dolphin/Source/Core/VideoBackends/Software/Rasterizer.h

55 lines
916 B
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _RASTERIZER_H_
#define _RASTERIZER_H_
#include "NativeVertexFormat.h"
#include "ChunkFile.h"
namespace Rasterizer
{
void Init();
void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2);
void SetScissor();
void SetTevReg(int reg, int comp, bool konst, s16 color);
struct Slope
{
float dfdx;
float dfdy;
float f0;
float GetValue(float dx, float dy) { return f0 + (dfdx * dx) + (dfdy * dy); }
void DoState(PointerWrap &p)
{
p.Do(dfdx);
p.Do(dfdy);
p.Do(f0);
}
};
struct RasterBlockPixel
{
float InvW;
float Uv[8][2];
};
struct RasterBlock
{
RasterBlockPixel Pixel[2][2];
s32 IndirectLod[4];
bool IndirectLinear[4];
s32 TextureLod[16];
bool TextureLinear[16];
};
void DoState(PointerWrap &p);
}
#endif