dolphin/Source/Plugins/Plugin_VideoOGL/Src
hrydgard aa7fe1edee Fix DEBUG logging (didn't work!). Shuffle around the log levels to make more sense (now NOTICE is the top one and always on), the rest is ERROR, WARNING, INFO, DEBUG. Fix the log levels of a lot of stuff. Use macros instead of numbers for various log level checks.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2700 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 20:52:37 +00:00
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Debugger nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
GUI nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
OS nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
BPStructs.cpp Added option "Show EFB Copy Regions" to find out which games are heavy on EFB-Copy. Changed Dst Alpha Pass option to "Disable Dst Alpha Pass". 2009-03-16 07:54:44 +00:00
BPStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Config.cpp Fixed some log messages 2009-03-20 15:01:49 +00:00
Config.h Trying to make gameini support some gl options 2009-03-20 11:51:22 +00:00
GLUtil.cpp Fixed some log messages 2009-03-20 15:01:49 +00:00
GLUtil.h First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason. 2009-03-08 19:19:51 +00:00
GLWindow.h OpenGL: Added the black border function to 16:9 to 2009-02-24 19:19:50 +00:00
Globals.h making section names case insenstive 2009-03-20 12:23:05 +00:00
NativeVertexFormat.cpp THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
OnScreenDisplay.cpp Update svn:eol-style=native ( r1442 ) for Source/*.cpp 2009-02-23 06:15:48 +00:00
OnScreenDisplay.h Linux build fixes and some warning cleanup for GCC 2009-02-24 05:20:52 +00:00
PixelShaderCache.cpp Fixed some log messages 2009-03-20 15:01:49 +00:00
PixelShaderCache.h Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time. 2009-03-16 02:47:48 +00:00
Render.cpp nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
Render.h First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason. 2009-03-08 19:19:51 +00:00
SConscript remove some unused files 2009-03-18 20:24:08 +00:00
SDLWindow.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
SDLWindow.h More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
TextureConversionShader.cpp Don't log when File::Exist fails - that's just obnoxious. fix a const. 2009-03-20 17:22:55 +00:00
TextureConversionShader.h Linux build fixes and some warning cleanup for GCC 2009-02-24 05:20:52 +00:00
TextureConverter.cpp First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason. 2009-03-08 19:19:51 +00:00
TextureConverter.h delete unused variables, rename some functions - minor stuff. 2009-02-21 13:53:26 +00:00
TextureMngr.cpp Fix DEBUG logging (didn't work!). Shuffle around the log levels to make more sense (now NOTICE is the top one and always on), the rest is ERROR, WARNING, INFO, DEBUG. Fix the log levels of a lot of stuff. Use macros instead of numbers for various log level checks. 2009-03-20 20:52:37 +00:00
TextureMngr.h First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason. 2009-03-08 19:19:51 +00:00
VertexLoaderManager.cpp Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games. 2009-02-15 12:38:25 +00:00
VertexManager.cpp Added option "Show EFB Copy Regions" to find out which games are heavy on EFB-Copy. Changed Dst Alpha Pass option to "Disable Dst Alpha Pass". 2009-03-16 07:54:44 +00:00
VertexManager.h Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon. 2008-12-26 12:56:56 +00:00
VertexShaderCache.cpp Minor D3D changes 2009-03-08 23:19:02 +00:00
VertexShaderCache.h An alert is displayed once per run if pixel shaders or vertex shaders fail to compile. Resources are cleaned up if shader compilation fails. Tev coords are zeroed in the pixel shader if there are no tex gens. 2009-03-01 00:57:39 +00:00
WXGLWindow.cpp Some testgl work 2009-01-06 20:54:47 +00:00
WXGLWindow.h Some testgl work 2009-01-06 20:54:47 +00:00
Win32Window.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
Win32Window.h compile fix 2009-01-31 20:31:19 +00:00
X11Window.cpp Fixed some log messages 2009-03-20 15:01:49 +00:00
X11Window.h Some testgl work 2009-01-06 20:54:47 +00:00
XFB.cpp GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet) 2009-03-05 23:11:13 +00:00
XFB.h 1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky. 2009-01-24 14:43:17 +00:00
cocoaGL.h Fix compile on osx 2008-12-18 21:40:50 +00:00
cocoaGL.m fix main config dir on osx and autodetect ogl version when it build 2009-03-09 10:43:56 +00:00
main.cpp Trying to make gameini support some gl options 2009-03-20 11:51:22 +00:00
main.h GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet) 2009-03-05 23:11:13 +00:00
nGLUtil.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
nGLUtil.h More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
nmain.cpp nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
rasterfont.cpp OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened? 2009-02-28 16:33:59 +00:00
rasterfont.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
stdafx.cpp Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00