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Debugger
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Fix nowx Debug build. Yes, people use that\!
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2011-02-16 12:09:39 +00:00 |
MemoryCards
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Remove the global namespace a bit and remove some dead code.
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2011-02-02 18:21:20 +00:00 |
ARCodeAddEdit.cpp
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Translate PanicAlert captions too.
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2011-01-13 20:53:37 +00:00 |
ARCodeAddEdit.h
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Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
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2011-01-05 04:35:46 +00:00 |
AboutDolphin.cpp
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Remove some dead code.
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2011-01-17 01:47:27 +00:00 |
AboutDolphin.h
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Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
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2011-01-05 04:35:46 +00:00 |
CheatsWindow.cpp
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Deal with some clang-inspired buglets.
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2011-02-06 01:56:45 +00:00 |
CheatsWindow.h
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Double warning fix! Thanks to Nakeeeee and BhaaL! :p
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2010-07-22 05:39:57 +00:00 |
ConfigMain.cpp
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Added Czech translations thanks to Zbyněk. Updated Greek, French, Hungarian,
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2011-02-16 03:06:17 +00:00 |
ConfigMain.h
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Tweaks to Wii rerecording for general stability and reliability.
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2011-02-12 08:25:09 +00:00 |
Frame.cpp
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Fix fullscreen switch being triggered twice on hotkey. Should fix issue #4098.
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2011-02-14 18:53:54 +00:00 |
Frame.h
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* If a hotkey is pressed within the render window, pass it over to the main window properly; this means that e.g. the frame advance hotkey works from the render window (and that savestates aren't hard-bound to Fx / Shift+Fx therein).
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2011-02-14 01:18:01 +00:00 |
FrameAui.cpp
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Finally get tooltips in config main to work on linux. When controls are contained in a wxStaticTextBox they must be created before the wxStaticTextBox is created, otherwise tooltips don't work. This is probably a bug in wxWidgets.
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2011-01-31 17:15:21 +00:00 |
FrameTools.cpp
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Have playback of input files stop upon reaching the frame count designated in the header, preventing that number from being tampered with and assisting in recording verifiability. Adjusted the "resume recording from end of playback" code to account for playback stopping in the middle of a movie as above.
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2011-02-15 17:03:20 +00:00 |
GameListCtrl.cpp
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Add per-game "configuration profiles" for video backend configuration:
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2011-02-13 22:36:12 +00:00 |
GameListCtrl.h
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Fix issue 2019, fix hiding or showing games with country == Italy, France, Taiwan or Korea from the gamelist, add missing Korea flag to the gamelist and disable netplay from the menu until it can be made more usable.
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2010-02-21 19:19:16 +00:00 |
GeckoCodeDiag.cpp
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Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup.
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2011-01-25 11:14:11 +00:00 |
GeckoCodeDiag.h
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Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
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2010-07-23 05:22:12 +00:00 |
Globals.h
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
HotkeyDlg.cpp
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Clean up the hotkey dialog by separating into tabs.
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2011-02-16 02:19:40 +00:00 |
HotkeyDlg.h
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Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
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2011-01-05 04:35:46 +00:00 |
ISOFile.cpp
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Localization:
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2011-01-06 13:57:46 +00:00 |
ISOFile.h
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Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!).
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2010-08-03 03:20:44 +00:00 |
ISOProperties.cpp
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* Italian translation update
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2011-02-04 23:44:11 +00:00 |
ISOProperties.h
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- Moving "Custom Projection Hack" stuff toward a new modal dialog window
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2011-02-03 17:51:12 +00:00 |
InputConfigDiag.cpp
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Fix the rest of the tooltips for linux.
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2011-01-31 22:19:30 +00:00 |
InputConfigDiag.h
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Fix the rest of the tooltips for linux.
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2011-01-31 22:19:30 +00:00 |
InputConfigDiagBitmaps.cpp
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Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
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2010-10-12 19:42:29 +00:00 |
LogWindow.cpp
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Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.
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2011-02-13 06:06:32 +00:00 |
LogWindow.h
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r6928 redux
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2011-01-27 23:59:12 +00:00 |
Main.cpp
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Added the feature to allow creating a TAS movie from a save state. To activate this function, start the game and use the "Start recording" command. A save state will be created at that point in time and the emulator will start recording. This results in two files, a .dtm containing the movie and a .dtm.sav which is the save state.
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2011-02-15 09:07:55 +00:00 |
Main.h
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Remove the global namespace a bit and remove some dead code.
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2011-02-02 18:21:20 +00:00 |
MainNoGUI.cpp
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Move BootManager.cpp to Core since it really doesn't do any wx-specific stuff.
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2011-02-12 21:25:49 +00:00 |
MemcardManager.cpp
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Deal with some clang-inspired buglets.
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2011-02-06 01:56:45 +00:00 |
MemcardManager.h
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Deal with some clang-inspired buglets.
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2011-02-06 01:56:45 +00:00 |
NetWindow.cpp
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Remove any wx-specific code from Core.
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2011-02-08 15:36:15 +00:00 |
NetWindow.h
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Remove any wx-specific code from Core.
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2011-02-08 15:36:15 +00:00 |
PHackSettings.cpp
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* Italian translation update
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2011-02-04 23:44:11 +00:00 |
PHackSettings.h
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Fix the CMake build.
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2011-02-03 21:11:06 +00:00 |
PatchAddEdit.cpp
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Translate PanicAlert captions too.
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2011-01-13 20:53:37 +00:00 |
PatchAddEdit.h
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Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
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2011-01-05 04:35:46 +00:00 |
SConscript
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Disable use of exceptions in the wxWidgets3 build.
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2011-02-15 20:18:50 +00:00 |
UDPConfigDiag.cpp
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Translate PanicAlert captions too.
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2011-01-13 20:53:37 +00:00 |
UDPConfigDiag.h
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Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
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2010-11-14 13:30:57 +00:00 |
VideoConfigDiag.cpp
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Fix gfx dialog configuration text on the advanced page, and alphebetize the
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2011-02-15 05:29:21 +00:00 |
VideoConfigDiag.h
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Add per-game "configuration profiles" for video backend configuration:
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2011-02-13 22:36:12 +00:00 |
WXInputBase.cpp
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Be more flexible about hotkey modifier permutations.
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2011-01-30 14:20:20 +00:00 |
WXInputBase.h
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Clean up nowx and stop cocoaApp busy-waiting in the main loop.
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2011-01-15 10:33:07 +00:00 |
WiimoteConfigDiag.cpp
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Finally got the input common strings figured out. That pretty much finishes translations.
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2011-01-14 03:05:02 +00:00 |
WiimoteConfigDiag.h
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Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
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2010-10-12 19:42:29 +00:00 |
WxUtils.cpp
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r6928 redux
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2011-01-27 23:59:12 +00:00 |
WxUtils.h
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r6928 redux
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2011-01-27 23:59:12 +00:00 |
X11Utils.cpp
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Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won't shut off one of your monitors anymore.
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2011-02-09 03:12:05 +00:00 |
X11Utils.h
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Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won't shut off one of your monitors anymore.
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2011-02-09 03:12:05 +00:00 |
stdafx.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
stdafx.h
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Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup.
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2011-01-25 11:14:11 +00:00 |