeof(float) * 4);
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number + i, lastPSconstants[const_number + i]);
}
}
for (unsigned int i = 0; i < count; i++,f+=4)
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number + i, f);
}
void PixelShaderCache::Init()
@ -86,8 +68,6 @@ void PixelShaderCache::Init()
CurrentShader = 0;
GL_REPORT_ERRORD();
for (unsigned int i = 0; i < (C_PENVCONST_END) * 4; i++)
lastPSconstants[i/4][i%4] = -100000000.0f;
memset(&last_pixel_shader_uid, 0xFF, sizeof(last_pixel_shader_uid));
s_displayCompileAlert = true;

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@ -41,58 +41,34 @@ bool VertexShaderCache::ShaderEnabled;
static VERTEXSHADER *pShaderLast = NULL;
static int s_nMaxVertexInstructions;
static float GC_ALIGNED16(lastVSconstants[C_VENVCONST_END][4]);
void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
if ( lastVSconstants[const_number][0] != f1 ||
lastVSconstants[const_number][1] != f2 ||
lastVSconstants[const_number][2] != f3 ||
lastVSconstants[const_number][3] != f4)
{
lastVSconstants[const_number][0] = f1;
lastVSconstants[const_number][1] = f2;
lastVSconstants[const_number][2] = f3;
lastVSconstants[const_number][3] = f4;
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, const_number, lastVSconstants[const_number]);
}
float f[4] = { f1, f2, f3, f4 };
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, const_number, f);
}
void SetVSConstant4fv(unsigned int const_number, const float *f)
{
if (memcmp(&lastVSconstants[const_number], f, sizeof(float) * 4)) {
memcpy(&lastVSconstants[const_number], f, sizeof(float) * 4);
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, const_number, lastVSconstants[const_number]);
}
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, const_number, f);
}
void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
const float *f0 = f;
for (unsigned int i = 0; i < count; i++,f0+=4)
{
if (memcmp(&lastVSconstants[const_number + i], f0, sizeof(float) * 4)) {
memcpy(&lastVSconstants[const_number + i], f0, sizeof(float) * 4);
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, const_number + i, lastVSconstants[const_number + i]);
}
}
for (unsigned int i = 0; i < count; i++,f+=4)
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, const_number + i, f);
}
void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f)
{
for (unsigned int i = 0; i < count; i++)
{
if (lastVSconstants[const_number + i][0] != f[0 + i*3] ||
lastVSconstants[const_number + i][1] != f[1 + i*3] ||
lastVSconstants[const_number + i][2] != f[2 + i*3] ||
lastVSconstants[const_number + i][3] != 0.0f)
{
lastVSconstants[const_number + i][0] = f[0 + i*3];
lastVSconstants[const_number + i][1] = f[1 + i*3];
lastVSconstants[const_number + i][2] = f[2 + i*3];
lastVSconstants[const_number + i][3] = 0.0f;
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, const_number + i, lastVSconstants[const_number + i]);
}
float buf[4];
buf[0] = *f++;
buf[1] = *f++;
buf[2] = *f++;
buf[3] = 0.f;
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, const_number + i, buf);
}
}
@ -102,8 +78,6 @@ void VertexShaderCache::Init()
glEnable(GL_VERTEX_PROGRAM_ARB);
ShaderEnabled = true;
CurrentShader = 0;
for (int i = 0; i < (C_VENVCONST_END * 4); i++)
lastVSconstants[i / 4][i % 4] = -100000000.0f;
memset(&last_vertex_shader_uid, 0xFF, sizeof(last_vertex_shader_uid));
s_displayCompileAlert = true;