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OpenCL
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Spaces to tabs. Removed a comment.
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2012-03-25 13:01:26 +03:00 |
AVIDump.cpp
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Buildfix.
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2013-02-26 19:59:33 -06:00 |
AVIDump.h
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Yell at the user if they change window size while dumping frames, and some other avi dumping stuff.
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2013-02-26 20:47:48 -05:00 |
BPFunctions.cpp
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Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae
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2013-01-07 13:47:34 -06:00 |
BPFunctions.h
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
BPMemory.cpp
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BPMemory: Expose more register descriptions for FifoPlayer
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2013-01-12 15:25:50 +01:00 |
BPMemory.h
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Merge branch 'master' into perfqueries.
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2013-03-01 01:07:34 +01:00 |
BPStructs.cpp
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Add documentation to PerfQueryBase interface.
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2013-03-01 23:02:11 +01:00 |
BPStructs.h
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revert last commit, add CheckInvalidState to VideoBackend
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2012-12-23 13:32:23 +01:00 |
CPMemory.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
CPMemory.h
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
CommandProcessor.cpp
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Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
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2012-03-18 22:54:58 -03:00 |
CommandProcessor.h
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Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
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2012-03-18 22:54:58 -03:00 |
DLCache.h
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Experimental commit: this is the base for a more complex dlist control code, is incomplete but i need some feedback.
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2011-02-08 00:28:28 +00:00 |
DataReader.h
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wrapper for s_pCurBufferPointer
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2013-02-21 13:45:48 +01:00 |
Debugger.cpp
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
Debugger.h
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Enable GFX debugger functionality in Release builds.
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2012-11-20 17:54:48 +01:00 |
EmuWindow.cpp
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Remove some old nonsense.
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2013-02-07 23:52:50 -06:00 |
EmuWindow.h
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fixed a freeze on emu shutdown in windows build
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2011-12-19 15:13:26 -08:00 |
FPSCounter.cpp
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Implement a simple benchmarking mode which logs FPS to a file
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2012-10-04 05:41:02 +02:00 |
FPSCounter.h
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Implement a simple benchmarking mode which logs FPS to a file
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2012-10-04 05:41:02 +02:00 |
Fifo.cpp
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
Fifo.h
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
FramebufferManagerBase.cpp
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Fix some fractional EFB scaling issues.
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2012-11-19 13:10:32 +01:00 |
FramebufferManagerBase.h
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
GenericDLCache.cpp
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
GenericTextureDecoder.cpp
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Fix ARM build.
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2013-03-03 07:37:22 +00:00 |
HiresTextures.cpp
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TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain.
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2012-05-13 17:43:14 +02:00 |
HiresTextures.h
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TextureCacheBase: Support loading custom mipmaps.
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2012-05-13 17:42:22 +02:00 |
ImageWrite.cpp
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Open std::fstream in a unicode-safe manner.
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2013-02-28 19:33:39 -06:00 |
ImageWrite.h
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Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL
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2012-01-31 19:52:02 +01:00 |
IndexGenerator.cpp
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forceinline IndexGenerator::WriteTriangle
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2013-02-22 03:22:20 -06:00 |
IndexGenerator.h
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Remove logic from IndexGenerator which does not seem to match that of Video Software.
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2013-02-21 21:02:49 -06:00 |
LightingShaderGen.cpp
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Fix two unsigned/signed mismatch warnings.
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2013-01-15 21:15:31 -05:00 |
LightingShaderGen.h
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Fix pixel lighting.
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2011-09-29 23:32:39 +02:00 |
LookUpTables.h
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Don't use lookup tables. It's better to use CPU registers and reduce memory accesses.
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2009-07-30 20:29:52 +00:00 |
MainBase.cpp
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Add documentation to PerfQueryBase interface.
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2013-03-01 23:02:11 +01:00 |
MainBase.h
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
NativeVertexFormat.h
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
OnScreenDisplay.cpp
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Added option to toggle the display of On-Screen Display messages in the Interface tab.
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2012-11-16 23:54:48 +01:00 |
OnScreenDisplay.h
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Some cleanups.
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2013-03-01 01:31:57 +01:00 |
OpcodeDecoding.cpp
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Replace all of the opcode data read functions by their SSSE3 equivalent, not only the first one.
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2012-08-05 04:24:08 +02:00 |
OpcodeDecoding.h
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
OpenCL.cpp
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
OpenCL.h
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Fix *BSD build.
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2011-01-31 03:02:23 +00:00 |
PerfQueryBase.cpp
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OGL: Implement pixel metrics (untested)
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2012-08-26 20:26:10 +02:00 |
PerfQueryBase.h
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Add documentation to PerfQueryBase interface.
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2013-03-01 23:02:11 +01:00 |
PixelEngine.cpp
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Add documentation to PerfQueryBase interface.
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2013-03-01 23:02:11 +01:00 |
PixelEngine.h
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D3D11: Implement some PE pixel performance metrics.
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2012-08-26 20:26:10 +02:00 |
PixelShaderGen.cpp
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disable per pixel depth if depth textures aren't used
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2013-03-04 20:12:58 +01:00 |
PixelShaderGen.h
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Fix an assert that had been wrong for ages, apparently.
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2013-01-08 18:56:01 +01:00 |
PixelShaderManager.cpp
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Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
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2013-01-08 18:56:01 +01:00 |
PixelShaderManager.h
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Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
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2013-01-08 18:56:01 +01:00 |
RenderBase.cpp
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Yell at the user if they change window size while dumping frames, and some other avi dumping stuff.
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2013-02-26 20:47:48 -05:00 |
RenderBase.h
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D3D11: Port perf queries code to the PerfQueryBase interface.
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2013-03-01 19:30:37 +01:00 |
Statistics.cpp
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D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
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2010-06-20 22:23:34 +00:00 |
Statistics.h
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change projection_type to u32
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2013-01-24 13:10:13 +01:00 |
TextureCacheBase.cpp
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also don't cleanup efb copys on efb2ram
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2013-03-01 11:31:52 +01:00 |
TextureCacheBase.h
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Merge branch 'mipmap_fixes'.
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2013-02-07 20:40:33 +01:00 |
TextureConversionShader.cpp
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Fixed texture encoding. Fixes the interaction with objects in Another Code R. Thanks to wordmanwords for the patch.
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2012-05-05 11:21:05 +10:00 |
TextureConversionShader.h
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hopefully fixed zww issue with new efb to ram.
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2010-07-12 19:30:25 +00:00 |
TextureDecoder.h
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VideoCommon: Implement proper RGBA8 texture loading from tmem.
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2013-01-10 18:30:22 +01:00 |
VertexLoader.cpp
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fix vertexloader without jit
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2013-03-06 18:58:15 +01:00 |
VertexLoader.h
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Merge branch 'master' into vertex-loader-cleanup
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2013-03-04 15:47:56 -06:00 |
VertexLoaderManager.cpp
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OSX build fix for the unordered_map/hash_map issue.
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2012-12-10 08:40:27 -06:00 |
VertexLoaderManager.h
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fully implemented display list cache with vertex data included and added in all the plugins.
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2010-08-29 23:08:56 +00:00 |
VertexLoader_Color.cpp
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wrapper for s_pCurBufferPointer
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2013-02-21 13:45:48 +01:00 |
VertexLoader_Color.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexLoader_Normal.cpp
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Automate some calculations, with templates!
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2013-02-21 13:29:05 -06:00 |
VertexLoader_Normal.h
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Automate some calculations, with templates!
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2013-02-21 13:29:05 -06:00 |
VertexLoader_Position.cpp
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wrapper for s_pCurBufferPointer
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2013-02-21 13:45:48 +01:00 |
VertexLoader_Position.h
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
VertexLoader_TextCoord.cpp
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Use templates for 8+16 bit indexed versions of SSSE3/SSE4 TextCoord reading.
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2013-02-21 12:42:09 -06:00 |
VertexLoader_TextCoord.h
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
VertexManagerBase.cpp
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fix VertexManager::GetRemainingIndices
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2013-03-06 12:33:02 +01:00 |
VertexManagerBase.h
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Tweak Vertex/Index buffer handling a bit.
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2013-02-27 01:57:02 -06:00 |
VertexShaderGen.cpp
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disable per pixel depth if depth textures aren't used
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2013-03-04 20:12:58 +01:00 |
VertexShaderGen.h
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D3D9: Fix texel to pixel mapping when sampling textures properly.
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2012-03-24 17:23:03 +01:00 |
VertexShaderManager.cpp
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change projection_type to u32
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2013-01-24 13:10:13 +01:00 |
VertexShaderManager.h
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Update the viewport when the scissor offset is changed
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2012-05-27 08:03:26 +02:00 |
VideoCommon.h
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wrapper for s_pCurBufferPointer
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2013-02-21 13:45:48 +01:00 |
VideoConfig.cpp
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Add documentation to PerfQueryBase interface.
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2013-03-01 23:02:11 +01:00 |
VideoConfig.h
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Add documentation to PerfQueryBase interface.
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2013-03-01 23:02:11 +01:00 |
VideoState.cpp
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savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
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2012-05-26 13:18:08 +10:00 |
VideoState.h
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initialize the uninitialized
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2012-01-04 01:36:09 -08:00 |
XFMemory.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
XFMemory.h
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change projection_type to u32
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2013-01-24 13:10:13 +01:00 |
XFStructs.cpp
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Partially revert "Check if BP and XF changes actually change values before flushing". Dolphin code sucks too much to get optimizations.
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2012-11-19 21:09:31 +01:00 |
XFStructs.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
memcpy_amd.cpp
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GL Vertex loader moved to VideoCommon.
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2008-12-26 13:09:16 +00:00 |
x64DLCache.cpp
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Merge branch 'master' into vertex-loader-cleanup
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2013-03-04 15:47:56 -06:00 |
x64TextureDecoder.cpp
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |