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BPMemLoader.cpp
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2013-12-31 14:03:19 -05:00 |
BPMemLoader.h
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2013-12-31 14:03:19 -05:00 |
CMakeLists.txt
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Stop building GLExtensions.cpp twice(One in GL, one in software). We don't need to build it twice, this'll save a bit of time in the build process.
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2014-01-19 11:37:37 -06:00 |
CPMemLoader.cpp
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2013-12-31 14:03:19 -05:00 |
CPMemLoader.h
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2013-12-31 14:03:19 -05:00 |
Clipper.cpp
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2013-12-31 14:03:19 -05:00 |
Clipper.h
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2013-12-31 14:03:19 -05:00 |
DebugUtil.cpp
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2013-12-31 14:03:19 -05:00 |
DebugUtil.h
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2013-12-31 14:03:19 -05:00 |
EfbCopy.cpp
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Finally Merge branch 'videosoftware-xfb'
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2014-01-21 00:10:00 +13:00 |
EfbCopy.h
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2013-12-31 14:03:19 -05:00 |
EfbInterface.cpp
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2014-01-21 00:10:00 +13:00 |
EfbInterface.h
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Finally Merge branch 'videosoftware-xfb'
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2014-01-21 00:10:00 +13:00 |
HwRasterizer.cpp
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Merge of GL-AutoChoose.
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2014-01-18 04:11:59 +00:00 |
HwRasterizer.h
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2013-12-31 14:03:19 -05:00 |
NativeVertexFormat.h
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2013-12-31 14:03:19 -05:00 |
OpcodeDecoder.cpp
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2013-12-31 14:03:19 -05:00 |
OpcodeDecoder.h
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2013-12-31 14:03:19 -05:00 |
RasterFont.cpp
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2013-12-31 14:03:19 -05:00 |
RasterFont.h
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Cleanup enum indentations.
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2014-02-09 16:16:10 -05:00 |
Rasterizer.cpp
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2013-12-31 14:03:19 -05:00 |
Rasterizer.h
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2013-12-31 14:03:19 -05:00 |
SWCommandProcessor.cpp
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2013-12-31 14:03:19 -05:00 |
SWCommandProcessor.h
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Cleanup enum indentations.
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2014-02-09 16:16:10 -05:00 |
SWPixelEngine.cpp
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Cleanup enum indentations.
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2014-02-09 16:16:10 -05:00 |
SWPixelEngine.h
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Cleanup enum indentations.
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2014-02-09 16:16:10 -05:00 |
SWRenderer.cpp
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Videosoftware: Fix memory cleanup code.
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2014-01-25 11:06:18 +13:00 |
SWRenderer.h
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Finally Merge branch 'videosoftware-xfb'
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2014-01-21 00:10:00 +13:00 |
SWStatistics.cpp
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SWStatistics.h
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SWVertexLoader.cpp
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2013-12-31 14:03:19 -05:00 |
SWVertexLoader.h
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2013-12-31 14:03:19 -05:00 |
SWVideoConfig.cpp
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2014-01-21 00:10:00 +13:00 |
SWVideoConfig.h
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2014-01-21 00:10:00 +13:00 |
SWmain.cpp
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2014-01-21 00:10:00 +13:00 |
SetupUnit.cpp
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2013-12-31 14:03:19 -05:00 |
SetupUnit.h
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2013-12-31 14:03:19 -05:00 |
Software.vcxproj
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[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
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2014-01-17 15:50:51 +01:00 |
Tev.cpp
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2013-12-31 14:03:19 -05:00 |
Tev.h
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2013-12-31 14:03:19 -05:00 |
TextureEncoder.cpp
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2013-12-31 14:03:19 -05:00 |
TextureEncoder.h
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2013-12-31 14:03:19 -05:00 |
TextureSampler.cpp
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2013-12-31 14:03:19 -05:00 |
TextureSampler.h
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2013-12-31 14:03:19 -05:00 |
TransformUnit.cpp
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2013-12-31 14:03:19 -05:00 |
TransformUnit.h
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Vec3.h
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2013-12-31 14:03:19 -05:00 |
VideoBackend.h
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2013-12-31 14:03:19 -05:00 |
VideoConfigDialog.cpp
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Finally Merge branch 'videosoftware-xfb'
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2014-01-21 00:10:00 +13:00 |
VideoConfigDialog.h
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2013-12-31 14:03:19 -05:00 |
XFMemLoader.cpp
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2013-12-31 14:03:19 -05:00 |
XFMemLoader.h
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2013-12-31 14:03:19 -05:00 |
stdafx.cpp
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2013-12-31 14:03:19 -05:00 |
stdafx.h
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2013-12-31 14:03:19 -05:00 |