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Debugger
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Linux global build. At least the basic footwork is done here.
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2010-02-02 21:56:29 +00:00 |
GUI
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Implement render to main in linux. In order to compile this in you will have to have libgtk2.0-dev (or your distributions equivalent) installed. If not dolphin-emu will still build, but without render to main operational.
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2010-03-08 23:29:16 +00:00 |
OS
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accidently broke free look with mouse input, fixed (fixes issue 2377)
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2010-03-03 19:21:24 +00:00 |
BPFunctions.cpp
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Fies Issue 1584
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2010-01-29 07:44:21 +00:00 |
DLCache.cpp
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Removed more compiler warnings in linux.
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2010-03-07 22:48:37 +00:00 |
DLCache.h
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Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.
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2009-08-09 11:03:58 +00:00 |
FramebufferManager.cpp
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Systematically eliminating compiler warnings.
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2010-02-24 03:38:36 +00:00 |
FramebufferManager.h
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Moving more things out of GL into VideoCommon...
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2009-09-03 20:37:35 +00:00 |
GLUtil.cpp
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Implement render to main in linux. In order to compile this in you will have to have libgtk2.0-dev (or your distributions equivalent) installed. If not dolphin-emu will still build, but without render to main operational.
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2010-03-08 23:29:16 +00:00 |
GLUtil.h
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Implement render to main in linux. In order to compile this in you will have to have libgtk2.0-dev (or your distributions equivalent) installed. If not dolphin-emu will still build, but without render to main operational.
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2010-03-08 23:29:16 +00:00 |
GLWindow.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Globals.h
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Rename Config.cpp/h to VideoConfig.cpp/h.
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2009-09-13 09:23:30 +00:00 |
NativeVertexFormat.cpp
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Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely sure why the existing code didn't work properly, but hey, this fixes it :)
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2010-01-12 00:08:02 +00:00 |
PixelShaderCache.cpp
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Some code clean up, and take care of some compiler warnings.
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2010-02-20 04:18:19 +00:00 |
PixelShaderCache.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
PostProcessing.cpp
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Linux global build. At least the basic footwork is done here.
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2010-02-02 21:56:29 +00:00 |
PostProcessing.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
RasterFont.cpp
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
RasterFont.h
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
Render.cpp
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Some code clean up, and take care of some compiler warnings.
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2010-02-20 04:18:19 +00:00 |
SConscript
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Implement render to main in linux. In order to compile this in you will have to have libgtk2.0-dev (or your distributions equivalent) installed. If not dolphin-emu will still build, but without render to main operational.
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2010-03-08 23:29:16 +00:00 |
TextureConverter.cpp
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Some code clean up, and take care of some compiler warnings.
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2010-02-20 04:18:19 +00:00 |
TextureConverter.h
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Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off
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2009-09-04 06:09:21 +00:00 |
TextureMngr.cpp
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experimental commit: simplify even more the params. please test and if theres something wrong will revert asap
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2010-02-26 22:14:29 +00:00 |
TextureMngr.h
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a lot of modifications here :)
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2010-02-03 03:52:50 +00:00 |
VertexLoaderManager.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexManager.cpp
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Fix NoWX build, use a different define in CoreParameter, the one we all know and love, and add a Function call to VertexManager which can boost performance, tells the drivers that we don't care about the current data, because we are putting new data in it anyway. This gives quite a performance boost on OSX since it bypasses a call in the drivers that takes around 24% CPU time
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2010-03-09 21:15:28 +00:00 |
VertexManager.h
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Sps fixed in all the games tested, code cleanup and reordering
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2009-10-06 14:24:10 +00:00 |
VertexShaderCache.cpp
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D3D and Opengl:
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2010-02-06 16:05:48 +00:00 |
VertexShaderCache.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
XFB.cpp
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Moving more things out of GL into VideoCommon...
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2009-09-03 20:37:35 +00:00 |
XFB.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
cocoaGL.h
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Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games.
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2010-02-12 12:41:53 +00:00 |
cocoaGL.m
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Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games.
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2010-02-12 12:41:53 +00:00 |
main.cpp
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Fix noWX compiling, Fix OSX crashing when opening options because of dumb code. Fix OSX Wiimote, will fix multi-wiimote in OSX later.
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2010-03-05 07:03:44 +00:00 |
main.h
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OpenGL fix: s_swapRequested must be volatile.
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2010-01-26 14:56:51 +00:00 |
stdafx.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
stdafx.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |