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Debugger
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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
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2009-02-20 22:04:52 +00:00 |
GUI
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Fix crash clearing the texture cache on shutdown.
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2009-02-22 20:21:56 +00:00 |
OS
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Attempt to workaround some stop hangs by using MsgWait instead of Wait. change order of dsp / video shutdown. some comments.
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2009-02-22 22:49:42 +00:00 |
BPStructs.cpp
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OpenGL Keep Aspect Ratio: Removed the remains of old pictures that are sometimes shown in the bottom black border, if you use this option. So now both the upper and lower border is black.
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2009-02-23 07:12:18 +00:00 |
BPStructs.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Config.cpp
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OpenGL: Fixed the screen size adjustment by moving it to Render::Swap(), where the final version of the picture is placed
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2009-02-21 20:59:30 +00:00 |
Config.h
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delete unused variables, rename some functions - minor stuff.
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2009-02-21 13:53:26 +00:00 |
GLUtil.cpp
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Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.
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2009-02-22 21:16:12 +00:00 |
GLUtil.h
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compile fix thanks olejl
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2008-12-23 19:50:34 +00:00 |
GLWindow.h
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OpenGL GUI: Made the resolution wxComboBox() read only, it's better if they don't accept custom values.
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2009-02-19 10:29:53 +00:00 |
Globals.cpp
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Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.
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2009-02-22 21:16:12 +00:00 |
Globals.h
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OpenGL: Added option to build without WxWidgets in Windows to, if it has anything to do with the FreeLibrary() hanging. It doesn't seem to do, but now it's easier to compile without it at least.
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2009-02-22 05:21:54 +00:00 |
NativeVertexFormat.cpp
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temporarily disable vtx fmt jit in 64-bit mode until i can figure out why it crashes
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2009-01-31 19:48:31 +00:00 |
OnScreenDisplay.cpp
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Update svn:eol-style=native ( r1442 ) for Source/*.cpp
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2009-02-23 06:15:48 +00:00 |
OnScreenDisplay.h
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UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
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2009-02-23 06:17:57 +00:00 |
PixelShaderCache.cpp
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Update svn:eol-style=native ( r1442 ) for Source/*.cpp
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2009-02-23 06:15:48 +00:00 |
PixelShaderCache.h
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UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
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2009-02-23 06:17:57 +00:00 |
Render.cpp
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OpenGL Keep Aspect Ratio: Removed the remains of old pictures that are sometimes shown in the bottom black border, if you use this option. So now both the upper and lower border is black.
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2009-02-23 07:12:18 +00:00 |
Render.h
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Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.
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2009-02-22 12:43:25 +00:00 |
SConscript
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Move the message display thing out of Render.cpp
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2009-02-21 12:53:10 +00:00 |
SDLWindow.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
SDLWindow.h
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
TextureConversionShader.cpp
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Update svn:eol-style=native ( r1442 ) for Source/*.cpp
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2009-02-23 06:15:48 +00:00 |
TextureConversionShader.h
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UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
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2009-02-23 06:17:57 +00:00 |
TextureConverter.cpp
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Attempt to workaround some stop hangs by using MsgWait instead of Wait. change order of dsp / video shutdown. some comments.
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2009-02-22 22:49:42 +00:00 |
TextureConverter.h
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delete unused variables, rename some functions - minor stuff.
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2009-02-21 13:53:26 +00:00 |
TextureMngr.cpp
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Fix crash clearing the texture cache on shutdown.
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2009-02-22 20:21:56 +00:00 |
TextureMngr.h
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Fix crash clearing the texture cache on shutdown.
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2009-02-22 20:21:56 +00:00 |
VertexLoaderManager.cpp
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Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
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2009-02-15 12:38:25 +00:00 |
VertexManager.cpp
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Use glMultiDrawArrays instead of glDrawArrays, which significantly
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2009-02-06 03:41:33 +00:00 |
VertexManager.h
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Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.
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2008-12-26 12:56:56 +00:00 |
VertexShaderCache.cpp
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Update svn:eol-style=native ( r1442 ) for Source/*.cpp
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2009-02-23 06:15:48 +00:00 |
VertexShaderCache.h
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UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
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2009-02-23 06:17:57 +00:00 |
WXGLWindow.cpp
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
WXGLWindow.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
Win32Window.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
Win32Window.h
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compile fix
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2009-01-31 20:31:19 +00:00 |
X11Window.cpp
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compile fix
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2009-02-07 19:17:20 +00:00 |
X11Window.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
XFB.cpp
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delete unused variables, rename some functions - minor stuff.
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2009-02-21 13:53:26 +00:00 |
XFB.h
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1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
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2009-01-24 14:43:17 +00:00 |
XFStructs.cpp
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Update svn:eol-style=native ( r1442 ) for Source/*.cpp
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2009-02-23 06:15:48 +00:00 |
XFStructs.h
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UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
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2009-02-23 06:17:57 +00:00 |
cocoaGL.h
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Fix compile on osx
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2008-12-18 21:40:50 +00:00 |
cocoaGL.m
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first step to get cocoa events
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2009-01-12 20:52:45 +00:00 |
main.cpp
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Fixed ogl config on linux, please when you change code, make sure you changed all the ifdef cases
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2009-02-22 22:57:56 +00:00 |
main.h
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OpenGL: Trying a new function to fix glScissor() and glViewport() when bpmem.copyTexSrcWH is not 640x480. It's only enabled with g_Config.bStretchToFit and without g_Config.bKeepAR to test how it works. Hopefully I have not broken all other modes.
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2009-02-19 06:52:01 +00:00 |
nGLUtil.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
nGLUtil.h
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
nmain.cpp
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remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
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2009-02-04 17:33:59 +00:00 |
rasterfont.cpp
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Some warning and code cleanup.
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2009-01-24 00:45:46 +00:00 |
rasterfont.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
stdafx.cpp
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |
stdafx.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |