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Debugger
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Lots more work on making the frame aui stuff functional.
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2010-07-22 02:05:28 +00:00 |
GUI
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Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style.
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2010-08-05 18:41:02 +00:00 |
OS
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Take care of some compiler warnings from unused variables, and a little code cleanup.
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2010-08-10 01:08:22 +00:00 |
BPFunctions.cpp
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hopefully fixed zww issue with new efb to ram.
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2010-07-12 19:30:25 +00:00 |
FramebufferManager.cpp
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Improve iterator usage.
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2010-05-28 23:14:16 +00:00 |
FramebufferManager.h
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Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet.
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2010-03-10 06:45:13 +00:00 |
GLUtil.cpp
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Several little things:
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2010-08-08 00:13:05 +00:00 |
GLUtil.h
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Several little things:
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2010-08-08 00:13:05 +00:00 |
GLWindow.h
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Config.h should never be included directly, but rather through Common.h
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2010-06-26 13:11:34 +00:00 |
Globals.h
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Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too!
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2010-07-19 02:09:34 +00:00 |
NativeVertexFormat.cpp
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sometimes to advance you have to make a step back.
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2010-08-28 15:09:42 +00:00 |
PixelShaderCache.cpp
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Remove a bunch of freshly-obsolete code
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2010-08-29 19:34:54 +00:00 |
PixelShaderCache.h
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
PostProcessing.cpp
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
PostProcessing.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
RasterFont.cpp
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
RasterFont.h
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
Render.cpp
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Remove a bunch of freshly-obsolete code
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2010-08-29 19:34:54 +00:00 |
SConscript
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I'm an 100% scons noob but I think this fixes r6149, although it seems that the repository revision isn't appearing correctly (only happening with me?).
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2010-08-30 00:00:14 +00:00 |
TextureConverter.cpp
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sometimes to advance you have to make a step back.
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2010-08-28 15:09:42 +00:00 |
TextureConverter.h
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hopefully fixed zww issue with new efb to ram.
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2010-07-12 19:30:25 +00:00 |
TextureMngr.cpp
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Fix EFB Scaled Copy in OpenGL plugin.
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2010-08-29 04:56:53 +00:00 |
TextureMngr.h
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Fix EFB Scaled Copy in OpenGL plugin.
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2010-08-29 04:56:53 +00:00 |
VertexManager.cpp
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Remove a bunch of freshly-obsolete code
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2010-08-29 19:34:54 +00:00 |
VertexManager.h
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Sps fixed in all the games tested, code cleanup and reordering
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2009-10-06 14:24:10 +00:00 |
VertexShaderCache.cpp
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DX9/OGL: Remove some superfluous checks (this is already done in VideoCommon).
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2010-08-08 16:28:03 +00:00 |
VertexShaderCache.h
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
XFB.cpp
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Moving more things out of GL into VideoCommon...
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2009-09-03 20:37:35 +00:00 |
XFB.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
cocoaGL.h
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Revert parts of r5576 and r5598 for Sonicadvance1's sake.
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2010-06-04 04:59:07 +00:00 |
cocoaGL.m
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Remove NSAutoreleasePools that are no longer necessary now that pools
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2010-07-09 22:31:04 +00:00 |
main.cpp
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Add Common::AtomicDecrement for gcc to match win32.
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2010-08-10 08:29:15 +00:00 |
main.h
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Fix saving states on mesa3d and clean up the handling of asynchronous requests
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2010-08-04 21:02:32 +00:00 |
stdafx.cpp
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
stdafx.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |