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Config.cpp
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Emulated Wiimote: Added option to use Analog 2 for roll and pitch. Now you can use the regular controls on Analog 1 and roll and pitch on Analog 2.
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2009-02-14 13:03:21 +00:00 |
Config.h
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Emulated Wiimote: Added option to use Analog 2 for roll and pitch. Now you can use the regular controls on Analog 1 and roll and pitch on Analog 2.
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2009-02-14 13:03:21 +00:00 |
ConfigDlg.cpp
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Emulated Wiimote: Added option to use Analog 2 for roll and pitch. Now you can use the regular controls on Analog 1 and roll and pitch on Analog 2.
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2009-02-14 13:03:21 +00:00 |
ConfigDlg.h
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Emulated Wiimote: Added option to use Analog 2 for roll and pitch. Now you can use the regular controls on Analog 1 and roll and pitch on Analog 2.
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2009-02-14 13:03:21 +00:00 |
ConfigGamepad.cpp
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Emulated Wiimote: Added option to use Analog 2 for roll and pitch. Now you can use the regular controls on Analog 1 and roll and pitch on Analog 2.
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2009-02-14 13:03:21 +00:00 |
ConfigRecording.cpp
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Emulated Wiimote: Added dead zone option for the gamepad input
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2009-02-14 01:15:35 +00:00 |
DataReports.cpp
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Wiimote: Show the decrypted Nunchuck calibration values in the log when a real Wiimote and Nunchuck is used. Fixed an earlier bug that made the neutral emulated nunchuck accelerometer values zero, now they are back to 0x80,0x80,0xb3.
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2009-02-04 06:40:05 +00:00 |
EmuDefinitions.cpp
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Wiimote: Configure gamepad in Wiimote plugin
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2009-02-09 13:10:29 +00:00 |
EmuDefinitions.h
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Wiimote: Configure gamepad in Wiimote plugin
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2009-02-09 13:10:29 +00:00 |
EmuDynamics.cpp
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Emulated Wiimote: Added dead zone option for the gamepad input
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2009-02-14 01:15:35 +00:00 |
EmuMain.cpp
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Emulated Wiimote: Enabled the roll and pitch function again (I had accidently disabled it in the last commit)
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2009-02-12 10:49:38 +00:00 |
EmuMain.h
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Emulated Wiimote: Added dead zone option for the gamepad input
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2009-02-14 01:15:35 +00:00 |
EmuPad.cpp
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Wiimote: Improved the emulated Wiimote, added gamepad controls for analog tilting.
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2009-02-10 17:25:08 +00:00 |
EmuSubroutines.cpp
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Wiimote: Fixed the speaker status bar status, the status is [Green] [Blue] [Green] that means [On/Off] [Muted/Unmuted] [Activity]
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2009-02-08 12:27:04 +00:00 |
EmuSubroutines.h
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Wiimote:
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2009-02-07 03:16:41 +00:00 |
Encryption.cpp
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Wiimote: Show the decrypted Nunchuck calibration values in the log when a real Wiimote and Nunchuck is used. Fixed an earlier bug that made the neutral emulated nunchuck accelerometer values zero, now they are back to 0x80,0x80,0xb3.
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2009-02-04 06:40:05 +00:00 |
Encryption.h
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Wiimote: Added decryption function, it could be useful for debugging real Wiimote extensions
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2009-02-04 00:06:11 +00:00 |
FillReport.cpp
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Emulated Wiimote: Added option to use Analog 2 for roll and pitch. Now you can use the regular controls on Analog 1 and roll and pitch on Analog 2.
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2009-02-14 13:03:21 +00:00 |
Logging.cpp
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Last commit: Missing files
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2009-01-17 14:41:20 +00:00 |
Logging.h
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Last commit: Missing files
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2009-01-17 14:41:20 +00:00 |
ReadWiimote.cpp
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Emulated Wiimote: Added dead zone option for the gamepad input
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2009-02-14 01:15:35 +00:00 |
SConscript
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Wiimote: Improved the emulated Wiimote, added gamepad controls for analog tilting.
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2009-02-10 17:25:08 +00:00 |
main.cpp
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Emulated Wiimote: Added dead zone option for the gamepad input
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2009-02-14 01:15:35 +00:00 |
main.h
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Wiimote: Added logging messages for the speaker configuration and for the 0x18 sound reports, the speaker currently produce a low humming noise in the wpad tools demo, but no real sound
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2009-02-08 10:15:55 +00:00 |
wiimote_hid.h
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Wiimote: Improved the emulated Wiimote, added gamepad controls for analog tilting.
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2009-02-10 17:25:08 +00:00 |
wiimote_real.cpp
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Emulated Wiimote: Fixed the upside down mode for roll and pitch, 360° roll and pitch is now emulated by an analog gamepad
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2009-02-12 16:43:35 +00:00 |
wiimote_real.h
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Wiimote:
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2009-02-07 03:16:41 +00:00 |