..
OpenCL
Hg:
2010-06-09 01:37:08 +00:00
AVIDump.cpp
Linux global build. At least the basic footwork is done here.
2010-02-02 21:56:29 +00:00
AVIDump.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
BPFunctions.h
D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
2010-01-12 23:40:30 +00:00
BPMemory.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
BPMemory.h
HUGE commit :)
2010-06-05 00:01:18 +00:00
BPStructs.cpp
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
BPStructs.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
CPMemory.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
CPMemory.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
CommandProcessor.cpp
Unleash the beast.
2010-06-13 20:06:29 +00:00
CommandProcessor.h
Hg:
2010-06-09 01:37:08 +00:00
DataReader.h
D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
2009-09-13 21:18:04 +00:00
Fifo.cpp
Unleash the beast.
2010-06-13 20:06:29 +00:00
Fifo.h
1. This should fix Issue 1625 (Bizarre Auto Frame Limit)
2010-01-07 20:01:41 +00:00
HiresTextures.cpp
Remove unused variables.
2010-05-26 20:43:16 +00:00
HiresTextures.h
DX9: - Add hires texture loading.
2009-12-22 06:47:42 +00:00
ImageWrite.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
ImageWrite.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
IndexGenerator.cpp
let's keep experimenting:
2010-05-22 21:58:43 +00:00
IndexGenerator.h
let's keep experimenting:
2010-05-22 21:58:43 +00:00
LookUpTables.h
Don't use lookup tables. It's better to use CPU registers and reduce memory accesses.
2009-07-30 20:29:52 +00:00
NativeVertexFormat.h
D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
2009-09-13 21:18:04 +00:00
NativeVertexWriter.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
NativeVertexWriter.h
fast commit :
2010-05-04 14:43:30 +00:00
OnScreenDisplay.cpp
Kill the last timeGetTime calls.
2010-01-21 21:27:52 +00:00
OnScreenDisplay.h
Moving more things out of GL into VideoCommon...
2009-09-03 20:37:35 +00:00
OpcodeDecoding.cpp
Fix crash when stopping and starting a game with OpenCL enabled
2010-02-13 10:09:54 +00:00
OpcodeDecoding.h
I hope you all like this. Changes:
2009-10-02 14:03:07 +00:00
PixelEngine.cpp
Hg:
2010-06-09 01:37:08 +00:00
PixelEngine.h
Hg:
2010-06-09 01:37:08 +00:00
PixelShaderGen.cpp
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
PixelShaderGen.h
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
2010-01-17 17:44:09 +00:00
PixelShaderManager.cpp
a little optimization in shaders constants setting , based on the same idea of nodchip changes.
2010-05-17 22:17:46 +00:00
PixelShaderManager.h
Preparing stuff for DX11:
2010-06-12 15:49:21 +00:00
Profiler.cpp
Kill the last timeGetTime calls.
2010-01-21 21:27:52 +00:00
Profiler.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
Render.h
after a good commit lets make some experiments:
2010-05-19 03:15:36 +00:00
SConscript
Simplify the SCons build:
2010-06-10 14:18:21 +00:00
Statistics.cpp
Some tiny fix, fixed a crash when activating "overlay some statistics" on OGL plugin (which actually overlays a whole book + 400 chapters of statistics and, indeed, overflows and crash) + memleak fix on LLE plugin and little fix on GBAlink shutdown code.
2010-02-23 01:57:26 +00:00
Statistics.h
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
2009-09-19 13:14:55 +00:00
TextureConversionShader.cpp
HUGE commit :)
2010-06-05 00:01:18 +00:00
TextureConversionShader.h
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
2010-01-17 17:44:09 +00:00
TextureDecoder.cpp
#if 0 work-in-progress code.
2010-05-26 20:52:44 +00:00
TextureDecoder.h
back to limit vps instead of fps as this fix fps limit and now it works correctly as now the sync between the plug in and the core is almost correct.
2010-04-03 22:22:55 +00:00
VertexLoader.cpp
HUGE commit :)
2010-06-05 00:01:18 +00:00
VertexLoader.h
Removed more compiler warnings in linux.
2010-03-07 22:48:37 +00:00
VertexLoaderManager.cpp
Fixed the crazy code in r5161.
2010-03-06 10:07:37 +00:00
VertexLoaderManager.h
make DLCache compile on linux, required some weird casting so tell me
2009-08-10 06:18:10 +00:00
VertexLoader_Color.cpp
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
2009-09-02 21:00:45 +00:00
VertexLoader_Color.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
VertexLoader_Normal.cpp
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexLoader_Normal.h
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexLoader_Position.cpp
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexLoader_Position.h
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexLoader_TextCoord.cpp
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexLoader_TextCoord.h
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexShaderGen.cpp
apply James333 patch to make dx9 plugin use wxwidgets.
2010-06-13 19:41:07 +00:00
VertexShaderGen.h
Preparing stuff for DX11:
2010-06-12 15:49:21 +00:00
VertexShaderManager.cpp
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
VertexShaderManager.h
Preparing stuff for DX11:
2010-06-12 15:49:21 +00:00
VideoCommon.h
Improve iterator usage.
2010-05-28 23:14:16 +00:00
VideoConfig.cpp
added ssaa and efb scale as separate configurations:
2010-06-09 15:33:01 +00:00
VideoConfig.h
added ssaa and efb scale as separate configurations:
2010-06-09 15:33:01 +00:00
VideoState.cpp
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
2009-10-10 21:19:39 +00:00
VideoState.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
XFBConvert.cpp
Woops, that is why getting work group size failed
2009-10-07 07:44:35 +00:00
XFBConvert.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
XFMemory.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
XFMemory.h
a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
2009-11-19 02:28:41 +00:00
XFStructs.cpp
a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
2009-11-19 02:28:41 +00:00
XFStructs.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
memcpy_amd.cpp
GL Vertex loader moved to VideoCommon.
2008-12-26 13:09:16 +00:00