180 lines
8.1 KiB
C++
180 lines
8.1 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "IniFile.h"
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#include "Config.h"
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#include "EmuDefinitions.h" // for PadMapping
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Config g_Config;
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Config::Config()
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{
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// Set all default values to zero
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memset(this, 0, sizeof(Config));
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}
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void Config::Load(bool ChangePad)
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{
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std::string temp;
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IniFile iniFile;
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iniFile.Load(FULL_CONFIG_DIR "Wiimote.ini");
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// get resolution
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iniFile.Get("Settings", "SidewaysDPad", &bSidewaysDPad, false); // Hardware
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iniFile.Get("Settings", "WideScreen", &bWideScreen, false);
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iniFile.Get("Settings", "NunchuckConnected", &bNunchuckConnected, false);
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iniFile.Get("Settings", "ClassicControllerConnected", &bClassicControllerConnected, false);
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iniFile.Get("Real", "Connect", &bConnectRealWiimote, true);
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iniFile.Get("Real", "Use", &bUseRealWiimote, true);
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iniFile.Get("Real", "UpdateStatus", &bUpdateRealWiimote, true);
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iniFile.Get("Real", "AccNeutralX", &iAccNeutralX, 0);
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iniFile.Get("Real", "AccNeutralY", &iAccNeutralY, 0);
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iniFile.Get("Real", "AccNeutralZ", &iAccNeutralZ, 0);
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iniFile.Get("Real", "AccNunNeutralX", &iAccNunNeutralX, 0);
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iniFile.Get("Real", "AccNunNeutralY", &iAccNunNeutralY, 0);
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iniFile.Get("Real", "AccNunNeutralZ", &iAccNunNeutralZ, 0);
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for (int i = 0; i < 1; i++)
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{
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// ==================================================================
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// Slot specific settings
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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std::string SectionName = StringFromFormat("Wiimote%i", i + 1);
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iniFile.Get(SectionName.c_str(), "NoTriggerFilter", &bNoTriggerFilter, false);
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iniFile.Get(SectionName.c_str(), "TriggerType", &Trigger.Type, TRIGGER_OFF);
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iniFile.Get(SectionName.c_str(), "TriggerRollRange", &Trigger.Range.Roll, 50);
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iniFile.Get(SectionName.c_str(), "TriggerPitchRange", &Trigger.Range.Pitch, false);
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// Don't update this when we are loading settings from the ConfigBox
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if(!ChangePad)
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{
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iniFile.Get(SectionName.c_str(), "DeviceID", &WiiMoteEmu::PadMapping[i].ID, 0);
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iniFile.Get(SectionName.c_str(), "Enabled", &WiiMoteEmu::PadMapping[i].enabled, true);
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}
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// Check if the pad ID is within the range of avaliable pads
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if (WiiMoteEmu::PadMapping[i].ID > (WiiMoteEmu::NumPads - 1)) WiiMoteEmu::PadMapping[i].ID = (WiiMoteEmu::NumPads - 1);
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// ===================
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// ==================================================================
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// Joypad specific settings
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// Current joypad device ID: PadMapping[i].ID
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// Current joypad name: joyinfo[PadMapping[i].ID].Name
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/* Prevent a crash from illegal access to joyinfo that will only have values for
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the current amount of connected PadMapping */
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if(WiiMoteEmu::PadMapping[i].ID >= WiiMoteEmu::joyinfo.size()) continue;
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// Create a section name
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SectionName = WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name;
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iniFile.Get(SectionName.c_str(), "left_x", &WiiMoteEmu::PadMapping[i].Axis.Lx, 0);
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iniFile.Get(SectionName.c_str(), "left_y", &WiiMoteEmu::PadMapping[i].Axis.Ly, 1);
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iniFile.Get(SectionName.c_str(), "right_x", &WiiMoteEmu::PadMapping[i].Axis.Rx, 2);
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iniFile.Get(SectionName.c_str(), "right_y", &WiiMoteEmu::PadMapping[i].Axis.Ry, 3);
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iniFile.Get(SectionName.c_str(), "l_trigger", &WiiMoteEmu::PadMapping[i].Axis.Tl, 1004);
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iniFile.Get(SectionName.c_str(), "r_trigger", &WiiMoteEmu::PadMapping[i].Axis.Tr, 1005);
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iniFile.Get(SectionName.c_str(), "DeadZoneL", &WiiMoteEmu::PadMapping[i].DeadZoneL, 0);
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iniFile.Get(SectionName.c_str(), "DeadZoneR", &WiiMoteEmu::PadMapping[i].DeadZoneR, 0);
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iniFile.Get(SectionName.c_str(), "TriggerType", &WiiMoteEmu::PadMapping[i].triggertype, 0);
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iniFile.Get(SectionName.c_str(), "Diagonal", &WiiMoteEmu::PadMapping[i].SDiagonal, "100%");
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iniFile.Get(SectionName.c_str(), "Circle2Square", &WiiMoteEmu::PadMapping[i].bCircle2Square, false);
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iniFile.Get(SectionName.c_str(), "RollInvert", &WiiMoteEmu::PadMapping[i].bRollInvert, false);
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iniFile.Get(SectionName.c_str(), "PitchInvert", &WiiMoteEmu::PadMapping[i].bPitchInvert, false);
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}
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// =============================
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Console::Print("Load()\n");
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}
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void Config::Save(int Slot)
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{
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IniFile iniFile;
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iniFile.Load(FULL_CONFIG_DIR "Wiimote.ini");
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iniFile.Set("Settings", "SidewaysDPad", bSidewaysDPad);
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iniFile.Set("Settings", "WideScreen", bWideScreen);
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iniFile.Set("Settings", "NunchuckConnected", bNunchuckConnected);
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iniFile.Set("Settings", "ClassicControllerConnected", bClassicControllerConnected);
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iniFile.Set("Real", "Connect", bConnectRealWiimote);
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iniFile.Set("Real", "Use", bUseRealWiimote);
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iniFile.Set("Real", "UpdateStatus", bUpdateRealWiimote);
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iniFile.Set("Real", "AccNeutralX", iAccNeutralX);
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iniFile.Set("Real", "AccNeutralY", iAccNeutralY);
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iniFile.Set("Real", "AccNeutralZ", iAccNeutralZ);
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iniFile.Set("Real", "AccNunNeutralX", iAccNunNeutralX);
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iniFile.Set("Real", "AccNunNeutralY", iAccNunNeutralY);
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iniFile.Set("Real", "AccNunNeutralZ", iAccNunNeutralZ);
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for (int i = 0; i < 1; i++)
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{
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// ==================================================================
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// Slot specific settings
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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std::string SectionName = StringFromFormat("Wiimote%i", i + 1);
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iniFile.Set(SectionName.c_str(), "Enabled", WiiMoteEmu::PadMapping[i].enabled);
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iniFile.Set(SectionName.c_str(), "NoTriggerFilter", bNoTriggerFilter);
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iniFile.Set(SectionName.c_str(), "TriggerType", Trigger.Type);
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iniFile.Set(SectionName.c_str(), "TriggerRollRange", Trigger.Range.Roll);
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iniFile.Set(SectionName.c_str(), "TriggerPitchRange", Trigger.Range.Pitch);
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// Save the physical device ID number
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iniFile.Set(SectionName.c_str(), "DeviceID", WiiMoteEmu::PadMapping[i].ID);
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// ===================
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// ==================================================================
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// Joypad specific settings
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// Current joypad device ID: PadMapping[i].ID
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// Current joypad name: joyinfo[PadMapping[i].ID].Name
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/* Save joypad specific settings. Check for "PadMapping[i].ID < SDL_NumJoysticks()" to
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avoid reading a joyinfo that does't exist */
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if(WiiMoteEmu::PadMapping[i].ID >= WiiMoteEmu::joyinfo.size()) continue;
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// Create a new section name after the joypad name
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SectionName = WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name;
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iniFile.Set(SectionName.c_str(), "left_x", WiiMoteEmu::PadMapping[i].Axis.Lx);
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iniFile.Set(SectionName.c_str(), "left_y", WiiMoteEmu::PadMapping[i].Axis.Ly);
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iniFile.Set(SectionName.c_str(), "right_x", WiiMoteEmu::PadMapping[i].Axis.Rx);
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iniFile.Set(SectionName.c_str(), "right_y", WiiMoteEmu::PadMapping[i].Axis.Ry);
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iniFile.Set(SectionName.c_str(), "l_trigger", WiiMoteEmu::PadMapping[i].Axis.Tl);
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iniFile.Set(SectionName.c_str(), "r_trigger", WiiMoteEmu::PadMapping[i].Axis.Tr);
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iniFile.Set(SectionName.c_str(), "DeadZoneL", WiiMoteEmu::PadMapping[i].DeadZoneL);
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iniFile.Set(SectionName.c_str(), "DeadZoneR", WiiMoteEmu::PadMapping[i].DeadZoneR);
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//iniFile.Set(SectionName.c_str(), "controllertype", WiiMoteEmu::PadMapping[i].controllertype);
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iniFile.Set(SectionName.c_str(), "TriggerType", WiiMoteEmu::PadMapping[i].triggertype);
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iniFile.Set(SectionName.c_str(), "Diagonal", WiiMoteEmu::PadMapping[i].SDiagonal);
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iniFile.Set(SectionName.c_str(), "Circle2Square", WiiMoteEmu::PadMapping[i].bCircle2Square);
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iniFile.Set(SectionName.c_str(), "RollInvert", WiiMoteEmu::PadMapping[i].bRollInvert);
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iniFile.Set(SectionName.c_str(), "PitchInvert", WiiMoteEmu::PadMapping[i].bPitchInvert);
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// ======================================
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}
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iniFile.Save(FULL_CONFIG_DIR "Wiimote.ini");
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Console::Print("Save()\n");
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}
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