..
CMakeLists.txt
VideoBackends:Vulkan: Set up VMA
2022-10-23 02:54:35 +02:00
CommandBufferManager.cpp
Merge pull request #10977 from tellowkrinkle/FixBackendMultithreading
2022-10-25 04:14:01 -04:00
CommandBufferManager.h
VideoBackends:Vulkan: Fix 0 size descriptor pools
2022-10-31 22:41:16 +01:00
Constants.h
VideoBackends:Vulkan: Raise number of command buffers
2022-10-01 01:26:04 +02:00
ObjectCache.cpp
VideoBackends:Vulkan: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
ObjectCache.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
ShaderCompiler.cpp
ShaderCompiler: Use compute shader header in compute shaders
2022-07-09 19:01:58 -04:00
ShaderCompiler.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
StagingBuffer.cpp
VideoBackends:Vulkan: Use VMA for staging buffers
2022-10-23 03:21:14 +02:00
StagingBuffer.h
VideoBackends:Vulkan: Use VMA for staging buffers
2022-10-23 03:21:14 +02:00
StateTracker.cpp
VideoBackends:Vulkan: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
StateTracker.h
VideoBackends:Vulkan: Allocate descriptor pools as needed
2022-10-16 17:04:35 +02:00
VKBoundingBox.cpp
VideoBackends:Vulkan: Use VMA for bounding box
2022-10-23 03:21:29 +02:00
VKBoundingBox.h
VideoBackends:Vulkan: Use VMA for bounding box
2022-10-23 03:21:29 +02:00
VKMain.cpp
VideoBackends:Vulkan: Set up VMA
2022-10-23 02:54:35 +02:00
VKPerfQuery.cpp
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
VKPerfQuery.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
VKPipeline.cpp
VideoBackends:Vulkan: Dynamic vertex loader support
2022-09-19 16:28:24 -05:00
VKPipeline.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
VKRenderer.cpp
VideoBackends:Multiple: Grammar fixes
2022-07-21 20:44:19 -05:00
VKRenderer.h
VideoBackends: Add Metal renderer
2022-07-21 20:44:19 -05:00
VKShader.cpp
VKShader: Only set shader name if supported
2022-01-31 01:17:40 -05:00
VKShader.h
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
2021-08-30 13:47:48 -05:00
VKStreamBuffer.cpp
VideoBackends:Vulkan: Use VMA for stream buffer
2022-10-23 03:21:29 +02:00
VKStreamBuffer.h
VideoBackends:Vulkan: Use VMA for stream buffer
2022-10-23 03:21:29 +02:00
VKSwapChain.cpp
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
VKSwapChain.h
Vulkan: Remove unused swap chain functions
2022-08-17 18:16:17 -07:00
VKTexture.cpp
VideoBackends:Vulkan: Use VMA for stream buffer
2022-10-23 03:21:29 +02:00
VKTexture.h
VideoBackends:Vulkan: Use VMA for stream buffer
2022-10-23 03:21:29 +02:00
VKVertexFormat.cpp
VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal
2022-04-22 16:54:36 -07:00
VKVertexFormat.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
VKVertexManager.cpp
VideoBackends:Vulkan: Dynamic vertex loader support
2022-09-19 16:28:24 -05:00
VKVertexManager.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
VideoBackend.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
VulkanContext.cpp
Merge pull request #11028 from tellowkrinkle/MetalFixes
2022-10-24 15:22:37 -04:00
VulkanContext.h
VideoBackends:Vulkan: Clean up unused memory allocation code
2022-10-23 03:21:29 +02:00
VulkanEntryPoints.inl
VideoBackends:Vulkan: Set up VMA
2022-10-23 02:54:35 +02:00
VulkanLoader.cpp
VideoBackends:Vulkan: Set up VMA
2022-10-23 02:54:35 +02:00
VulkanLoader.h
VideoBackends:Vulkan: Set up VMA
2022-10-23 02:54:35 +02:00