..
Debugger
Last commit: Missing files
2009-01-17 14:36:32 +00:00
GUI
OpenGL config: Added tooltips
2009-01-19 21:18:43 +00:00
OS
Common: Moved Windows console functions to common
2009-01-17 14:28:09 +00:00
BPStructs.cpp
1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
2009-01-24 14:43:17 +00:00
BPStructs.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
Config.cpp
made stf(stretch to fit) enabled by default. in windows stf works fine but in linux it doesn't. please report anything that could help cause the plan is to remove this option and always do stf
2009-01-18 00:02:31 +00:00
Config.h
some small changes to OGL plugin.
2009-01-12 15:00:00 +00:00
GLUtil.cpp
nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments
2009-01-15 06:48:15 +00:00
GLUtil.h
compile fix thanks olejl
2008-12-23 19:50:34 +00:00
GLWindow.h
some win32 template so shuffle can implement the win32 side
2009-01-20 23:09:24 +00:00
Globals.cpp
Misc Linux build fixes in the wake of r1887; still doesn't work right
2009-01-17 19:59:20 +00:00
Globals.h
Common: Moved Windows console functions to common
2009-01-17 14:28:09 +00:00
NativeVertexFormat.cpp
More renaming.
2008-12-26 17:33:53 +00:00
PixelShaderCache.cpp
More renaming.
2008-12-26 17:33:53 +00:00
PixelShaderCache.h
More renaming.
2008-12-26 17:33:53 +00:00
Render.cpp
Destination alpha works in OGL. Fixed reading XFB address from VI regs and removed a check to fix games which keep the XFB some place other than mem 1.
2009-01-18 19:03:14 +00:00
Render.h
Destination alpha works in OGL. Fixed reading XFB address from VI regs and removed a check to fix games which keep the XFB some place other than mem 1.
2009-01-18 19:03:14 +00:00
SConscript
Common: Moved Windows console functions to common
2009-01-17 14:28:09 +00:00
SDLWindow.cpp
Some testgl work
2009-01-06 20:54:47 +00:00
SDLWindow.h
Some testgl work
2009-01-06 20:54:47 +00:00
TextureConversionShader.cpp
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
TextureConversionShader.h
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
TextureConverter.cpp
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
TextureConverter.h
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
TextureMngr.cpp
Fix a bit texture cache WIP for copyEFBToRam at least.
2009-01-17 13:31:17 +00:00
TextureMngr.h
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
VertexLoaderManager.cpp
More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
2008-12-26 10:43:18 +00:00
VertexManager.cpp
Debug compile fix
2008-12-27 20:11:37 +00:00
VertexManager.h
Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.
2008-12-26 12:56:56 +00:00
VertexShaderCache.cpp
More renaming.
2008-12-26 17:33:53 +00:00
VertexShaderCache.h
More renaming.
2008-12-26 17:33:53 +00:00
WXGLWindow.cpp
Some testgl work
2009-01-06 20:54:47 +00:00
WXGLWindow.h
Some testgl work
2009-01-06 20:54:47 +00:00
Win32Window.cpp
some win32 template so shuffle can implement the win32 side
2009-01-20 23:09:24 +00:00
Win32Window.h
some win32 template so shuffle can implement the win32 side
2009-01-20 23:09:24 +00:00
X11Window.cpp
nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments
2009-01-15 06:48:15 +00:00
X11Window.h
Some testgl work
2009-01-06 20:54:47 +00:00
XFB.cpp
1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
2009-01-24 14:43:17 +00:00
XFB.h
1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
2009-01-24 14:43:17 +00:00
XFStructs.cpp
Forgot these
2008-12-26 11:33:15 +00:00
XFStructs.h
Forgot these
2008-12-26 11:33:15 +00:00
cocoaGL.h
Fix compile on osx
2008-12-18 21:40:50 +00:00
cocoaGL.m
first step to get cocoa events
2009-01-12 20:52:45 +00:00
main.cpp
1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
2009-01-24 14:43:17 +00:00
main.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
nGLUtil.cpp
nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments
2009-01-15 06:48:15 +00:00
nGLUtil.h
more code cleanup
2008-12-21 21:02:43 +00:00
nmain.cpp
compile fix
2009-01-15 11:46:09 +00:00
rasterfont.cpp
Some warning and code cleanup.
2009-01-24 00:45:46 +00:00
rasterfont.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
stdafx.cpp
Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
2008-10-22 21:23:40 +00:00
stdafx.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00