dolphin/Source/Plugins
Sonicadvance1 2049caa9fc Fix NoWX build, use a different define in CoreParameter, the one we all know and love, and add a Function call to VertexManager which can boost performance, tells the drivers that we don't care about the current data, because we are putting new data in it anyway. This gives quite a performance boost on OSX since it bypasses a call in the drivers that takes around 24% CPU time
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5179 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 21:15:28 +00:00
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Plugin_DSP_HLE Fix noWX compiling, Fix OSX crashing when opening options because of dumb code. Fix OSX Wiimote, will fix multi-wiimote in OSX later. 2010-03-05 07:03:44 +00:00
Plugin_DSP_LLE Fix noWX compiling, Fix OSX crashing when opening options because of dumb code. Fix OSX Wiimote, will fix multi-wiimote in OSX later. 2010-03-05 07:03:44 +00:00
Plugin_GCPad Removed more compiler warnings in linux. 2010-03-07 22:48:37 +00:00
Plugin_VideoDX9 experimental commit: simplify even more the params. please test and if theres something wrong will revert asap 2010-02-26 22:14:29 +00:00
Plugin_VideoOGL Fix NoWX build, use a different define in CoreParameter, the one we all know and love, and add a Function call to VertexManager which can boost performance, tells the drivers that we don't care about the current data, because we are putting new data in it anyway. This gives quite a performance boost on OSX since it bypasses a call in the drivers that takes around 24% CPU time 2010-03-09 21:15:28 +00:00
Plugin_VideoSoftware Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
Plugin_Wiimote Removed more compiler warnings in linux. 2010-03-07 22:48:37 +00:00
Plugin_nJoy_SDL Falcon4ever prefers to keep a standalone code copy of nJoy in repository. 2010-02-03 02:54:31 +00:00