.. |
Debugger
|
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
|
2009-03-18 17:17:58 +00:00 |
GUI
|
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
|
2009-03-18 17:17:58 +00:00 |
OS
|
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
|
2009-03-18 17:17:58 +00:00 |
BPStructs.cpp
|
Added option "Show EFB Copy Regions" to find out which games are heavy on EFB-Copy. Changed Dst Alpha Pass option to "Disable Dst Alpha Pass".
|
2009-03-16 07:54:44 +00:00 |
BPStructs.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |
Config.cpp
|
Fixed some log messages
|
2009-03-20 15:01:49 +00:00 |
Config.h
|
Trying to make gameini support some gl options
|
2009-03-20 11:51:22 +00:00 |
GLUtil.cpp
|
Fixed some log messages
|
2009-03-20 15:01:49 +00:00 |
GLUtil.h
|
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
|
2009-03-08 19:19:51 +00:00 |
GLWindow.h
|
OpenGL: Added the black border function to 16:9 to
|
2009-02-24 19:19:50 +00:00 |
Globals.h
|
making section names case insenstive
|
2009-03-20 12:23:05 +00:00 |
NativeVertexFormat.cpp
|
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
|
2009-02-28 22:10:38 +00:00 |
OnScreenDisplay.cpp
|
Update svn:eol-style=native ( r1442 ) for Source/*.cpp
|
2009-02-23 06:15:48 +00:00 |
OnScreenDisplay.h
|
Linux build fixes and some warning cleanup for GCC
|
2009-02-24 05:20:52 +00:00 |
PixelShaderCache.cpp
|
Fixed some log messages
|
2009-03-20 15:01:49 +00:00 |
PixelShaderCache.h
|
Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time.
|
2009-03-16 02:47:48 +00:00 |
Render.cpp
|
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
|
2009-03-18 17:17:58 +00:00 |
Render.h
|
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
|
2009-03-08 19:19:51 +00:00 |
SConscript
|
remove some unused files
|
2009-03-18 20:24:08 +00:00 |
SDLWindow.cpp
|
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
|
2009-01-29 23:35:31 +00:00 |
SDLWindow.h
|
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
|
2009-01-29 23:35:31 +00:00 |
TextureConversionShader.cpp
|
Don't log when File::Exist fails - that's just obnoxious. fix a const.
|
2009-03-20 17:22:55 +00:00 |
TextureConversionShader.h
|
Linux build fixes and some warning cleanup for GCC
|
2009-02-24 05:20:52 +00:00 |
TextureConverter.cpp
|
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
|
2009-03-08 19:19:51 +00:00 |
TextureConverter.h
|
delete unused variables, rename some functions - minor stuff.
|
2009-02-21 13:53:26 +00:00 |
TextureMngr.cpp
|
Fix DEBUG logging (didn't work!). Shuffle around the log levels to make more sense (now NOTICE is the top one and always on), the rest is ERROR, WARNING, INFO, DEBUG. Fix the log levels of a lot of stuff. Use macros instead of numbers for various log level checks.
|
2009-03-20 20:52:37 +00:00 |
TextureMngr.h
|
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
|
2009-03-08 19:19:51 +00:00 |
VertexLoaderManager.cpp
|
Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
|
2009-02-15 12:38:25 +00:00 |
VertexManager.cpp
|
Added option "Show EFB Copy Regions" to find out which games are heavy on EFB-Copy. Changed Dst Alpha Pass option to "Disable Dst Alpha Pass".
|
2009-03-16 07:54:44 +00:00 |
VertexManager.h
|
Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.
|
2008-12-26 12:56:56 +00:00 |
VertexShaderCache.cpp
|
Minor D3D changes
|
2009-03-08 23:19:02 +00:00 |
VertexShaderCache.h
|
An alert is displayed once per run if pixel shaders or vertex shaders fail to compile. Resources are cleaned up if shader compilation fails. Tev coords are zeroed in the pixel shader if there are no tex gens.
|
2009-03-01 00:57:39 +00:00 |
WXGLWindow.cpp
|
Some testgl work
|
2009-01-06 20:54:47 +00:00 |
WXGLWindow.h
|
Some testgl work
|
2009-01-06 20:54:47 +00:00 |
Win32Window.cpp
|
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
|
2009-01-29 23:35:31 +00:00 |
Win32Window.h
|
compile fix
|
2009-01-31 20:31:19 +00:00 |
X11Window.cpp
|
Fixed some log messages
|
2009-03-20 15:01:49 +00:00 |
X11Window.h
|
Some testgl work
|
2009-01-06 20:54:47 +00:00 |
XFB.cpp
|
GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)
|
2009-03-05 23:11:13 +00:00 |
XFB.h
|
1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
|
2009-01-24 14:43:17 +00:00 |
cocoaGL.h
|
Fix compile on osx
|
2008-12-18 21:40:50 +00:00 |
cocoaGL.m
|
fix main config dir on osx and autodetect ogl version when it build
|
2009-03-09 10:43:56 +00:00 |
main.cpp
|
Trying to make gameini support some gl options
|
2009-03-20 11:51:22 +00:00 |
main.h
|
GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)
|
2009-03-05 23:11:13 +00:00 |
nGLUtil.cpp
|
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
|
2009-01-29 23:35:31 +00:00 |
nGLUtil.h
|
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
|
2009-01-29 23:35:31 +00:00 |
nmain.cpp
|
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
|
2009-03-18 17:17:58 +00:00 |
rasterfont.cpp
|
OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
|
2009-02-28 16:33:59 +00:00 |
rasterfont.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |
stdafx.cpp
|
Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
|
2008-10-22 21:23:40 +00:00 |
stdafx.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |