.. |
CMakeLists.txt
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VideoBackends:Vulkan: Set up VMA
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2022-10-23 02:54:35 +02:00 |
CommandBufferManager.cpp
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Merge pull request #10977 from tellowkrinkle/FixBackendMultithreading
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2022-10-25 04:14:01 -04:00 |
CommandBufferManager.h
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Merge pull request #10977 from tellowkrinkle/FixBackendMultithreading
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2022-10-25 04:14:01 -04:00 |
Constants.h
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VideoBackends:Vulkan: Raise number of command buffers
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2022-10-01 01:26:04 +02:00 |
ObjectCache.cpp
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VideoBackends:Vulkan: Add support for vertex shader point and line expansion
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2022-10-22 20:13:24 -05:00 |
ObjectCache.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
ShaderCompiler.cpp
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ShaderCompiler: Use compute shader header in compute shaders
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2022-07-09 19:01:58 -04:00 |
ShaderCompiler.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
StagingBuffer.cpp
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VideoBackends:Vulkan: Use VMA for staging buffers
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2022-10-23 03:21:14 +02:00 |
StagingBuffer.h
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VideoBackends:Vulkan: Use VMA for staging buffers
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2022-10-23 03:21:14 +02:00 |
StateTracker.cpp
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VideoBackends:Vulkan: Add support for vertex shader point and line expansion
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2022-10-22 20:13:24 -05:00 |
StateTracker.h
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VideoBackends:Vulkan: Allocate descriptor pools as needed
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2022-10-16 17:04:35 +02:00 |
VKBoundingBox.cpp
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VideoBackends:Vulkan: Use VMA for bounding box
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2022-10-23 03:21:29 +02:00 |
VKBoundingBox.h
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VideoBackends:Vulkan: Use VMA for bounding box
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2022-10-23 03:21:29 +02:00 |
VKMain.cpp
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VideoBackends:Vulkan: Set up VMA
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2022-10-23 02:54:35 +02:00 |
VKPerfQuery.cpp
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
VKPerfQuery.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
VKPipeline.cpp
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VideoBackends:Vulkan: Dynamic vertex loader support
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2022-09-19 16:28:24 -05:00 |
VKPipeline.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
VKRenderer.cpp
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VideoBackends:Multiple: Grammar fixes
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2022-07-21 20:44:19 -05:00 |
VKRenderer.h
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VideoBackends: Add Metal renderer
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2022-07-21 20:44:19 -05:00 |
VKShader.cpp
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VKShader: Only set shader name if supported
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2022-01-31 01:17:40 -05:00 |
VKShader.h
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VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
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2021-08-30 13:47:48 -05:00 |
VKStreamBuffer.cpp
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VideoBackends:Vulkan: Use VMA for stream buffer
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2022-10-23 03:21:29 +02:00 |
VKStreamBuffer.h
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VideoBackends:Vulkan: Use VMA for stream buffer
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2022-10-23 03:21:29 +02:00 |
VKSwapChain.cpp
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
VKSwapChain.h
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Vulkan: Remove unused swap chain functions
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2022-08-17 18:16:17 -07:00 |
VKTexture.cpp
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VideoBackends:Vulkan: Use VMA for stream buffer
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2022-10-23 03:21:29 +02:00 |
VKTexture.h
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VideoBackends:Vulkan: Use VMA for stream buffer
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2022-10-23 03:21:29 +02:00 |
VKVertexFormat.cpp
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VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal
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2022-04-22 16:54:36 -07:00 |
VKVertexFormat.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
VKVertexManager.cpp
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VideoBackends:Vulkan: Dynamic vertex loader support
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2022-09-19 16:28:24 -05:00 |
VKVertexManager.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
VideoBackend.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
VulkanContext.cpp
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Merge pull request #11028 from tellowkrinkle/MetalFixes
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2022-10-24 15:22:37 -04:00 |
VulkanContext.h
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VideoBackends:Vulkan: Clean up unused memory allocation code
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2022-10-23 03:21:29 +02:00 |
VulkanEntryPoints.inl
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VideoBackends:Vulkan: Set up VMA
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2022-10-23 02:54:35 +02:00 |
VulkanLoader.cpp
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VideoBackends:Vulkan: Set up VMA
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2022-10-23 02:54:35 +02:00 |
VulkanLoader.h
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VideoBackends:Vulkan: Set up VMA
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2022-10-23 02:54:35 +02:00 |