..
Debugger
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
2009-02-20 22:04:52 +00:00
GUI
OpenGL: Enabled the Keep 4:3 Aspect Ratio option together with the new XFB supplement. I also noticed that there is a problem with the new changes halfway into the menus in Wii Sports (where the graphics almost disappears). I'll try to find what is causing that.
2009-02-20 15:52:17 +00:00
OS
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
2009-02-20 22:04:52 +00:00
BPStructs.cpp
OpenGL: It seems like there was a purpose with the separate glViewport() and glScissor() in PE_copy.clear after all. I'll disable the XFB supplement until it works with those functions to.
2009-02-20 16:50:38 +00:00
BPStructs.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
Config.cpp
OpenGL:
2009-02-20 13:35:43 +00:00
Config.h
OpenGL:
2009-02-20 13:35:43 +00:00
GLUtil.cpp
OpenGL: Trying a new function to fix glScissor() and glViewport() when bpmem.copyTexSrcWH is not 640x480. It's only enabled with g_Config.bStretchToFit and without g_Config.bKeepAR to test how it works. Hopefully I have not broken all other modes.
2009-02-19 06:52:01 +00:00
GLUtil.h
compile fix thanks olejl
2008-12-23 19:50:34 +00:00
GLWindow.h
OpenGL GUI: Made the resolution wxComboBox() read only, it's better if they don't accept custom values.
2009-02-19 10:29:53 +00:00
Globals.cpp
Nothing important, just cleaning my dev folder. (mostly formatting changes, removed a superfluous strlen from logging in ogl plugin)
2009-02-06 18:04:24 +00:00
Globals.h
OpenGL: Trying a new function to fix glScissor() and glViewport() when bpmem.copyTexSrcWH is not 640x480. It's only enabled with g_Config.bStretchToFit and without g_Config.bKeepAR to test how it works. Hopefully I have not broken all other modes.
2009-02-19 06:52:01 +00:00
NativeVertexFormat.cpp
temporarily disable vtx fmt jit in 64-bit mode until i can figure out why it crashes
2009-01-31 19:48:31 +00:00
PixelShaderCache.cpp
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
2009-02-04 17:33:59 +00:00
PixelShaderCache.h
More renaming.
2008-12-26 17:33:53 +00:00
Render.cpp
OpenGL: It seems like there was a purpose with the separate glViewport() and glScissor() in PE_copy.clear after all. I'll disable the XFB supplement until it works with those functions to.
2009-02-20 16:50:38 +00:00
Render.h
Fixed LogicOp Blending and Dithering support enabled.
2009-02-15 11:24:45 +00:00
SConscript
scons fix
2009-02-04 18:00:38 +00:00
SDLWindow.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
SDLWindow.h
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
TextureConversionShader.cpp
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
TextureConversionShader.h
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
TextureConverter.cpp
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
2009-02-04 17:33:59 +00:00
TextureConverter.h
build fix for those non-WIP OGL people out there
2009-01-30 07:35:47 +00:00
TextureMngr.cpp
New compact texture type for OGL/D3D: IA8
2009-02-13 14:14:45 +00:00
TextureMngr.h
build fix for those non-WIP OGL people out there
2009-01-30 07:35:47 +00:00
VertexLoaderManager.cpp
Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
2009-02-15 12:38:25 +00:00
VertexManager.cpp
Use glMultiDrawArrays instead of glDrawArrays, which significantly
2009-02-06 03:41:33 +00:00
VertexManager.h
Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.
2008-12-26 12:56:56 +00:00
VertexShaderCache.cpp
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
2009-02-04 17:33:59 +00:00
VertexShaderCache.h
More renaming.
2008-12-26 17:33:53 +00:00
WXGLWindow.cpp
Some testgl work
2009-01-06 20:54:47 +00:00
WXGLWindow.h
Some testgl work
2009-01-06 20:54:47 +00:00
Win32Window.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
Win32Window.h
compile fix
2009-01-31 20:31:19 +00:00
X11Window.cpp
compile fix
2009-02-07 19:17:20 +00:00
X11Window.h
Some testgl work
2009-01-06 20:54:47 +00:00
XFB.cpp
OpenGL:
2009-02-20 13:35:43 +00:00
XFB.h
1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
2009-01-24 14:43:17 +00:00
XFStructs.cpp
clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
2009-02-08 22:08:20 +00:00
XFStructs.h
Forgot these
2008-12-26 11:33:15 +00:00
cocoaGL.h
Fix compile on osx
2008-12-18 21:40:50 +00:00
cocoaGL.m
first step to get cocoa events
2009-01-12 20:52:45 +00:00
main.cpp
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
2009-02-20 22:04:52 +00:00
main.h
OpenGL: Trying a new function to fix glScissor() and glViewport() when bpmem.copyTexSrcWH is not 640x480. It's only enabled with g_Config.bStretchToFit and without g_Config.bKeepAR to test how it works. Hopefully I have not broken all other modes.
2009-02-19 06:52:01 +00:00
nGLUtil.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
nGLUtil.h
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
nmain.cpp
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
2009-02-04 17:33:59 +00:00
rasterfont.cpp
Some warning and code cleanup.
2009-01-24 00:45:46 +00:00
rasterfont.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
stdafx.cpp
Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
2008-10-22 21:23:40 +00:00
stdafx.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00